On Mon, 25 Nov 2024 3:17:06 +0000, milivella wrote:
milivella:
Now the question is: what should a gamemaster do?
- On one hand, you should be rewarded for solving the game. So nothing
should be changed... at least until you win something.
- On the other hand, the meaning and the challenge of the game should be
restored; i.e., you should be offered options from which it is hard for
you to choose (so that you have the _challenge_ to choose among
_meaning_ful options). So after you win something, the game should be
changed so that there is not a single option that is clearly the best.
I see it as: congratulations, you beat level 1... let's move to level 2.
But, as you said, we haven't really solved the game, because:
- You needed help in the form of "legal cheating" (reading the values of
the skills, healing injured players, etc.).
- You still haven't won anything.
- It could turn out that what works in the Finnish first division
doesn't work in another context.
In any case, if you really want to make Level 2 harder, you could do a
variety of things that aren't as heavyhanded and boneheaded as Y. Some Possibilities:
- You have a quota on the number of times that you can use any formation
(a quota that is higher than N-11).
- When the laid off ladies offer you their intervention, instead of
skipping the market round, you are forced to play a suboptimal
formation.
- You lay off the ladies altogether, or at least some of them.
- I'm sure there are more.
I can't believe I'm negotiating with the Evil One...
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