• Playmatic Pinball Games

    From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@21:1/5 to All on Mon Dec 30 20:29:34 2024
    Hello Group,
    I am looking for someone with experience in Playmatic pinball machines,
    not electromechanical devices, but electronic ones that use the CPU 1802
    from Intersil. If anyone here has good knowledge, please let me know.
    Best regards,
    Jan

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  • From Tony@21:1/5 to All on Wed Jan 1 11:56:00 2025
    Jan Ernst Voß wrote:
    Hello Group,
    I am looking for someone with experience in Playmatic pinball machines,
    not electromechanical devices, but electronic ones that use the CPU 1802
    from Intersil. If anyone here has good knowledge, please let me know.
    Best regards,
    Jan

    Since you're new to this newsgroup this is really Tommy Tutalidge the
    man who still rules the world of pinball and has busted more pinball
    machines and sets of flippers than anyone else alive. I still sign
    autographs.

    Remember I don't fix them I just bust them.

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  • From Kerry Imming@21:1/5 to All on Fri Jan 3 13:23:52 2025
    On 12/30/2024 1:29 PM, Jan Ernst Voß wrote:
    Hello Group,
    I am looking for someone with experience in Playmatic pinball machines,
    not electromechanical devices, but electronic ones that use the CPU 1802
    from Intersil. If anyone here has good knowledge, please let me know.
    Best regards,
    Jan

    There are people here with general electronic (SS) pinball knowledge
    that may be able to help. It looks like the game schematics are
    included in the manuals (which are available on ipdb).

    Since google search turns up this page, I assume you have looked here
    for information: https://www.flippers.be/playmatic/

    Another option is to post on pinside.com. There are quite a few topics
    there related to Playmatic games.

    - Kerry

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  • From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@21:1/5 to All on Fri Jan 10 02:03:44 2025
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first one,
    a Gottlieb's "Super Soccer" had failures. I've searched the "Super
    Soccer" about a zillion to find the bad zero switch at the drum units. I
    was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another machine
    month later. It had good ROMs. This game was cheaper, 50 DM (around
    25$). I build a small circuit, using just 8 IS to do the job of the 1834
    ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The
    knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jan_Ernst_Vo=C3=9F?=@21:1/5 to All on Sat Jan 11 00:47:14 2025
    Am 10.01.2025 um 02:03 schrieb Jan Ernst Voß:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first one,
    a Gottlieb's "Super Soccer" had failures. I've searched the "Super
    Soccer" about a zillion to find the bad zero switch at the drum units. I
    was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another machine
    month later. It had good ROMs. This game was cheaper, 50 DM (around
    25$). I build a small circuit, using just 8 IS to do the job of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan
    Just to correct an error: the year was 1997, not 1987.

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  • From Kerry Imming@21:1/5 to All on Thu Jan 23 07:27:26 2025
    On 1/9/2025 7:03 PM, Jan Ernst Voß wrote:
    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    ...

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    Debugging isn't much different with CMOS vs. TTL. CMOS drives logic
    high at ~4.4V vs. ~2.4V for TTL. And older CMOS is more static
    sensitive than TTL.

    The switches that are working (coin, credit) are ones that are usually
    on dedicated switch inputs. The other game switches will be in a switch matrix. You should be able to measure logic voltage levels (a logic
    probe would be helpful) to see the switch matrix respond to switch
    closures. Look at the input and output pins of the receiving CMOS chip
    to verify switch activity.

    - Kerry

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  • From John Robertson@21:1/5 to All on Thu Jan 23 08:00:09 2025
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  • From John Robertson@21:1/5 to All on Thu Jan 23 08:02:52 2025
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  • From Kerry Imming@21:1/5 to John Robertson on Sat Jan 25 08:15:47 2025
    On 1/23/2025 10:00 AM, John Robertson wrote:
    On 2025-01-09 5:03 p.m., Jan Ernst Voß wrote:
    Thanks for your replies!

    To say the truth, i am not really new to this group, but that's been
    more than 30 years ago.

    Over the time, i owned 67 pinball games, all of them but the first
    one, a Gottlieb's "Super Soccer" had failures. I've searched the
    "Super Soccer" about a zillion to find the bad zero switch at the drum
    units. I was 15 at this time, now i'm 62 years old.

    I repaired more than 100 machines, EM and SS as well.

    But games build by Playmatic are special: they use CMOS instead of TTL
    logic.

    I bought a Big Town in 1987. The price was cheap, 70 DM (around 35$).
    Both RAMs, both ROMs, and the CPU were dead.

    And other chips on the MPU were dead. I was able to get another
    machine month later. It had good ROMs. This game was cheaper, 50 DM
    (around 25$). I build a small circuit, using just 8 IS to do the job
    of the 1834 ROMs.

    The ROMs were replaced by an EPROM 2716. The game went in attract mode
    at once. Both games had a bad 74C42 on the decoder.

    Due to my job, i know most assembly languages of former machines. The
    knowledge about these, i've made a "diagnostic board" for the
    Playmatics, which was very helpful to find errors in the MPU of the
    games.

    Now I have 2 bad "Big Town". Both are faulty.

    1) Does not recognize contacts other than the coins, the credit, the
    ball resting, reset, and the test buttons.

    2) Shows irretating scores. "20" is the high score to date, new games
    start with 200.020 points.

    That's it.

    Kind regards,
    Jan

    Hi Jan,

    Wow, that is an unusual MPU and wiring diagram for we North Americans!
    I'm going by manuals and schematics I downloaded from ipdb.org -
    specifically Antar for the theory and schematics and Chance for the
    overall MPU diagram.

    The Antar schematic shows that the switches that are working share a
    common return line (page 24 of 35 in download Antar manual PDF) - so I suspect that you have an issue with other returns - and a logic probe
    that is happy with CMOS should help here.

    And as for the '20' on your display, I assume you have tried clearing
    the 5101 CMOS RAM (disconnect battery overnight - worst case clear), so
    it may be time to find a replacement RAM that is known-to-be-good.

    John :-#)#


    Thanks for the schematic pointer John. I was wrong in assuming the
    logic would look like the Bally boards.

    It's really hard to figure out all the connections from that schematic,
    but it looks like the switch matrix is on page 30 of the PDF.

    The best I can tell, that CD4021 shift register is used to cycle through
    the four switch returns. That's where I would start checking.

    - Kerry

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