• rec.games.pinball FAQ, monthly post (2/2)

    From [email protected]@21:1/5 to All on Sun Dec 1 04:43:02 2024
    [continued from previous message]

    Larry Bieza used to publish a Price Guide in October of
    even-numbered years for odd-numbered years. Last update is 2005 Price
    Guide printed in October 2004. 120 pages. Resurrected in Fall 2010
    as "The Pinball Price Guide" by Eric Kantor.

    "This Old Pinball" DVDs. Wonderful (and inexpensive at $8.00 each) DVDs
    show how to care for your game.
    See the website for details.
    http://marvin3m.com/top

    "Pinball Memories" by Marco Rossignoli, released January 2003, has
    272 pages, and over 700 color photos. Marco features 50 machines
    from 1958 to 1998, each with its own chapter.

    Ken's Custom Pinball Machine Score and Instruction Cards website.
    Ken has a large selection of creative and attractive custom S/I
    cards available for free download at: http://www.pinballrebel.com/game/pins/card/card.htm
    Most 1990s DMD games are represented, including many classics.

    ------------------------------

    Subject: 9. Manufacturers

    Alive and flipping:
    ===================
    Stern Pinball
    Formerly Sega Pinball Inc. and Data East
    2020 Janice Avenue
    Melrose Park, IL 60160
    tel: 708-345-7700
    fax: 708-345-7813
    toll free: 1-800-KICKERS (number valid only in US and Canada). http://www.sternpinball.com


    Reproduction games:
    ===================
    Illinois Pinball Co., Gene Cunningham [Bloomington, Illinois]
    - Reproduction of Capcom machine(s)--Big Bang Bar and perhaps
    others at some point.
    Phone: (309) 828-6993
    [email protected]
    http://www.illinoispinball.com


    The Pinball Factory, Wayne Gillard [Murrumbeena, Victoria, Australia]
    - Reproduction of Williams/Bally games. Talked of Medieval Madness reproduction for years, but in October 2010 sold rights to Planetary
    Pinball Supply who has specifically said they will be focusing on
    parts reproduction and not on machine manufacturing.
    Phone: 61-3-9579-0466


    Planetary Pinball Supply [San Jose, California]
    Purchased rights for Williams/Bally pinball parts and machine
    reproduction from The Pinball Factory in October 2010. Focusing on
    parts for the time being.
    [email protected]
    http://www.pinball.com


    Now sadly out of the pinball business:
    ======================================
    Williams Electronic Games Inc. (Includes Bally and Midway)
    (In late 1999, Williams announced they would no longer manufacture
    pinball machines. The other parts of the company, including
    Williams's slots and Midway and Atari videos are still being
    produced. Independent companies make other products bearing the
    Bally brand. Williams was only making Bally-branded pinballs.)
    [Property rights (reproduction) of parts are held by Illinois Pinball
    Co. and The Pinball Factory. Property rights (new and reproduction) for
    games held by The Pinball Factory. Yeah, it's messy.]


    Premier Technology (Includes Gottlieb and Mylstar)
    [The property rights are now owned by Gottlieb Development LLC,
    apparently a holding company for intellectual property rights.
    Steve Young at The Pinball Resource purchased the remaining
    inventory]


    Capcom Coin-Op
    [Property rights currently held by Illinois Pinball Co.]


    Chicago Coin / Stern Electronics
    Stern Electronics purchased Chicago Coin. Stern Electronics is not
    the same company as Stern Pinball, but Gary Stern is/was involved
    with both.


    Other US-based Companies that produced pins ===========================================
    Alvin G. & Co.
    Game Plan
    Atari
    Allied Leisure
    Keeney
    Genco
    United
    Exhibit


    ------------------------------

    Subject: 10. Abbreviations, Acronyms and Definitions

    Here are some terms that may be unique to the industry/hobby. A
    file that defines many of the abbreviations that you will see in
    rpg can be found at:
    http://www.bull.usyd.edu.au/pinball/

    Shopped - a vague term that implies that the owner has performed
    work to restore the machine to top condition. This can mean
    anything from just putting new rubber rings on, to refurbishing
    with new parts. Some buyers have claimed that a seller's shop job
    consisted of swiping the dust off the playfield with a dirty rag.

    NOS - "New Old Stock". This is material that was manufactured at
    the same time as the machine, but never used.

    EM - Electro-mechanical. A game consisting mainly of relays,
    switches and motors. They contain no solid state electronics, such
    as circuit boards or dot-matrix displays.

    HUO - Home Use Only. This refers to a game that was purchased new
    in the box by an individual and was used only in the home. This is
    intended to indicate a low use game in near mint condition, but
    a HUO game can be more worn out than arcade games, and is not a
    reliable indication of condition.

    Woodrail - The first EMs (up through 1960) had wooden legs, and
    wooden siderails. Most of the single-player games had "bulb
    scoring," in which a large portion of the backglass area has
    numbers and lightbulbs behind those numbers are turned on by
    stepper units. Woodrail games had a few gadgets for the playfield,
    such as pop bumpers and moving targets, and the designers would
    have a new layout of those gadgets for a new title every two months
    or so. Home use of older games was prevalent in that era, but not
    an organized activity as it is today. Survival rate of woodrail
    games to the present era is estimated to be from 0.5 to 5%,
    depending on whom you ask. All of the above factors combine to form
    a rosy glow of nostalgia around woodrails, so many say it was the
    Golden Age of Pinball.

    PB2K - Pinball 2000. The next-generation pinball released by
    Williams. The game consisted of a video monitor mounted in the
    head. The image reflected off of the playfield glass, and provided
    changing views, depending on game condition. Revenge From Mars,
    and Star Wars - Episode 1 were released before Williams shut down
    production.

    WPC - Williams Pinball Controller (?). The version of pinball processor/architecture used from 1991 (Funhouse) through 1999
    (Cactus Canyon). Succeeded by PB2K.

    Gtb - Gottlieb

    Wms - Williams

    Games/Pins
    AFM - Attack from Mars
    AFV - Addams Family Values
    BK - Black Knight
    BK2K - Black Knight 2000
    BoP - Bride of Pinbot (The Machine)
    BR - Black Rose
    CC - Cactus Canyon
    DH - Dirty Harry
    DM - Demolition Man
    DW - Doctor Who
    FB - NBA Fastbreak
    FG - Family Guy
    FH - Funhouse
    FS - Flintstones
    FT - Fish Tales
    GI - Gilligan's Island
    HD - Harley Davidson (2 versions - Sega & Stern)
    HSII - High Speed II : The Getaway
    IJ - Indiana Jones
    JD - Judge Dredd
    JM - Johnny Mnemonic
    LoTR - Lord of The Rings
    MB - Monster Bash
    MM - Medieval Madness
    NGG - No Good Gofers
    PZ - Party Zone
    POTC - Pirates of The Caribbean
    RBION - Ripley's Believe It or Not!
    RFM - Revenge From Mars
    RS - Road Show
    SC - Safe Cracker
    SS - Scared Stiff
    SM - Spider-man
    SMB - Spider-man Black
    STTNG - Star Trek: The Next Generation
    SWE1 - Star Wars Episode 1
    T2 - Terminator 2: Judgement Day
    T3 - Terminator 3: Rise of The Machines
    TAF - The Addams Family
    ToM - Theatre of Magic
    TOTAN - Tales of The Arabian Nights
    TSPP - The Simpsons Pinball Party
    TRS - The Rolling Stones
    TZ - Twilight Zone
    WCS - World Cup Soccer
    WH2O - White Water
    WOZ - Wizard of Oz
    WPT - World Poker Tour
    WW - Whirlwind

    ------------------------------

    Subject: 11. Other Frequently Asked Questions

    What does CARGPB mean?

    This abbreviation stands for Cheap *ss Rec.Games.Pinball B*st*rd. This is
    a designation within the rec.games.pinball community for those that are extremely cheap. They would rather spend $0.05 and 100 hours, than spend $100.00 and 5 minutes for the right pinball part. Becoming a member of this exclusive group is by nomination of the group's members only. This
    designation is really only for fun and has no real meaning.


    Why all the asterisks in words like Bl*ck Kn*ght?

    For many years on the Internet people have been putting asterisks in profane words in place of the vowels to soften the impact and to prevent the text
    from being banned on certain servers. Sometimes "starring" a machine name
    is seen as a way to curse the machine--as if its name is a swear word.

    However, on rec.games.pinball, sometimes someone will mention a pinball
    machine by name (as in a signature listing the poster's collection of machines), but not want the article to show up on a search about that
    machine, because the article is not about that machine. "Starring" your machine names solves this problem.


    ------------------------------

    Subject: 12. Internet Pinball Podcasts

    Are there any pinball podcasts I can download and listen to?

    In 2007 the Internet pinball podcasting hype began with four
    different groups attempting shows. Three of the groups' shows
    are still available for download and only one is no longer
    producing shows. Some shows are just a bunch of guys sitting
    around and talking about pinball, some are about repair info,
    and some are interviews with key figures in the pinball
    industry.

    All podcasts are free and most can be downloaded from their
    website or from iTunes.

    The Silverball Podcast
    Seven shows were produced, beginning in June 2007. These
    shows also included video games in their discussions. Their
    shows can be downloaded for free from
    http://www.SilverballPodcast.com

    Talk Pinball
    Seven shows were produced from February and April 2007.
    These are available to be downloaded for free from
    http://www.TalkPinball.com

    TOPcast Pinball Talk
    One of the most prolific podcasts is TOPcast with over 60 shows
    produced starting in February 2007. A few shows include a
    video feed as well. Most shows focus on interviewing a
    notable figure in the industry, usually a designer, artist,
    collector, or industry insider. A few shows focus on
    technical aspects of pinball repair and take calls. Shows
    can be downloaded for free, or listened to live from http://www.marvin3m.com/topcast

    PinBull
    A recent couple of podcasts in April 2011.
    http://www.pinbull.net

    Spooky Pinball
    This is the most regularly produced podcast. Starting in April 2010, shows
    are released around the first of each month. Show includes a lot of goofing off with family and friends and very unusual interviews with pinball
    people. Sometimes the show will feature an artist, a celebrity, a designer,
    a parts supplier, an operator, or an ordinary person. http://www.spookypinball.com

    Gameroom Junkies
    Covers the broader topic of gamerooms with some pinball. Started in October 2010.
    http://www.gameroomjunkies.com

    The Pinball Podcast
    A couple of guys talking about pinball. Started in October 2011. http://www.thepinballpodcast.com


    ------------------------------

    Subject: 13. Placing a Machine on Location

    How do I place a machine on location and become an operator?

    Placing your machine on location is not as easy as setting up the game and collecting the money. Risk is involved, laws need to be obeyed and taxes need to be paid. Your machine may be destroyed or stolen. You may end up liable for damages due to fire or a patron's injury. Placing your well-loved machine in a public environment crosses over into the dark world of cash-only businesses and 24/7 service calls. But this may be what you enjoy!

    1. Approach the owner of a location that you consider safe enough for your machine(s). You do not want an unattended location in a high crime neighborhood. Preferable is a location where the machine is in view of the front desk or attendant. DO NOT attempt to place a machine in a location currently serviced by another operator unless you and the operator agree to this. Operating machines is a rough business and you can stir up some bad things (your machine mysteriously has the cord cut off on a regular basis, or it just vanishes!) if you are not careful.

    2. Check with government licensing, zoning, and tax requirements (either county, city, or state). Many require an annual license per machine and/or location. Some allow a floating license that just covers a certain number of machines at specified location and others require that the licenses stay with each machine. Watch out for zoning problems that restrict the number of arcade machines (pinballs are arcade machines) within a neighborhood or within a certain distance of a school. Taxes may be based on total receipts (a tax on gross sales) or on some other measure. Violating licensing, zoning, or taxes may get your machine confiscated and/or fines levied.

    3. Purchase liability insurance so if your machine catches fire and burns down the location, or a patron injures themselves on your machine you will be protected and won't lose everything you own. Don't bother with insurance to cover the machine itself. If your machine gets stolen, burns in a fire, or someone cuts it in half to get the money out, you'll just have to take the loss and be happy they didn't cut you in half. Insurance to cover your machine itself is too expensive. Don't count on the location's insurance for anything, even if the owner tells you so.

    4. Use a contract for you and the location owner (not the manager). Normal split is 50/50. If you have a high end/new game you might be able to get 60/40 with the 60% going to you. Or you may want to set up that you get the first X amount per week (for maintenance overhead) and then you split 50/50 after that. This is one area where you can be creative and make it worth your bother. Or, you may find out the revenue isn't worth the bother and pull out. Keep in mind the contract may cover how often you rotate games, how soon after a reported failure you must service the game or replace it. You can find boilerplate contracts for this sort of thing or pay a lawyer (who will use a boilerplate contract anyway!) to do it for you. If you are a member of AMOA they have a standard contract template.

    5. Secure your machine--Put a hasp on the coin door...or not. The hasp tells bad guys something is inside. No hasp and the game is less likely to be seriously damaged. Being in an attended and visible location is best. Detach yourself from the game. It will get damaged. Get used to it.

    6. Profit!

    Operating machines on location is a tough business. You may find it easier to put your game into your own business instead of dealing with all the nonsense of other locations.

    Now you know why pinball machines are now hard to find on location.


    end
    *******************************************
    --
    Daina Pettit=[email protected], voice: (801)277-6296, msg: (801)277-0888
    Linux Consulting Salt Lake City, Utah http://www.MrPinball.com
    Mr. Pinball Classified--More Pinball Ads than ANYWHERE, and they're FREE!

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Tony@21:1/5 to [email protected] on Wed Jan 1 12:05:33 2025
    [continued from previous message]

    let us know and we'll update this section.

    The "ENCYCLOPEDIA OF PINBALL" is a planned six-volume work covering
    the game's history and development from its earliest antecedents
    through the present.

    - Volume I, WHIFFLE to ROCKET 1930-1933 was published in 1996.
    - Volume II, CONTACT TO BUMPER 1934-1936 was published in 1997.

    Each volume contains 252 pages and includes hundreds of photos -
    many in color. The "Dean" of Coin Machine historians, the late
    Richard M. Bueschel, wrote volumes I and II. Just prior to his
    death, Dick asked Gordon A. Hasse, Jr., a well known pinball
    collector and Bueschel's former editor and publisher, to assume the responsibility for writing the remaining four volumes in the
    series. Volume III SKIPPER to NUDGY 1937-1947 is planned for
    release next year with Volumes IV, V & VI to follow.

    "Pinball machines" by Herbert Eiden & Jurgen Lucas
    A chronology from EMs to solid state pinball machines. Lots of
    color pictures. 168 pages

    "Pinball, Lure of the Silver Ball" by Flower & Kurtz. Lots of
    color pictures. 130 pages.

    "Mr. Pinball Pinball List & Price Guide" by Daina Pettit. Handy
    reference guide listing flipper game names, dates, features,
    production runs, and values; sorted by machine name and
    chronological. Includes separate sections for bingos, baseball
    pitch & bat games, bowlers, and gun games. Published annually
    since 1990. 230 pages.

    Larry Bieza used to publish a Price Guide in October of
    even-numbered years for odd-numbered years. Last update is 2005 Price
    Guide printed in October 2004. 120 pages. Resurrected in Fall 2010
    as "The Pinball Price Guide" by Eric Kantor.

    "This Old Pinball" DVDs. Wonderful (and inexpensive at $8.00 each) DVDs
    show how to care for your game.
    See the website for details.
    http://marvin3m.com/top

    "Pinball Memories" by Marco Rossignoli, released January 2003, has
    272 pages, and over 700 color photos. Marco features 50 machines
    from 1958 to 1998, each with its own chapter.

    Ken's Custom Pinball Machine Score and Instruction Cards website.
    Ken has a large selection of creative and attractive custom S/I
    cards available for free download at: http://www.pinballrebel.com/game/pins/card/card.htm
    Most 1990s DMD games are represented, including many classics.

    ------------------------------

    Subject: 9. Manufacturers

    Alive and flipping:
    ===================
    Stern Pinball
    Formerly Sega Pinball Inc. and Data East
    2020 Janice Avenue
    Melrose Park, IL 60160
    tel: 708-345-7700
    fax: 708-345-7813
    toll free: 1-800-KICKERS (number valid only in US and Canada). http://www.sternpinball.com


    Reproduction games:
    ===================
    Illinois Pinball Co., Gene Cunningham [Bloomington, Illinois]
    - Reproduction of Capcom machine(s)--Big Bang Bar and perhaps
    others at some point.
    Phone: (309) 828-6993
    [email protected]
    http://www.illinoispinball.com


    The Pinball Factory, Wayne Gillard [Murrumbeena, Victoria, Australia]
    - Reproduction of Williams/Bally games. Talked of Medieval Madness reproduction for years, but in October 2010 sold rights to Planetary
    Pinball Supply who has specifically said they will be focusing on
    parts reproduction and not on machine manufacturing.
    Phone: 61-3-9579-0466


    Planetary Pinball Supply [San Jose, California]
    Purchased rights for Williams/Bally pinball parts and machine
    reproduction from The Pinball Factory in October 2010. Focusing on
    parts for the time being.
    [email protected]
    http://www.pinball.com


    Now sadly out of the pinball business:
    ======================================
    Williams Electronic Games Inc. (Includes Bally and Midway)
    (In late 1999, Williams announced they would no longer manufacture
    pinball machines. The other parts of the company, including
    Williams's slots and Midway and Atari videos are still being
    produced. Independent companies make other products bearing the
    Bally brand. Williams was only making Bally-branded pinballs.)
    [Property rights (reproduction) of parts are held by Illinois Pinball
    Co. and The Pinball Factory. Property rights (new and reproduction) for games held by The Pinball Factory. Yeah, it's messy.]


    Premier Technology (Includes Gottlieb and Mylstar)
    [The property rights are now owned by Gottlieb Development LLC,
    apparently a holding company for intellectual property rights.
    Steve Young at The Pinball Resource purchased the remaining
    inventory]


    Capcom Coin-Op
    [Property rights currently held by Illinois Pinball Co.]


    Chicago Coin / Stern Electronics
    Stern Electronics purchased Chicago Coin. Stern Electronics is not
    the same company as Stern Pinball, but Gary Stern is/was involved
    with both.


    Other US-based Companies that produced pins ===========================================
    Alvin G. & Co.
    Game Plan
    Atari
    Allied Leisure
    Keeney
    Genco
    United
    Exhibit


    ------------------------------

    Subject: 10. Abbreviations, Acronyms and Definitions

    Here are some terms that may be unique to the industry/hobby. A
    file that defines many of the abbreviations that you will see in
    rpg can be found at:
    http://www.bull.usyd.edu.au/pinball/

    Shopped - a vague term that implies that the owner has performed
    work to restore the machine to top condition. This can mean
    anything from just putting new rubber rings on, to refurbishing
    with new parts. Some buyers have claimed that a seller's shop job
    consisted of swiping the dust off the playfield with a dirty rag.

    NOS - "New Old Stock". This is material that was manufactured at
    the same time as the machine, but never used.

    EM - Electro-mechanical. A game consisting mainly of relays,
    switches and motors. They contain no solid state electronics, such
    as circuit boards or dot-matrix displays.

    HUO - Home Use Only. This refers to a game that was purchased new
    in the box by an individual and was used only in the home. This is
    intended to indicate a low use game in near mint condition, but
    a HUO game can be more worn out than arcade games, and is not a
    reliable indication of condition.

    Woodrail - The first EMs (up through 1960) had wooden legs, and
    wooden siderails. Most of the single-player games had "bulb
    scoring," in which a large portion of the backglass area has
    numbers and lightbulbs behind those numbers are turned on by
    stepper units. Woodrail games had a few gadgets for the playfield,
    such as pop bumpers and moving targets, and the designers would
    have a new layout of those gadgets for a new title every two months
    or so. Home use of older games was prevalent in that era, but not
    an organized activity as it is today. Survival rate of woodrail
    games to the present era is estimated to be from 0.5 to 5%,
    depending on whom you ask. All of the above factors combine to form
    a rosy glow of nostalgia around woodrails, so many say it was the
    Golden Age of Pinball.

    PB2K - Pinball 2000. The next-generation pinball released by
    Williams. The game consisted of a video monitor mounted in the
    head. The image reflected off of the playfield glass, and provided
    changing views, depending on game condition. Revenge From Mars,
    and Star Wars - Episode 1 were released before Williams shut down
    production.

    WPC - Williams Pinball Controller (?). The version of pinball processor/architecture used from 1991 (Funhouse) through 1999
    (Cactus Canyon). Succeeded by PB2K.

    Gtb - Gottlieb

    Wms - Williams

    Games/Pins
    AFM - Attack from Mars
    AFV - Addams Family Values
    BK - Black Knight
    BK2K - Black Knight 2000
    BoP - Bride of Pinbot (The Machine)
    BR - Black Rose
    CC - Cactus Canyon
    DH - Dirty Harry
    DM - Demolition Man
    DW - Doctor Who
    FB - NBA Fastbreak
    FG - Family Guy
    FH - Funhouse
    FS - Flintstones
    FT - Fish Tales
    GI - Gilligan's Island
    HD - Harley Davidson (2 versions - Sega & Stern)
    HSII - High Speed II : The Getaway
    IJ - Indiana Jones
    JD - Judge Dredd
    JM - Johnny Mnemonic
    LoTR - Lord of The Rings
    MB - Monster Bash
    MM - Medieval Madness
    NGG - No Good Gofers
    PZ - Party Zone
    POTC - Pirates of The Caribbean
    RBION - Ripley's Believe It or Not!
    RFM - Revenge From Mars
    RS - Road Show
    SC - Safe Cracker
    SS - Scared Stiff
    SM - Spider-man
    SMB - Spider-man Black
    STTNG - Star Trek: The Next Generation
    SWE1 - Star Wars Episode 1
    T2 - Terminator 2: Judgement Day
    T3 - Terminator 3: Rise of The Machines
    TAF - The Addams Family
    ToM - Theatre of Magic
    TOTAN - Tales of The Arabian Nights
    TSPP - The Simpsons Pinball Party
    TRS - The Rolling Stones
    TZ - Twilight Zone
    WCS - World Cup Soccer
    WH2O - White Water
    WOZ - Wizard of Oz
    WPT - World Poker Tour
    WW - Whirlwind

    ------------------------------

    Subject: 11. Other Frequently Asked Questions

    What does CARGPB mean?

    This abbreviation stands for Cheap *ss Rec.Games.Pinball B*st*rd. This is
    a designation within the rec.games.pinball community for those that are extremely cheap. They would rather spend $0.05 and 100 hours, than spend $100.00 and 5 minutes for the right pinball part. Becoming a member of this exclusive group is by nomination of the group's members only. This designation is really only for fun and has no real meaning.


    Why all the asterisks in words like Bl*ck Kn*ght?

    For many years on the Internet people have been putting asterisks in profane words in place of the vowels to soften the impact and to prevent the text from being banned on certain servers. Sometimes "starring" a machine name
    is seen as a way to curse the machine--as if its name is a swear word.

    However, on rec.games.pinball, sometimes someone will mention a pinball machine by name (as in a signature listing the poster's collection of machines), but not want the article to show up on a search about that machine, because the article is not about that machine. "Starring" your machine names solves this problem.


    ------------------------------

    Subject: 12. Internet Pinball Podcasts

    Are there any pinball podcasts I can download and listen to?

    In 2007 the Internet pinball podcasting hype began with four
    different groups attempting shows. Three of the groups' shows
    are still available for download and only one is no longer
    producing shows. Some shows are just a bunch of guys sitting
    around and talking about pinball, some are about repair info,
    and some are interviews with key figures in the pinball
    industry.

    All podcasts are free and most can be downloaded from their
    website or from iTunes.

    The Silverball Podcast
    Seven shows were produced, beginning in June 2007. These
    shows also included video games in their discussions. Their
    shows can be downloaded for free from
    http://www.SilverballPodcast.com

    Talk Pinball
    Seven shows were produced from February and April 2007.
    These are available to be downloaded for free from
    http://www.TalkPinball.com

    TOPcast Pinball Talk
    One of the most prolific podcasts is TOPcast with over 60 shows
    produced starting in February 2007. A few shows include a
    video feed as well. Most shows focus on interviewing a
    notable figure in the industry, usually a designer, artist,
    collector, or industry insider. A few shows focus on
    technical aspects of pinball repair and take calls. Shows
    can be downloaded for free, or listened to live from http://www.marvin3m.com/topcast

    PinBull
    A recent couple of podcasts in April 2011.
    http://www.pinbull.net

    Spooky Pinball
    This is the most regularly produced podcast. Starting in April 2010, shows are released around the first of each month. Show includes a lot of goofing off with family and friends and very unusual interviews with pinball
    people. Sometimes the show will feature an artist, a celebrity, a designer, a parts supplier, an operator, or an ordinary person. http://www.spookypinball.com

    Gameroom Junkies
    Covers the broader topic of gamerooms with some pinball. Started in October 2010.
    http://www.gameroomjunkies.com

    The Pinball Podcast
    A couple of guys talking about pinball. Started in October 2011. http://www.thepinballpodcast.com


    ------------------------------

    Subject: 13. Placing a Machine on Location

    How do I place a machine on location and become an operator?

    Placing your machine on location is not as easy as setting up the game and collecting the money. Risk is involved, laws need to be obeyed and taxes need
    to be paid. Your machine may be destroyed or stolen. You may end up liable for damages due to fire or a patron's injury. Placing your well-loved machine
    in a public environment crosses over into the dark world of cash-only businesses and 24/7 service calls. But this may be what you enjoy!

    1. Approach the owner of a location that you consider safe enough for your machine(s). You do not want an unattended location in a high crime neighborhood. Preferable is a location where the machine is in view of the front desk or attendant. DO NOT attempt to place a machine in a location currently serviced by another operator unless you and the operator agree to this. Operating machines is a rough business and you can stir up some bad things (your machine mysteriously has the cord cut off on a regular basis, or it just vanishes!) if you are not careful.

    2. Check with government licensing, zoning, and tax requirements (either county, city, or state). Many require an annual license per machine and/or location. Some allow a floating license that just covers a certain number of machines at specified location and others require that the licenses stay with each machine. Watch out for zoning problems that restrict the number of arcade
    machines (pinballs are arcade machines) within a neighborhood or within a certain distance of a school. Taxes may be based on total receipts (a tax on gross sales) or on some other measure. Violating licensing, zoning, or taxes may get your machine confiscated and/or fines levied.

    3. Purchase liability insurance so if your machine catches fire and burns down
    the location, or a patron injures themselves on your machine you will be protected and won't lose everything you own. Don't bother with insurance to cover the machine itself. If your machine gets stolen, burns in a fire, or someone cuts it in half to get the money out, you'll just have to take the loss
    and be happy they didn't cut you in half. Insurance to cover your machine itself is too expensive. Don't count on the location's insurance for anything,
    even if the owner tells you so.

    4. Use a contract for you and the location owner (not the manager). Normal split is 50/50. If you have a high end/new game you might be able to get 60/40
    with the 60% going to you. Or you may want to set up that you get the first X
    amount per week (for maintenance overhead) and then you split 50/50 after that.
    This is one area where you can be creative and make it worth your bother. Or,
    you may find out the revenue isn't worth the bother and pull out. Keep in mind
    the contract may cover how often you rotate games, how soon after a reported failure you must service the game or replace it. You can find boilerplate contracts for this sort of thing or pay a lawyer (who will use a boilerplate contract anyway!) to do it for you. If you are a member of AMOA they have a standard contract template.

    5. Secure your machine--Put a hasp on the coin door...or not. The hasp tells
    bad guys something is inside. No hasp and the game is less likely to be seriously damaged. Being in an attended and visible location is best. Detach
    yourself from the game. It will get damaged. Get used to it.

    6. Profit!

    Operating machines on location is a tough business. You may find it easier to
    put your game into your own business instead of dealing with all the nonsense of other locations.

    Now you know why pinball machines are now hard to find on location.


    end
    *******************************************


    Don't gimme your endless spiel of crap, in case you don't know it I'm
    Tommy Tutalidge synonymous with the sport of pinball. I'm also known as
    the fine line between mortality and immortality a the real Tommy a the
    world champion and the be it all et al. of pinball. Remember any
    questions or answers you ask me first don't post first.
    Now what happened to all the old posters like that weasel Cody Chung,
    the Dutch Tommy Roy Wils and Keith Elwin better known as Slamtilt?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Tony@21:1/5 to [email protected] on Wed Apr 2 17:16:45 2025
    [continued from previous message]

    let us know and we'll update this section.

    The "ENCYCLOPEDIA OF PINBALL" is a planned six-volume work covering
    the game's history and development from its earliest antecedents
    through the present.

    - Volume I, WHIFFLE to ROCKET 1930-1933 was published in 1996.
    - Volume II, CONTACT TO BUMPER 1934-1936 was published in 1997.

    Each volume contains 252 pages and includes hundreds of photos -
    many in color. The "Dean" of Coin Machine historians, the late
    Richard M. Bueschel, wrote volumes I and II. Just prior to his
    death, Dick asked Gordon A. Hasse, Jr., a well known pinball
    collector and Bueschel's former editor and publisher, to assume the responsibility for writing the remaining four volumes in the
    series. Volume III SKIPPER to NUDGY 1937-1947 is planned for
    release next year with Volumes IV, V & VI to follow.

    "Pinball machines" by Herbert Eiden & Jurgen Lucas
    A chronology from EMs to solid state pinball machines. Lots of
    color pictures. 168 pages

    "Pinball, Lure of the Silver Ball" by Flower & Kurtz. Lots of
    color pictures. 130 pages.

    "Mr. Pinball Pinball List & Price Guide" by Daina Pettit. Handy
    reference guide listing flipper game names, dates, features,
    production runs, and values; sorted by machine name and
    chronological. Includes separate sections for bingos, baseball
    pitch & bat games, bowlers, and gun games. Published annually
    since 1990. 230 pages.

    Larry Bieza used to publish a Price Guide in October of
    even-numbered years for odd-numbered years. Last update is 2005 Price
    Guide printed in October 2004. 120 pages. Resurrected in Fall 2010
    as "The Pinball Price Guide" by Eric Kantor.

    "This Old Pinball" DVDs. Wonderful (and inexpensive at $8.00 each) DVDs
    show how to care for your game.
    See the website for details.
    http://marvin3m.com/top

    "Pinball Memories" by Marco Rossignoli, released January 2003, has
    272 pages, and over 700 color photos. Marco features 50 machines
    from 1958 to 1998, each with its own chapter.

    Ken's Custom Pinball Machine Score and Instruction Cards website.
    Ken has a large selection of creative and attractive custom S/I
    cards available for free download at: http://www.pinballrebel.com/game/pins/card/card.htm
    Most 1990s DMD games are represented, including many classics.

    ------------------------------

    Subject: 9. Manufacturers

    Alive and flipping:
    ===================
    Stern Pinball
    Formerly Sega Pinball Inc. and Data East
    2020 Janice Avenue
    Melrose Park, IL 60160
    tel: 708-345-7700
    fax: 708-345-7813
    toll free: 1-800-KICKERS (number valid only in US and Canada). http://www.sternpinball.com


    Reproduction games:
    ===================
    Illinois Pinball Co., Gene Cunningham [Bloomington, Illinois]
    - Reproduction of Capcom machine(s)--Big Bang Bar and perhaps
    others at some point.
    Phone: (309) 828-6993
    [email protected]
    http://www.illinoispinball.com


    The Pinball Factory, Wayne Gillard [Murrumbeena, Victoria, Australia]
    - Reproduction of Williams/Bally games. Talked of Medieval Madness reproduction for years, but in October 2010 sold rights to Planetary
    Pinball Supply who has specifically said they will be focusing on
    parts reproduction and not on machine manufacturing.
    Phone: 61-3-9579-0466


    Planetary Pinball Supply [San Jose, California]
    Purchased rights for Williams/Bally pinball parts and machine
    reproduction from The Pinball Factory in October 2010. Focusing on
    parts for the time being.
    [email protected]
    http://www.pinball.com


    Now sadly out of the pinball business:
    ======================================
    Williams Electronic Games Inc. (Includes Bally and Midway)
    (In late 1999, Williams announced they would no longer manufacture
    pinball machines. The other parts of the company, including
    Williams's slots and Midway and Atari videos are still being
    produced. Independent companies make other products bearing the
    Bally brand. Williams was only making Bally-branded pinballs.)
    [Property rights (reproduction) of parts are held by Illinois Pinball
    Co. and The Pinball Factory. Property rights (new and reproduction) for games held by The Pinball Factory. Yeah, it's messy.]


    Premier Technology (Includes Gottlieb and Mylstar)
    [The property rights are now owned by Gottlieb Development LLC,
    apparently a holding company for intellectual property rights.
    Steve Young at The Pinball Resource purchased the remaining
    inventory]


    Capcom Coin-Op
    [Property rights currently held by Illinois Pinball Co.]


    Chicago Coin / Stern Electronics
    Stern Electronics purchased Chicago Coin. Stern Electronics is not
    the same company as Stern Pinball, but Gary Stern is/was involved
    with both.


    Other US-based Companies that produced pins ===========================================
    Alvin G. & Co.
    Game Plan
    Atari
    Allied Leisure
    Keeney
    Genco
    United
    Exhibit


    ------------------------------

    Subject: 10. Abbreviations, Acronyms and Definitions

    Here are some terms that may be unique to the industry/hobby. A
    file that defines many of the abbreviations that you will see in
    rpg can be found at:
    http://www.bull.usyd.edu.au/pinball/

    Shopped - a vague term that implies that the owner has performed
    work to restore the machine to top condition. This can mean
    anything from just putting new rubber rings on, to refurbishing
    with new parts. Some buyers have claimed that a seller's shop job
    consisted of swiping the dust off the playfield with a dirty rag.

    NOS - "New Old Stock". This is material that was manufactured at
    the same time as the machine, but never used.

    EM - Electro-mechanical. A game consisting mainly of relays,
    switches and motors. They contain no solid state electronics, such
    as circuit boards or dot-matrix displays.

    HUO - Home Use Only. This refers to a game that was purchased new
    in the box by an individual and was used only in the home. This is
    intended to indicate a low use game in near mint condition, but
    a HUO game can be more worn out than arcade games, and is not a
    reliable indication of condition.

    Woodrail - The first EMs (up through 1960) had wooden legs, and
    wooden siderails. Most of the single-player games had "bulb
    scoring," in which a large portion of the backglass area has
    numbers and lightbulbs behind those numbers are turned on by
    stepper units. Woodrail games had a few gadgets for the playfield,
    such as pop bumpers and moving targets, and the designers would
    have a new layout of those gadgets for a new title every two months
    or so. Home use of older games was prevalent in that era, but not
    an organized activity as it is today. Survival rate of woodrail
    games to the present era is estimated to be from 0.5 to 5%,
    depending on whom you ask. All of the above factors combine to form
    a rosy glow of nostalgia around woodrails, so many say it was the
    Golden Age of Pinball.

    PB2K - Pinball 2000. The next-generation pinball released by
    Williams. The game consisted of a video monitor mounted in the
    head. The image reflected off of the playfield glass, and provided
    changing views, depending on game condition. Revenge From Mars,
    and Star Wars - Episode 1 were released before Williams shut down
    production.

    WPC - Williams Pinball Controller (?). The version of pinball processor/architecture used from 1991 (Funhouse) through 1999
    (Cactus Canyon). Succeeded by PB2K.

    Gtb - Gottlieb

    Wms - Williams

    Games/Pins
    AFM - Attack from Mars
    AFV - Addams Family Values
    BK - Black Knight
    BK2K - Black Knight 2000
    BoP - Bride of Pinbot (The Machine)
    BR - Black Rose
    CC - Cactus Canyon
    DH - Dirty Harry
    DM - Demolition Man
    DW - Doctor Who
    FB - NBA Fastbreak
    FG - Family Guy
    FH - Funhouse
    FS - Flintstones
    FT - Fish Tales
    GI - Gilligan's Island
    HD - Harley Davidson (2 versions - Sega & Stern)
    HSII - High Speed II : The Getaway
    IJ - Indiana Jones
    JD - Judge Dredd
    JM - Johnny Mnemonic
    LoTR - Lord of The Rings
    MB - Monster Bash
    MM - Medieval Madness
    NGG - No Good Gofers
    PZ - Party Zone
    POTC - Pirates of The Caribbean
    RBION - Ripley's Believe It or Not!
    RFM - Revenge From Mars
    RS - Road Show
    SC - Safe Cracker
    SS - Scared Stiff
    SM - Spider-man
    SMB - Spider-man Black
    STTNG - Star Trek: The Next Generation
    SWE1 - Star Wars Episode 1
    T2 - Terminator 2: Judgement Day
    T3 - Terminator 3: Rise of The Machines
    TAF - The Addams Family
    ToM - Theatre of Magic
    TOTAN - Tales of The Arabian Nights
    TSPP - The Simpsons Pinball Party
    TRS - The Rolling Stones
    TZ - Twilight Zone
    WCS - World Cup Soccer
    WH2O - White Water
    WOZ - Wizard of Oz
    WPT - World Poker Tour
    WW - Whirlwind

    ------------------------------

    Subject: 11. Other Frequently Asked Questions

    What does CARGPB mean?

    This abbreviation stands for Cheap *ss Rec.Games.Pinball B*st*rd. This is
    a designation within the rec.games.pinball community for those that are extremely cheap. They would rather spend $0.05 and 100 hours, than spend $100.00 and 5 minutes for the right pinball part. Becoming a member of this exclusive group is by nomination of the group's members only. This designation is really only for fun and has no real meaning.


    Why all the asterisks in words like Bl*ck Kn*ght?

    For many years on the Internet people have been putting asterisks in profane words in place of the vowels to soften the impact and to prevent the text from being banned on certain servers. Sometimes "starring" a machine name
    is seen as a way to curse the machine--as if its name is a swear word.

    However, on rec.games.pinball, sometimes someone will mention a pinball machine by name (as in a signature listing the poster's collection of machines), but not want the article to show up on a search about that machine, because the article is not about that machine. "Starring" your machine names solves this problem.


    ------------------------------

    Subject: 12. Internet Pinball Podcasts

    Are there any pinball podcasts I can download and listen to?

    In 2007 the Internet pinball podcasting hype began with four
    different groups attempting shows. Three of the groups' shows
    are still available for download and only one is no longer
    producing shows. Some shows are just a bunch of guys sitting
    around and talking about pinball, some are about repair info,
    and some are interviews with key figures in the pinball
    industry.

    All podcasts are free and most can be downloaded from their
    website or from iTunes.

    The Silverball Podcast
    Seven shows were produced, beginning in June 2007. These
    shows also included video games in their discussions. Their
    shows can be downloaded for free from
    http://www.SilverballPodcast.com

    Talk Pinball
    Seven shows were produced from February and April 2007.
    These are available to be downloaded for free from
    http://www.TalkPinball.com

    TOPcast Pinball Talk
    One of the most prolific podcasts is TOPcast with over 60 shows
    produced starting in February 2007. A few shows include a
    video feed as well. Most shows focus on interviewing a
    notable figure in the industry, usually a designer, artist,
    collector, or industry insider. A few shows focus on
    technical aspects of pinball repair and take calls. Shows
    can be downloaded for free, or listened to live from http://www.marvin3m.com/topcast

    PinBull
    A recent couple of podcasts in April 2011.
    http://www.pinbull.net

    Spooky Pinball
    This is the most regularly produced podcast. Starting in April 2010, shows are released around the first of each month. Show includes a lot of goofing off with family and friends and very unusual interviews with pinball
    people. Sometimes the show will feature an artist, a celebrity, a designer, a parts supplier, an operator, or an ordinary person. http://www.spookypinball.com

    Gameroom Junkies
    Covers the broader topic of gamerooms with some pinball. Started in October 2010.
    http://www.gameroomjunkies.com

    The Pinball Podcast
    A couple of guys talking about pinball. Started in October 2011. http://www.thepinballpodcast.com


    ------------------------------

    Subject: 13. Placing a Machine on Location

    How do I place a machine on location and become an operator?

    Placing your machine on location is not as easy as setting up the game and collecting the money. Risk is involved, laws need to be obeyed and taxes need
    to be paid. Your machine may be destroyed or stolen. You may end up liable for damages due to fire or a patron's injury. Placing your well-loved machine
    in a public environment crosses over into the dark world of cash-only businesses and 24/7 service calls. But this may be what you enjoy!

    1. Approach the owner of a location that you consider safe enough for your machine(s). You do not want an unattended location in a high crime neighborhood. Preferable is a location where the machine is in view of the front desk or attendant. DO NOT attempt to place a machine in a location currently serviced by another operator unless you and the operator agree to this. Operating machines is a rough business and you can stir up some bad things (your machine mysteriously has the cord cut off on a regular basis, or it just vanishes!) if you are not careful.

    2. Check with government licensing, zoning, and tax requirements (either county, city, or state). Many require an annual license per machine and/or location. Some allow a floating license that just covers a certain number of machines at specified location and others require that the licenses stay with each machine. Watch out for zoning problems that restrict the number of arcade
    machines (pinballs are arcade machines) within a neighborhood or within a certain distance of a school. Taxes may be based on total receipts (a tax on gross sales) or on some other measure. Violating licensing, zoning, or taxes may get your machine confiscated and/or fines levied.

    3. Purchase liability insurance so if your machine catches fire and burns down
    the location, or a patron injures themselves on your machine you will be protected and won't lose everything you own. Don't bother with insurance to cover the machine itself. If your machine gets stolen, burns in a fire, or someone cuts it in half to get the money out, you'll just have to take the loss
    and be happy they didn't cut you in half. Insurance to cover your machine itself is too expensive. Don't count on the location's insurance for anything,
    even if the owner tells you so.

    4. Use a contract for you and the location owner (not the manager). Normal split is 50/50. If you have a high end/new game you might be able to get 60/40
    with the 60% going to you. Or you may want to set up that you get the first X
    amount per week (for maintenance overhead) and then you split 50/50 after that.
    This is one area where you can be creative and make it worth your bother. Or,
    you may find out the revenue isn't worth the bother and pull out. Keep in mind
    the contract may cover how often you rotate games, how soon after a reported failure you must service the game or replace it. You can find boilerplate contracts for this sort of thing or pay a lawyer (who will use a boilerplate contract anyway!) to do it for you. If you are a member of AMOA they have a standard contract template.

    5. Secure your machine--Put a hasp on the coin door...or not. The hasp tells
    bad guys something is inside. No hasp and the game is less likely to be seriously damaged. Being in an attended and visible location is best. Detach
    yourself from the game. It will get damaged. Get used to it.

    6. Profit!

    Operating machines on location is a tough business. You may find it easier to
    put your game into your own business instead of dealing with all the nonsense of other locations.

    Now you know why pinball machines are now hard to find on location.


    end
    *******************************************



    Since I am rec.games.pinball and pinball itself and the ruler of this
    newsgroup and the man who rules the worlds of pinball the FAQ is
    whatever I say goes.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)