• [evilhack] A +10 orcish dagger - is that possible?

    From Janis Papanagnou@21:1/5 to All on Fri Mar 3 17:38:26 2023
    My current character altar-camps and collects a lot of projectiles,
    mainly spears (playing a Valkyrie) and various daggers of different
    material. But this observation made me shudder:
    "Chicoutimi offers 52 gold pieces for your orcish dagger."
    Are daggers with a +10 enchantment possible in EvilHack?

    Unfortunately I cannot tell whether that dagger was the result of a
    divine gift or randomly found; I had received quite some ordinary
    gifts, usually +4/+5 armor, but also a couple non-artifact weapons.

    Janis

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Fri Mar 3 20:00:46 2023
    On 03.03.2023 17:38, Janis Papanagnou wrote:
    My current character altar-camps and collects a lot of projectiles,
    mainly spears (playing a Valkyrie) and various daggers of different
    material. But this observation made me shudder:
    "Chicoutimi offers 52 gold pieces for your orcish dagger."
    Are daggers with a +10 enchantment possible in EvilHack?

    Unfortunately I cannot tell whether that dagger was the result of a
    divine gift or randomly found; I had received quite some ordinary
    gifts, usually +4/+5 armor, but also a couple non-artifact weapons.

    Its first use provided more information...
    "The orcish dagger named (+10) ?? infects the dog!"
    "You feel like an evil coward for using a poisoned weapon."
    and it now identifies as
    "an uncursed orcish dagger of venom"

    Though I cannot find such an item in the objects.c source code
    (nor in the list of artifacts).

    But I find "venom" as a possible "object property" in the Wiki:
    "does 1d2 + 10% chance of an additional 6-15 of extra
    poison damage, has a 10% chance of instakill by poison"
    Does that property influence its price (or is it still possible
    that it's a +10 enchanted dagger).

    Too bad I cannot use it (without the "evil coward"-penalty).

    Janis

    --- SoupGate-Win32 v1.05
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  • From Janis Papanagnou@21:1/5 to All on Sat Mar 4 03:24:58 2023
    Started to price-ID some of the many weapons I collected and saw these
    two...
    "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
    "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
    The base price of elven long swords is only 40 (IIUC), and I wonder
    (a) whether that huge price is again for a special property it has, and
    (b) what that factor of 2 means; maybe that one has two properties?

    This game of EvilHack is quite a mystery to me...

    Janis

    --- SoupGate-Win32 v1.05
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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Sat Mar 4 04:27:34 2023
    On 04.03.2023 03:24, Janis Papanagnou wrote:
    Started to price-ID some of the many weapons I collected and saw these
    two...
    "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
    "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
    The base price of elven long swords is only 40 (IIUC), and I wonder
    (a) whether that huge price is again for a special property it has, and
    (b) what that factor of 2 means; maybe that one has two properties?

    And the (unexpected) early end of that game gave the answer...
    a +3 mithril elven long sword named (219)
    a +0 mithril elven long sword of searching named (438)

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From RecRanger@21:1/5 to Janis Papanagnou on Sat Mar 4 19:40:04 2023
    On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
    On 04.03.2023 03:24, Janis Papanagnou wrote:
    Started to price-ID some of the many weapons I collected and saw these two...
    "Chicoutimi offers 219 gold pieces for your mithril elven long sword." "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
    The base price of elven long swords is only 40 (IIUC), and I wonder
    (a) whether that huge price is again for a special property it has, and (b) what that factor of 2 means; maybe that one has two properties?
    And the (unexpected) early end of that game gave the answer...
    a +3 mithril elven long sword named (219)
    a +0 mithril elven long sword of searching named (438)

    Janis

    Interesting to see you try EvilHack. I may have suggested it to you? I played Slash'EM exclusively myself for years and years, and love it. EvilHack is
    great too. There are some drawbacks for me, though.

    EvilHack still limits enchantments. +5 for regular items and +7 for Elven.

    Mithril just sells for more money, period. Gemstone, or Crystal sells for *lot*!
    An item can have two properties but is incredibly rare. I know armor can, not sure about weapons. And, yes, object properties make things sell for more.

    Also in consideration with buying and selling is racial prejudices. Elves charge dwarves a whole heck of a lot more for items and buy for less as well.

    *I absolutely hate using Google Groups. Now every time I type it takes me to the bottom of the screen no matter where my cursor is! Annoying! Even more annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or step-by-step guide for dummies on how to setup groups elsewhere? I've tried using a few of the programs and it always fails.

    --

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From RecRanger@21:1/5 to RecRanger on Sat Mar 4 19:44:44 2023
    On Saturday, March 4, 2023 at 10:40:06 PM UTC-5, RecRanger wrote:
    On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
    On 04.03.2023 03:24, Janis Papanagnou wrote:
    Started to price-ID some of the many weapons I collected and saw these two...
    "Chicoutimi offers 219 gold pieces for your mithril elven long sword." "Chicoutimi offers 438 gold pieces for your mithril elven long sword." The base price of elven long swords is only 40 (IIUC), and I wonder
    (a) whether that huge price is again for a special property it has, and (b) what that factor of 2 means; maybe that one has two properties?
    And the (unexpected) early end of that game gave the answer...
    a +3 mithril elven long sword named (219)
    a +0 mithril elven long sword of searching named (438)

    Janis
    Interesting to see you try EvilHack. I may have suggested it to you? I played
    Slash'EM exclusively myself for years and years, and love it. EvilHack is great too. There are some drawbacks for me, though.

    EvilHack still limits enchantments. +5 for regular items and +7 for Elven.

    Mithril just sells for more money, period. Gemstone, or Crystal sells for *lot*!
    An item can have two properties but is incredibly rare. I know armor can, not
    sure about weapons. And, yes, object properties make things sell for more.

    Also in consideration with buying and selling is racial prejudices. Elves charge dwarves a whole heck of a lot more for items and buy for less as well.

    *I absolutely hate using Google Groups. Now every time I type it takes me to the bottom of the screen no matter where my cursor is! Annoying! Even more annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or step-by-step guide for dummies on how to setup groups elsewhere? I've tried using a few of the programs and it always fails.

    --


    You can, of course, enchant things higher like you can in NetHack (up to
    +9, is it?), but it is just incredibly difficult. And best probably doing it with Elven
    weapons and then polymorphing.


    --

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Jukka Lahtinen@21:1/5 to RecRanger on Sun Mar 5 12:26:36 2023
    RecRanger <[email protected]> writes:

    *I absolutely hate using Google Groups. Now every time I type it takes me to the bottom of the screen no matter where my cursor is! Annoying! Even more

    And still you use it?
    You could try installing a real newsreader and using for example eternal-september as the server. ( http://www.eternal-september.org/ )

    There are probably also other public news servers you can use, but
    that's the one I have used since I was changed to an isp that doesn't
    have their own news server.

    --
    Jukka Lahtinen

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to RecRanger on Sun Mar 5 12:52:55 2023
    On 05.03.2023 04:40, RecRanger wrote:
    On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
    On 04.03.2023 03:24, Janis Papanagnou wrote:
    Started to price-ID some of the many weapons I collected and saw these
    two...
    "Chicoutimi offers 219 gold pieces for your mithril elven long sword."
    "Chicoutimi offers 438 gold pieces for your mithril elven long sword."
    The base price of elven long swords is only 40 (IIUC), and I wonder
    (a) whether that huge price is again for a special property it has, and
    (b) what that factor of 2 means; maybe that one has two properties?
    And the (unexpected) early end of that game gave the answer...
    a +3 mithril elven long sword named (219)
    a +0 mithril elven long sword of searching named (438)

    Interesting to see you try EvilHack. I may have suggested it to you?

    Some time ago I asked here and poster 'nabru' suggested two variants.
    It took some time to finish my running Slashem games and get over the
    habit of starting another Slashem game, but meanwhile I started quite
    some EvilHack games.

    I played
    Slash'EM exclusively myself for years and years, and love it. EvilHack is great too. There are some drawbacks for me, though.

    I have similar feelings. Neither Nethack nor Slashem or EvilHack is
    (sort of) "perfect".

    I was looking for a variant with the basic NH-343 design decisions
    and also its user interface (NAO version). Plus added more random
    level generation; random outdoor levels, more maze types, less boring repetitions, more (optional) branches. I think it would be good to be
    able to earn some more [guaranteed] prizes if you solve specific tasks
    in branches. I like harder monsters throughout the game. I prefer less
    junk in the dungeons.

    I haven't yet found the "right" game.

    EvilHack has a couple things I don't like. Unlocking mine-town (while
    stylish) reduces exploration options, and you may get stuck without
    options. Yet some more quasi instant deaths I don't consider a good
    design. Elbereth unlocked for advanced characters is the opposite of
    what would be necessary. The dungeon is more varied - that's good -,
    but paths are getting much more convoluted (which requires more food
    and supports starvation). (And I still don't get the user interface
    (e.g. menus) to support my long-time used style.)

    [...]

    *I absolutely hate using Google Groups. Now every time I type it takes me to the bottom of the screen no matter where my cursor is! Annoying! Even more annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or step-by-step guide for dummies on how to setup groups elsewhere? I've tried using a few of the programs and it always fails.

    I am using a free NNTP provider (news.eternal-september.org)[*] and
    a free newsreader software (Thunderbird)[**] for Usenet.

    If you install Thunderbird and run it the first time I think it asks
    what account you want to create (Email, News). Then you just provide
    the required information. Note that eternal-september requires
    authorization (username/password) that you get per browser via their
    webpage, IIRC. Once installed it works smoothly (and it is fast).

    Janis

    [*] Other NNTP providers (AIOE, or the one from my internet provider
    that I even pay) sadly had shut down their service.

    [**] There are certainly other (maybe even better) newsreaders but
    I know that Thunderbird at least runs on Windows, too. (I use it on
    Linux.)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to RecRanger on Mon Mar 6 04:21:04 2023
    On 05.03.2023 04:40, RecRanger wrote:
    On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
    [...]

    Interesting to see you try EvilHack. I may have suggested it to you? I played Slash'EM exclusively myself for years and years, and love it. EvilHack is great too. There are some drawbacks for me, though.

    Okay, my current gnomish healer[*] is still alive after 35000 turns.
    But it was a horror and yet I still didn't get far:
    Achievements completed [in the order presented here]:
    You have completed Sokoban.
    You have defeated the Goblin King.
    You have completed the Gnomish Mines.
    and I had a peek into the quest that I quickly left when a silver
    dragon came adjacent to me.

    Somehow I spent "thousands" of turns to find the portal to Goblin
    King. Then I was able to descend into the mines. Many new monsters,
    but the horror were the locusts. From real life I didn't expect any
    threat, but they death-poisoned me with their attacks. And they come
    in groups. The first illness I cured by a prayer, and the next two
    by potions of extra healing (the healer's spell did not help, IIRC),
    then I fired zaps of fire at them.

    So I inspected the Wiki and skimmed through the New Monsters chapter.
    It's a horrors, and I have no idea how to handle all these monsters.
    My inventory is still mostly unidentified, far too few scrolls of ID
    got created. No markers. Just polypiled a couple unihorns and a bag
    of tricks to no avail.

    The good thing is that I have free action, reflection, and speed.

    From an altar I only got staffs as weapons; first I got the +4 Staff
    of Holiness (the weapon I used since then), the Staff of Divination
    followed later. Are Healer supposed to get just staffs as artifacts?

    Elbereth did not really work even after having it learned and burnt
    with fire into the ground; monsters didn't get scared. Invisibility
    zapped from a wand at self wasn't permanent.

    Now I am curious. You wrote that EvilHack is great. Would you mind
    to elaborate a bit on that? Given what I've seen this far, myself I
    currently consider to switch back to Slashem or try another variant.
    There seem to be too few options to handle all these multifold and
    new dangers. (Slashem now appears [to me] to be quite trivial in
    comparison.)

    Janis

    [*] My first NH-343 NAO ascension, IIRC, had as well been a (randomly
    chosen) gnomish healer. (Not that this would mean anything, given the difficulty that EvilHack seems to exhibit.)

    --- SoupGate-Win32 v1.05
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  • From Harold Hill@21:1/5 to RecRanger on Mon Mar 6 08:05:21 2023
    On Saturday, March 4, 2023 at 10:44:46 PM UTC-5, RecRanger wrote:
    On Saturday, March 4, 2023 at 10:40:06 PM UTC-5, RecRanger wrote:
    On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
    On 04.03.2023 03:24, Janis Papanagnou wrote:
    Started to price-ID some of the many weapons I collected and saw these two...
    "Chicoutimi offers 219 gold pieces for your mithril elven long sword." "Chicoutimi offers 438 gold pieces for your mithril elven long sword." The base price of elven long swords is only 40 (IIUC), and I wonder (a) whether that huge price is again for a special property it has, and
    (b) what that factor of 2 means; maybe that one has two properties?
    And the (unexpected) early end of that game gave the answer...
    a +3 mithril elven long sword named (219)
    a +0 mithril elven long sword of searching named (438)

    Janis
    Interesting to see you try EvilHack. I may have suggested it to you? I played
    Slash'EM exclusively myself for years and years, and love it. EvilHack is great too. There are some drawbacks for me, though.

    EvilHack still limits enchantments. +5 for regular items and +7 for Elven.

    Mithril just sells for more money, period. Gemstone, or Crystal sells for *lot*!
    An item can have two properties but is incredibly rare. I know armor can, not
    sure about weapons. And, yes, object properties make things sell for more.

    Also in consideration with buying and selling is racial prejudices. Elves charge dwarves a whole heck of a lot more for items and buy for less as well.

    *I absolutely hate using Google Groups. Now every time I type it takes me to
    the bottom of the screen no matter where my cursor is! Annoying! Even more annoying with auto-hide taskbar (using Windows 10). Is there a tutorial, or
    step-by-step guide for dummies on how to setup groups elsewhere? I've tried
    using a few of the programs and it always fails.

    --
    You can, of course, enchant things higher like you can in NetHack (up to
    +9, is it?), but it is just incredibly difficult. And best probably doing it with Elven
    weapons and then polymorphing.


    --
    +9 weapons are possible. Years ago (2001), in a very long game, I produced a +9 long sword and a +9 silver saber. I evaporated lots more trying to get some from +7 to +8, and then +8 to +9. But, it was a game of over 220,000 turns, so there was plenty of
    time.

    --
    -Harold Hill

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From RecRanger@21:1/5 to Janis Papanagnou on Tue Mar 7 13:36:44 2023
    On Sunday, March 5, 2023 at 10:21:08 PM UTC-5, Janis Papanagnou wrote:
    On 05.03.2023 04:40, RecRanger wrote:
    On Friday, March 3, 2023 at 10:27:37 PM UTC-5, Janis Papanagnou wrote:
    [...]

    Interesting to see you try EvilHack. I may have suggested it to you? I played
    Slash'EM exclusively myself for years and years, and love it. EvilHack is great too. There are some drawbacks for me, though.
    Okay, my current gnomish healer[*] is still alive after 35000 turns.

    That is an achievement in itself!


    So I inspected the Wiki and skimmed through the New Monsters chapter.
    It's a horrors, and I have no idea how to handle all these monsters.
    My inventory is still mostly unidentified, far too few scrolls of ID
    got created. No markers. Just polypiled a couple unihorns and a bag
    of tricks to no avail.

    Randomly generated magic markers have been removed from the game. They
    can be generated in a couple guaranteed areas and one randomly possible
    area.


    The good thing is that I have free action, reflection, and speed.

    Careful! Reflection has been nerfed, too! Resistances are revised in
    a major way, too. I think it is neat how it works. Gives you an
    advantage and disadvantage all in one.

    From an altar I only got staffs as weapons; first I got the +4 Staff
    of Holiness (the weapon I used since then), the Staff of Divination
    followed later. Are Healer supposed to get just staffs as artifacts?

    Those staffs are just random magical items, like speed boots, and not artifacts. Oddly, you cannot type name them yet, for some reason.


    Elbereth did not really work even after having it learned and burnt
    with fire into the ground; monsters didn't get scared. Invisibility
    zapped from a wand at self wasn't permanent.

    Elbereth has been nerfed even in 3.6.x and even more so in 3.7.0. It
    is unfortunate, but NetHack is becoming EvilHack in many ways as
    that dev is now part of the NetHack devteam. EvilHack is based upon
    and is always updated to the most current version of NetHack. I
    dislike 3.6.x just as much as you and it just gets worse in 3.7.x.

    Now I am curious. You wrote that EvilHack is great. Would you mind
    to elaborate a bit on that? Given what I've seen this far, myself I currently consider to switch back to Slashem or try another variant.
    There seem to be too few options to handle all these multifold and
    new dangers. (Slashem now appears [to me] to be quite trivial in comparison.)

    Despite all of the issues, there are a lot of fun things in EvilHack.
    Playing as the different races is quite fun. The giant provides a lot of interesting advantages as well as challenges. Illithids are amazing.
    As well as infidels? Illithid Infidels? (Almost) utterly amazing — their psionic wave was recently neutered to include spell hunger. There are
    also just a lot of other interesting additions that make it fun. And,
    as much as there are items of added difficulty, there are several things
    added in favor of the player.

    [*] My first NH-343 NAO ascension, IIRC, had as well been a (randomly chosen) gnomish healer. (Not that this would mean anything, given the difficulty that EvilHack seems to exhibit.)

    I've ascended NetHack several times myself. After my first victory
    about 5 years ago, after having played since the days of Hack 1.0.0,
    the victories came easy. I've ascended a Monk, Archaeologist, Healer
    and Tourist. I ascended 3.6.x on my very first try. EvilHack gives me
    a challenge and I like it. I've not ascended yet, but I've come close. EvilHack, sure has those "gotcha" moments, but didn't NetHack many
    years ago when we first started playing it?

    What really, really kills EvilHack for me is the increased monster
    generation as the games goes on. It absolutely eliminates several
    playstyles and makes some challenge games near impossible.
    By the time you have the Amulet, monster gen is 8x! On top THAT,
    nasties automatically spawn in HORDES at the staircases automatically.

    And yes, I used to think of Slash'EM as the more difficult NetHack,
    but EvilHack makes it look like a sweet 'lil pussycat. EvilHack also
    borrows a LOT from GruntHack, which is where a lot of the pure EVIL
    comes from.

    --

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to RecRanger on Wed Mar 8 06:24:35 2023
    On 07.03.2023 22:36, RecRanger wrote:
    On Sunday, March 5, 2023 at 10:21:08 PM UTC-5, Janis Papanagnou wrote:

    Okay, my current gnomish healer[*] is still alive after 35000 turns.

    That is an achievement in itself!

    Yeah, on retrospect, if I just look at the many turns, it feels so.

    From the playing experience it feels different; too many turns I've
    spent at an (luckily early) altar to get some artifact - at T:~38500
    the first one came, Cleaver, shortly after that Mjollnir. Too many
    turns I searched for the dlvl:2 portal. For too long most of my loot
    was unidentified - meanwhile one of the very very rare scroll of ID
    did a "full" ID of what fits at least in open inventory (still a lot
    of loot unidentified).


    Randomly generated magic markers have been removed from the game. They
    can be generated in a couple guaranteed areas and one randomly possible
    area.

    Hmm.. - I wonder why they changed that. With the marker's inherent
    restrictions there'd be no necessity for nerfing that (in my book).


    The good thing is that I have free action, reflection, and speed.

    Careful! Reflection has been nerfed, too! Resistances are revised in
    a major way, too. I think it is neat how it works. Gives you an
    advantage and disadvantage all in one.

    In earlier games (where I died) I just tried to get crowned to have
    all resistances instantly become 100%. That's why I don't consider
    their incremental advance to be a too clever game design decision.
    (I seem to recall that there's another variant that has a two-step
    process to get it permanent? Which seems good enough.) But okay, for
    me it's not really worth a dispute since my deaths came unexpectedly
    elsewhere from (e.g. from gelatinous cubes, locusts, etc.).


    Elbereth has been nerfed even in 3.6.x and even more so in 3.7.0. It
    is unfortunate, but NetHack is becoming EvilHack in many ways as
    that dev is now part of the NetHack devteam. EvilHack is based upon
    and is always updated to the most current version of NetHack. I
    dislike 3.6.x just as much as you and it just gets worse in 3.7.x.

    There's quite some design decisions that changed in newer NH versions
    that I dislike. In many ways it appears [to me] that they implemented "solutions" for assumed imbalances by unnecessary restrictions and/or inappropriate changes. (Other variants have addressed such issues in
    more appropriate ways, in my book.) And where I'd hoped for more types
    of randomly generated dungeons such primitive mirroring of standard
    levels have been introduced, or changing only the representation of
    mazes without adding anything functional here or adding any diversity.

    Not sure about the current development, though; I lost interest in
    Nethack and didn't follow it too closely, mostly because the players
    of newer Nethack versions nowadays don't seem to post here about their experiences. Older versions, especially the long lasting NH-343, had
    been thoroughly and perpetually discussed, experiences exchanged and
    success stories (or stories of blatant failures) posted, and tactics
    and strategies suggested and compared.


    Now I am curious. You wrote that EvilHack is great. Would you mind
    to elaborate a bit on that? Given what I've seen this far, myself I
    currently consider to switch back to Slashem or try another variant.
    There seem to be too few options to handle all these multifold and
    new dangers. (Slashem now appears [to me] to be quite trivial in
    comparison.)

    Despite all of the issues, there are a lot of fun things in EvilHack.
    Playing as the different races is quite fun. The giant provides a lot of interesting advantages as well as challenges. Illithids are amazing.
    As well as infidels? Illithid Infidels? (Almost) utterly amazing — their psionic wave was recently neutered to include spell hunger. There are
    also just a lot of other interesting additions that make it fun. And,
    as much as there are items of added difficulty, there are several things added in favor of the player.

    I first started the game with any random selection I got. Meanwhile I
    skip some combinations. I played some centaurian and a giant race. And
    was it a convict that I played but that quickly died? Although the RNG
    has chosen a few Infidels for me, my capabilities weren't yet developed
    enough to keep them alive beyond early game.


    I've ascended NetHack several times myself. After my first victory
    about 5 years ago, after having played since the days of Hack 1.0.0,

    Wow, you must have played longer than I did. My first game was, IIRC,
    a Hack 1.0.3/4 on an IBM DOS system of a friend of mine ~35 years ago?

    the victories came easy. I've ascended a Monk, Archaeologist, Healer
    and Tourist. I ascended 3.6.x on my very first try. EvilHack gives me
    a challenge and I like it. I've not ascended yet, but I've come close.

    Amazing! 8-)

    EvilHack, sure has those "gotcha" moments, but didn't NetHack many
    years ago when we first started playing it?

    I am certainly biased here; with Nethack I was spoiled to a large
    extent, skimming the source code and whatnot for information. Though
    my impression was still that a lot could be derived from Real Life
    and from many sources (like literature/film, history, good judgement).
    The switch to Slashem left at least the base game logic as invariant;
    I felt quite comfortable with its changes and extensions. I don't have
    that feeling (at least not yet) with EvilHack.

    Now I take some time to follow other players on hardfought to get some impression about changes I should be aware of. But what I observed was
    just a WoW (World of Warcraft) feeling, when hordes of monsters appear
    and it all becomes just a mindless - flashy in WoW - hack'n'slash orgy.


    What really, really kills EvilHack for me is the increased monster
    generation as the games goes on. It absolutely eliminates several
    playstyles and makes some challenge games near impossible.
    By the time you have the Amulet, monster gen is 8x! On top THAT,
    nasties automatically spawn in HORDES at the staircases automatically.

    Hmm.., I suppose I've seen some such scenes at hardfought. Horrible.


    And yes, I used to think of Slash'EM as the more difficult NetHack,
    but EvilHack makes it look like a sweet 'lil pussycat. EvilHack also
    borrows a LOT from GruntHack, which is where a lot of the pure EVIL
    comes from.

    I don't know GruntHack. I checked out some of the older roguelikes
    (Moria, Omega, Larn) decades ago, made some steps in Adom, later I
    tried out Spork, maybe started another one, but that's it, I think.

    Janis

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  • From Janis Papanagnou@21:1/5 to All on Thu Mar 9 19:44:05 2023
    I am playing a Cha:15 Healer.
    A shop, "Touverac's antique weapons outlet", dlvl:5.

    You see here 11 crossbow bolts (for sale, 1683 zorkmids).
    "For you, scalawag; 153 zorkmids per crossbow bolt."
    P - 11 crossbow bolts (unpaid, 1683 zorkmids) (11 aum).

    Neither gold nor platinum, but nonetheless worth 153 zk
    every single crossbow bolt. And my pet cannot pick one up,
    they are cursed. - What can that be to be so expensive?

    Janis

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  • From RecRanger@21:1/5 to Janis Papanagnou on Thu Mar 9 17:31:14 2023
    On Thursday, March 9, 2023 at 1:44:09 PM UTC-5, Janis Papanagnou wrote:
    I am playing a Cha:15 Healer.
    A shop, "Touverac's antique weapons outlet", dlvl:5.

    You see here 11 crossbow bolts (for sale, 1683 zorkmids).
    "For you, scalawag; 153 zorkmids per crossbow bolt."
    P - 11 crossbow bolts (unpaid, 1683 zorkmids) (11 aum).

    Neither gold nor platinum, but nonetheless worth 153 zk
    every single crossbow bolt. And my pet cannot pick one up,
    they are cursed. - What can that be to be so expensive?

    Janis

    Been a long while since I've played, trying my hand at a pacifist in
    ADOM, but I'm pretty sure missiles can have fire, cold or venom
    object properties.

    --

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  • From Keith Simpson@21:1/5 to All on Fri Mar 17 05:25:08 2023
    For the record, I'm not a member of the NetHack devteam.

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  • From RecRanger@21:1/5 to Keith Simpson on Mon Mar 27 15:00:19 2023
    On Friday, March 17, 2023 at 8:25:10 AM UTC-4, Keith Simpson wrote:
    For the record, I'm not a member of the NetHack devteam.


    I appreciate the info and setting the record straight! I read somewhere that you joined the devteam and the misinformation was not corrected there. The last I knew, anyways.


    --

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  • From Keith Simpson@21:1/5 to RecRanger on Mon Mar 27 15:28:21 2023
    On Monday, March 27, 2023 at 6:00:21 PM UTC-4, RecRanger wrote:
    On Friday, March 17, 2023 at 8:25:10 AM UTC-4, Keith Simpson wrote:
    For the record, I'm not a member of the NetHack devteam.
    I appreciate the info and setting the record straight! I read somewhere that you joined the devteam and the misinformation was not corrected there. The last I knew, anyways.


    --

    Heh weird. I've made a few contributions, maybe that's where that came from? Or maybe someone got devteam confused with becoming a NAO admin.

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