• strength

    From Yosemite Sam@21:1/5 to All on Sat Jan 21 11:59:30 2023
    I usually trip over myself because I'm doing quite well. This game is different. I barely completed Sokoban, exploded a bag of holding
    by a bag of tricks taking 16000 zorkmids and a few other goods.
    I've got three gifts from Set and a Mjollnir I found sitting on a level
    near the stairs. I have a kind of malaise. I'm not doing too well, but
    I'm also not tripping over some cockatrice. The feeling is staid and
    that's better than a feeling of I can destroy anything.

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  • From Janis Papanagnou@21:1/5 to Yosemite Sam on Sun Jan 22 17:41:29 2023
    On 21.01.2023 20:59, Yosemite Sam wrote:
    I usually trip over myself because I'm doing quite well. This game is different. I barely completed Sokoban, exploded a bag of holding
    by a bag of tricks taking 16000 zorkmids and a few other goods.
    I've got three gifts from Set and a Mjollnir I found sitting on a level
    near the stairs. I have a kind of malaise. I'm not doing too well, but
    I'm also not tripping over some cockatrice. The feeling is staid and
    that's better than a feeling of I can destroy anything.

    A situation of awareness and having to be careful all the time is
    straining but certainly also increases survivability. Otherwise,
    I experienced, overconfidence and inattentiveness can more likely
    kill you where you don't expect it.[*]

    A possible drawback in a specific game can occur if you are stuck
    because of a too powerful hindrance; that can result in no advance,
    boredom, and then often death.

    I actually like in the games the often experienced situation that
    I have to sophisticatedly _solve_ tight situation - which is very
    satisfying! - instead of just hack'n'slashing (as known from many
    other games).

    Janis

    [*] In a recent [slashem] game; excellent artifacts (weapons and
    other things), and a horde of angelic powerful minions, where one
    of them got confused from a black light in the Lawful quest and
    killed me faster than I got aware (no HP highlight in Slashem).

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  • From Isidore Ducasse@21:1/5 to All on Sun Jan 22 19:58:16 2023
    straining but certainly also increases survivability. Otherwise,
    I experienced, overconfidence and inattentiveness can more likely
    kill you where you don't expect it.[*]

    Don't tell me that! :-)
    I'm right now in the ascension run, and around level 20, I just
    *forgot* the amulet on an altar, and kept on running...
    until level 2... I thought, cool, easy, nothing to bother me, I
    can even cast spell without penalty... wait... where is the amulet? ;-)

    I actually like in the games the often experienced situation that
    I have to sophisticatedly _solve_ tight situation - which is very

    Yeah, that's also the whole spirit behind Tourist's game, isn't it?
    And conducts like vegetarian or pacifist: I can't even imagine how one
    can succeed in such conditions!

    ID

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  • From Janis Papanagnou@21:1/5 to Isidore Ducasse on Sun Jan 22 23:03:54 2023
    On 22.01.2023 20:58, Isidore Ducasse wrote:
    I'm right now in the ascension run, and around level 20, I just
    *forgot* the amulet on an altar, and kept on running...
    until level 2... I thought, cool, easy, nothing to bother me, I
    can even cast spell without penalty... wait... where is the amulet? ;-)

    I recall to have had it once stolen and didn't notice until much
    later.

    In another instance I wondered about my weak attacks, only to see
    at some point that my artifact weapon was gone (I had got disarmed
    by a demon with a bullwhip).


    I actually like in the games the often experienced situation that
    I have to sophisticatedly _solve_ tight situation - which is very

    Yeah, that's also the whole spirit behind Tourist's game, isn't it?

    Yes. Tourist is a role I am always eagerly playing, while...

    And conducts like vegetarian or pacifist: I can't even imagine how one
    can succeed in such conditions!

    ...these conducts are nothing for me. The same with some classes
    or races; in Slashem I #quit games instantly if I get a vampiric
    character selected by the RNG. I suppose it would be similar with
    a convict role in other variants, but cannot tell from practice.

    Janis

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  • From Janis Papanagnou@21:1/5 to Yosemite Sam on Fri Mar 10 05:00:17 2023
    On 10.03.2023 04:17, Yosemite Sam wrote:

    Sagat the Raider attacked a floating eye on Dlvl 21. He was frozen
    and a Nazgul toyed with him. By the time I got control again, goodbye
    four levels. [...]

    The paralysis lasts quite long; usually long enough to even kill you.
    You had got a second chance. - Wouldn't it have been possible to
    restore the levels with blessed potions of full healing?

    But I understand the annoyance; something similar happened to me in
    EvilHack. I wasn't paralyzed but the 'W' that did the level drains
    also stunned me, so I could not escape and my levels also vanished.
    (It was early game and I had no potions to restore. I seem to recall
    that I also #quit'ed that game.)

    Janis

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  • From Yosemite Sam@21:1/5 to Janis Papanagnou on Thu Mar 9 19:17:40 2023
    On Sunday, January 22, 2023 at 10:41:32 AM UTC-6, Janis Papanagnou wrote:
    On 21.01.2023 20:59, Yosemite Sam wrote:
    I usually trip over myself because I'm doing quite well. This game is different. I barely completed Sokoban, exploded a bag of holding
    by a bag of tricks taking 16000 zorkmids and a few other goods.
    I've got three gifts from Set and a Mjollnir I found sitting on a level near the stairs. I have a kind of malaise. I'm not doing too well, but
    I'm also not tripping over some cockatrice. The feeling is staid and that's better than a feeling of I can destroy anything.
    A situation of awareness and having to be careful all the time is
    straining but certainly also increases survivability. Otherwise,
    I experienced, overconfidence and inattentiveness can more likely
    kill you where you don't expect it.[*]

    Sagat the Raider attacked a floating eye on Dlvl 21. He was frozen
    and a Nazgul toyed with him. By the time I got control again, goodbye
    four levels. After all the other stuff, I rage quit.

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Fri Mar 10 23:03:40 2023
    On 10.03.2023 05:00, Janis Papanagnou wrote:
    On 10.03.2023 04:17, Yosemite Sam wrote:

    Sagat the Raider attacked a floating eye on Dlvl 21. He was frozen
    and a Nazgul toyed with him. By the time I got control again, goodbye
    four levels. [...]

    But I understand the annoyance; something similar happened to me in
    EvilHack. I wasn't paralyzed but the 'W' that did the level drains
    also stunned me, so I could not escape and my levels also vanished.
    (It was early game and I had no potions to restore. I seem to recall
    that I also #quit'ed that game.)

    In my current [EvilHack] game a human zombie got a successful attack
    at my brain and ate it; my at Expert trained skill for Mjollnir got
    reset to Unskilled ("Do not pass Go"), my Skilled projectile daggers
    got reduced to Basic, and my initial spear skill got also reduced to
    Basic. All training for vain, lots of killing; I will have to start
    again quasi from the beginning... :-/

    Janis

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