On 21.01.2023 20:59, Yosemite Sam wrote:
I usually trip over myself because I'm doing quite well. This game is different. I barely completed Sokoban, exploded a bag of holding
by a bag of tricks taking 16000 zorkmids and a few other goods.
I've got three gifts from Set and a Mjollnir I found sitting on a level
near the stairs. I have a kind of malaise. I'm not doing too well, but
I'm also not tripping over some cockatrice. The feeling is staid and
that's better than a feeling of I can destroy anything.
A situation of awareness and having to be careful all the time is
straining but certainly also increases survivability. Otherwise,
I experienced, overconfidence and inattentiveness can more likely
kill you where you don't expect it.[*]
A possible drawback in a specific game can occur if you are stuck
because of a too powerful hindrance; that can result in no advance,
boredom, and then often death.
I actually like in the games the often experienced situation that
I have to sophisticatedly _solve_ tight situation - which is very
satisfying! - instead of just hack'n'slashing (as known from many
other games).
Janis
[*] In a recent [slashem] game; excellent artifacts (weapons and
other things), and a horde of angelic powerful minions, where one
of them got confused from a black light in the Lawful quest and
killed me faster than I got aware (no HP highlight in Slashem).
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