• peaceful monsters block path

    From Yosemite Sam@21:1/5 to All on Wed Jan 4 10:45:24 2023
    Had a promising valkyrie in the mine's end. Mjollnir, AC -8, -5 with rotting and rust. Peaceful Archlich was blocking paths, teleporting to just in front of valkyrie and making it hell to go anywhere. Attacked archlich to get it out of
    the way but was quickly subdued. Is there any consideration of making peaceful monsters not block path? Peaceful archlich is still a menace.

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  • From Janis Papanagnou@21:1/5 to Yosemite Sam on Wed Jan 4 19:59:15 2023
    On 04.01.2023 19:45, Yosemite Sam wrote:
    Had a promising valkyrie in the mine's end. Mjollnir, AC -8, -5
    with rotting and rust. Peaceful Archlich was blocking paths,
    teleporting to just in front of valkyrie and making it hell to go
    anywhere. Attacked archlich to get it out of the way but was quickly subdued. Is there any consideration of making peaceful monsters not
    block path? Peaceful archlich is still a menace.

    What I usually do here is a) patiently waiting it to free the next
    square towards the next stairs and b) luring it to the other level
    then once you reached the stairs. (On mines-end level [in Vanilla]
    there's just stair, of course.)

    Janis

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  • From Pat Rankin@21:1/5 to All on Wed Jan 4 12:39:37 2023
    To-be-3.7 lets you swap places with most peaceful monsters
    (shopkeepers are one exception, there are some others) in
    addition to doing that with pets.

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    * Origin: fsxNet Usenet Gateway (21:1/5)