On Monday, December 19, 2022 at 11:27:25 PM UTC-8, HugoB wrote:
[ set of armor with all seven slots having a +10 item ]
How realistic is it, that the player who left these bones played
normally, or did he cheat?
It looks like blatant cheating by the player. It you play
in wizard mode, you can wish for normally out of reach
enchantment values, and if you die you're asked whether
to save a bones file (intent being to set up for testing
uncommon scenarios in regular play, not to acquire
god-like loot in subsequent games). I think that Hearse
rejects bones files made in wizard mode, but modifying
the file to clear the mode flag isn't rocket science.
Modifying the source code to clear the mode flag when
saving, then rebuilding the program would also be trivial.
That bones file should be reported as abuse. If Hearse
is still actively maintained, the machine that the file got
uploaded from won't be allowed to provide future uploads.
Maybe you can achieve this with massive polypiling?
Objects retain their own class (armor or food or whatever,
with a handful of exceptions) and their own enchantment
(if applicable) when polymorphed. So you could only get
a +10 item of armor from polymorph by enchanting an
item of armor which is already +10. You still have the
problem of generating one of those to be poly fodder.
With weapons, you could gather a huge stack of arrows,
bolts, or darts and enchant them up to safe enchantment
limit, then split the stack into smaller stacks and risk
enchanting those higher. With enough scrolls and luck,
you could get some highly enchanted missiles and then
attempt to polymorph them into other types of weapons.
That cannot be done with armor because no types of
armor stack. So any over-enchantment event destroys
the lone item and puts you back at square one.
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