On 28.11.2022 15:15, Klaus Kassner wrote:
Am 27.09.2022 um 01:07 schrieb Janis Papanagnou:
The
only (minor, if at all) issue where the player characters; even three
Solars around them many turns could not kill them - so they got simply
teleported away (while cautiously avoiding line-of-sight with the zap
to not target the riders or their corpses).
I do not quite understand those parentheses: How can you avoid line of
sight with a teleport-away zap? I don't think these can be reflected?
But a non-reflected ray zapped be yourself should never be able to leave
your line of sight (even though you may be unable to see where it
hits...). The straight line of the zap always has you as its starting point...
Sorry for my unclear formulation. What I wanted to express was just the triviality that when you zap away any player-character there should not
be one of the riders on that zap line @---@---& or @---@---% or
@---&---@ or @---%---@
It happens that I get inattentive, overconfident, or just sloppy if I'm
so well equipped, and that would be the most prominent thing that could
have killed me at that stage. (Been there a couple times.)
Janis
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