In my current Slashem game, playing a lawful archaeologist, I found
(I think on dlvl:2) the chaotic Hellfire on the floor. Was reluctant
to pick it up (because of the possible blast) but didn't want to let
a precious artifact lie around in the dungeon. Next level in a shop
the neutral Giantkiller - doh! Two artifacts already in the game that
reduce the chance for further artifacts when sacrificing. Dlvl:5 was
the mall-level; and in a weapon-shop I found two more artifacts, in
this case both lawful, the Grayswandir and the Sword of Justice. Now sacrifices seem unnecessary; with help of crowning I can unlock the
longsword skill (for the Sword of Justice), and dip for Excalibur
(for level-drain resistance), and to two-weapon longswords, or with
the sabre. So far the plan, with XL:4 I just have to stay alive long enough...
On 13.07.2022 23:49, Janis Papanagnou wrote:
In my current Slashem game, playing a lawful archaeologist, I found
(I think on dlvl:2) the chaotic Hellfire on the floor. Was reluctant
to pick it up (because of the possible blast) but didn't want to let
a precious artifact lie around in the dungeon. Next level in a shop
the neutral Giantkiller - doh! Two artifacts already in the game that
reduce the chance for further artifacts when sacrificing. Dlvl:5 was
the mall-level; and in a weapon-shop I found two more artifacts, in
this case both lawful, the Grayswandir and the Sword of Justice. Now
sacrifices seem unnecessary; with help of crowning I can unlock the
longsword skill (for the Sword of Justice), and dip for Excalibur
(for level-drain resistance), and to two-weapon longswords, or with
the sabre. So far the plan, with XL:4 I just have to stay alive long
enough...
It continued as it started...
"The Rat King wields a long sword named Frost Brand {40}!"
Before that I found Magicbane in a bones heap, speed boots, the
artifact cloak Deluder, cloak of magic resistance, free action,
conflict, a bag of holding, a magic lamp, and whatnot. It seems
my luck for the next 1000 games is used up in this game.
On 14.07.2022 13:39, Janis Papanagnou wrote:
On 13.07.2022 23:49, Janis Papanagnou wrote:
[first dungeon levels] the chaotic Hellfire on the floor
in a shop the neutral Giantkiller
in a weapon-shop the Grayswandir and the Sword of Justice
dip for Excalibur
"The Rat King wields a long sword named Frost Brand {40}!"
found Magicbane in a bones heap, [and] the Deluder
Then at Sam's Black Market the Whisperfeet
Spider Caves on the floor the Fire Brand
On 15.07.2022 15:49, Janis Papanagnou wrote:
On 14.07.2022 13:39, Janis Papanagnou wrote:
On 13.07.2022 23:49, Janis Papanagnou wrote:
[first dungeon levels] the chaotic Hellfire on the floor
in a shop the neutral Giantkiller
in a weapon-shop the Grayswandir and the Sword of Justice
dip for Excalibur
"The Rat King wields a long sword named Frost Brand {40}!"
found Magicbane in a bones heap, [and] the Deluder
Then at Sam's Black Market the Whisperfeet
Spider Caves on the floor the Fire Brand
Valley of Death provided the Skullcrusher
(And at some time during the course Sting and Ogresmasher
from sacrifices.)
Are there any artifacts left to be found in Gehennom?
On 17.07.2022 01:08, Janis Papanagnou wrote:
On 15.07.2022 15:49, Janis Papanagnou wrote:
On 14.07.2022 13:39, Janis Papanagnou wrote:
On 13.07.2022 23:49, Janis Papanagnou wrote:
[first dungeon levels] the chaotic Hellfire on the floor
in a shop the neutral Giantkiller
in a weapon-shop the Grayswandir and the Sword of Justice
dip for Excalibur
"The Rat King wields a long sword named Frost Brand {40}!"
found Magicbane in a bones heap, [and] the Deluder
Then at Sam's Black Market the Whisperfeet
Spider Caves on the floor the Fire Brand
Valley of Death provided the Skullcrusher
Sting and Ogresmasher from sacrifices
"You see here a samurai sword named Snickersnee {40}."
Crazy game!
[...]Crazy game!
And I nearly died at Astral; took one of my blessed magic lamps and
wished for a "blessed fixed partly eaten chickatrice corpse <Enter.."
No, I didn't hit <Enter> - just in time I noticed my strength being
St:18/** instead of the St:23 (from the gauntlets of power). Getting
that corpse in my ungloved hands would certainly qualify as YASD.
On Sat, 23 Jul 2022 17:48:40 +0200, Janis Papanagnou wrote:
[ c'trice corpse wish...] - just in time I noticed my strength being
St:18/** instead of the St:23 (from the gauntlets of power). Getting
that corpse in my ungloved hands would certainly qualify as YASD.
So the gods didn't actually manage to lure you into the fatal moment of abstraction usually linked to an abundant game. - Congratulations! :-)
{...]On Sat, 23 Jul 2022 17:48:40 +0200, Janis Papanagnou wrote:
[ c'trice corpse wish...] - just in time I noticed my strength being
St:18/** instead of the St:23 (from the gauntlets of power). Getting
that corpse in my ungloved hands would certainly qualify as YASD.
Now that I think about it; it may be useful to have Nethack's user
interface extended by a "ABCGHST" string that is indicating the worn
items ([body-]Armor, Boots, Cloak, Gloves, Helmet, Shield, T-shirt).
Now that I think about it; it may be useful to have Nethack's user
interface extended by a "ABCGHST" string that is indicating the worn
items ([body-]Armor, Boots, Cloak, Gloves, Helmet, Shield, T-shirt).
In my case above that I'd have seen "ABC-H-T", [...]
(Note: I suppose there's UI variants that already show you in
separate windows this information and more. So my proposal would
be useful specifically for the minimalistic text interfaces.)
Subject was "Re: [slashem] Wimpy archaeologist with early artifacts"
On Sunday, July 24, 2022 at 7:11:42 AM UTC-7, Janis wrote:
Now that I think about it; it may be useful to have Nethack's user
interface extended by a "ABCGHST" string that is indicating the worn
items ([body-]Armor, Boots, Cloak, Gloves, Helmet, Shield, T-shirt).
That wouldn't help someone who plays slash'em.
Note that wishing for a cockatrice corpse when not wearing
gloves is safe (at least in nethack; not sure about slash'em).
Those only matter if/when you wield (or sacrifice) it.
(Note: I suppose there's UI variants that already show you in
separate windows this information and more. So my proposal would
be useful specifically for the minimalistic text interfaces.)
Changing status for X11 or Qt generally requires more work
than for tty or curses. No doubt for Windows GUI as well.
[ snip detailled description ]
On Sun, 24 Jul 2022 16:11:39 +0200, Janis Papanagnou wrote:
{...]On Sat, 23 Jul 2022 17:48:40 +0200, Janis Papanagnou wrote:
[ c'trice corpse wish...] - just in time I noticed my strength being
St:18/** instead of the St:23 (from the gauntlets of power). Getting
that corpse in my ungloved hands would certainly qualify as YASD.
Now that I think about it; it may be useful to have Nethack's user
interface extended by a "ABCGHST" string that is indicating the worn
items ([body-]Armor, Boots, Cloak, Gloves, Helmet, Shield, T-shirt).
If the decline of AC went unnoticed, the missing letter in an armor
stat line would most likely be missed as well.
If the decline of AC went unnoticed, the missing letter in an armor
stat line would most likely be missed as well.
There's a difference. With status colors available in Nethack it
could be displayed continuously in colors (like other permanent
status colors that depend on status not status change). Unless I'm misremembering, a decline in an AC value would just be temporarily
displayed, wouldn't it? - While the plain pattern, say, "ABC-H-T"
would probably not be perceivable "en passant" a colored pattern of
letters (green, green, green, red, ...) would be well perceivable.
Note that perception is a subjective matter, so that YMMV.
What I had in mind was something I saw at NAO; a 'curses' window
where the inventory (or the used items from the inventory) was
displayed in a separate sub-window on the large screen. - Nothing
for me with my legacy 80x25 arena.
On Tuesday, July 26, 2022 at 3:45:38 AM UTC-7, Janis wrote:
What I had in mind was something I saw at NAO; a 'curses' window
where the inventory (or the used items from the inventory) was
displayed in a separate sub-window on the large screen. - Nothing
for me with my legacy 80x25 arena.
[...]
For any interface that supports it, the persistent inventory
window shows full inventory, no special provisions for
worn/wielded only. [...]
The implementation questions you mentioned boil down to a
(static) window-packaging/arranging task, I'd assume. Or
alternatively provide a handful of predefined and sensible
sub-window arrangements?
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