On 26.06.2022 21:27,
[email protected] wrote:
Potions of acid should have a small chance of giving the
hallucinating intrinsic. Drinking a cursed potion of acid always
gives hallucination and burns. Drinking blessed potion of acid causes hallucination but also acts as a potion of enlightenment without
inflicting damage.
Just for the pun (colloquial "acid" vs. any real acid) you want to
make the potion of acid effectively (and occasionally) a potion of hallucination?
[Colloquial] "acid" is also not acidic, AFAIK, so another question
would be why it should still burn in addition to act as hallucinogen.
Should it still react with water like a potion of [sulphuric] acid
(and unlike [colloquial] "acid")?
We already have a potion of hallucination and I don't think we need
another one under a different object name that just causes a lot
of if-then-else source code changes without any new or interesting
game-play effects.
Shall we, maybe, make a potion of oil behave (with a small chance)
like a potion of, say, water ("snake oil")? Just for the pun? Nah!
(just my two cents)
Janis
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