On 12.05.2025 03:42, Janis Papanagnou wrote:
Noticed the new variant CrecelleHack on Hardfought and tried it out...
[ snip (yet unanswered) enchantment question (or bug) ]
And another unrelated question concerning not only this variant...
Found at least the explanation for that...
That variant and some other variants I've observed on Hardfought
have a strange display effect; *lit* corridors are displayed as
_dark blue_ which I consider really annoying; it's already bad if
that effect is located only in corridors but in case of a dug out
level that's really horrible; *lit* areas have a _dark color_ and
*dark* areas have a comparable lit display.
As meanwhile got obvious to me the dark blue color is showing the
effects of a wet surface. Since there's weather (sic!) implemented
that may arise (wind, rain, hail, etc.) it's probably the effect
of a rain shower. - To give a personal opinion; beyond being quite
ridiculous of rain or hail in a dungeon I don't see any sensible
positive game play change (or only to provide some reason for the
"harmony" implementation, i.e. having fight conditions depend on
the surface, and thus implement "magic effects" of weapon/armor to
be better on one or another surface condition). - IMO that could
all be left out (magical dungeon weather, harmony magic, etc.).
- Can that be changed somehow by configuration?
Since it's an inherent dungeon differentiation property I suppose -
if at all - that this could be changed by generally adjusting the
color palette?
Janis
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