• NerfHack - the Load Brand

    From Janis Papanagnou@21:1/5 to All on Thu Feb 27 18:41:51 2025
    Again playing a Monk and received the Load Brand, a heavy (weight:500!) two-handed artifact sword made of stone. (Obviously it got invented in NerfHack.)

    Despite the well-known peculiarity of NerfHack to not unrestricted the
    divine artifacts granted from sacrifices I tried it (while pausing my
    Monk's martial arts proficiency at Master level); the artifact weapon's properties looked just too powerful to completely ignore it. With maxed
    luck I was able to quickly kill most monster with it usually in one hit.
    Since all my scrolls of enchant weapon were anyway quite useless when
    playing a Monk I spent two of them to get that extremely heavy artifact
    to +5.

    It's powerful, but lugging around an item as heavy as a loadstone isn't
    very appealing. (I'll have to see whether I drop it at my stash or take
    it with me.)

    One (minor) bug associated with that weapon seems to be in the source
    code:

    if (mwep && mwep->oartifact == ART_LOAD_BRAND && rn2(20)) {
    if (vis)
    You(mal_aura, "the magic-absorbing staff");

    The message was certainly copy/pasted from Magicbane in the code above.
    I suppose, it probably should not refer to it being a staff.

    Janis

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Fri Mar 7 10:51:39 2025
    On 27.02.2025 18:41, Janis Papanagnou wrote:
    Again playing a Monk and received the Load Brand, a heavy (weight:500!) two-handed artifact sword made of stone. (Obviously it got invented in NerfHack.)
    [...]
    It's powerful, but lugging around an item as heavy as a loadstone isn't
    very appealing. (I'll have to see whether I drop it at my stash or take
    it with me.)

    With obtaining more loot I had to switch tactics because of the weight.
    While traveling I stash it in my bag of holding - luckily this game's
    Sokoban level provided one! - and when fighting with it I drop my bag
    to fight unburdened. Meanwhile a polypile session (to get a replacement
    for my destroyed two rings of slow digestion) provided also a ring of
    carrying which turned out to be +5, thus replacing the +1 ring that I
    wore before. With that enchantment my carrying capacity now increased
    to a tremendous value of 1725, making it now possible to carry all my
    loot and also wielding the meanwhile blessed +6 Load Brand. Despite
    being Grand Master in Martial Arts and also wearing the Thunderfists
    using the (restricted) Load Brand appears still significantly better.

    Janis

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  • From =?UTF-8?Q?Xx/v]andrak|=e2=89=a1xX?=@21:1/5 to Janis Papanagnou on Mon Mar 10 19:10:27 2025
    Janis Papanagnou wrote:
    On 27.02.2025 18:41, Janis Papanagnou wrote:
    Again playing a Monk and received the Load Brand, a heavy (weight:500!)
    two-handed artifact sword made of stone. (Obviously it got invented in
    NerfHack.)
    [...]
    It's powerful, but lugging around an item as heavy as a loadstone isn't
    very appealing. (I'll have to see whether I drop it at my stash or take
    it with me.)

    With obtaining more loot I had to switch tactics because of the weight.
    While traveling I stash it in my bag of holding - luckily this game's
    Sokoban level provided one! - and when fighting with it I drop my bag
    to fight unburdened.

    That's ridiculous. The Knapsack problem tells us to sort better than that.
    --
    1.11 hrs the number of the beast You try to keep me in cages But baby
    you got to catch me first You think your love is contagious I do my best
    you cant do your worst

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to All on Tue Mar 11 01:19:25 2025
    On 11.03.2025 01:10, Xx/v]andrak|≡xX wrote:
    Janis Papanagnou wrote:
    On 27.02.2025 18:41, Janis Papanagnou wrote:
    Again playing a Monk and received the Load Brand, a heavy (weight:500!)
    two-handed artifact sword made of stone. (Obviously it got invented in
    NerfHack.)
    [...]
    It's powerful, but lugging around an item as heavy as a loadstone isn't
    very appealing. (I'll have to see whether I drop it at my stash or take
    it with me.)

    With obtaining more loot I had to switch tactics because of the weight.
    While traveling I stash it in my bag of holding - luckily this game's
    Sokoban level provided one! - and when fighting with it I drop my bag
    to fight unburdened.

    That's ridiculous. The Knapsack problem tells us to sort better than that.

    If anything, a weapon of weight 500 is ridiculous.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Xx/v]andrak|=e2=89=a1xX?=@21:1/5 to Janis Papanagnou on Mon Mar 10 23:25:11 2025
    Janis Papanagnou wrote:
    On 11.03.2025 01:10, Xx/v]andrak|≡xX wrote:
    Janis Papanagnou wrote:
    On 27.02.2025 18:41, Janis Papanagnou wrote:
    Again playing a Monk and received the Load Brand, a heavy (weight:500!) >>>> two-handed artifact sword made of stone. (Obviously it got invented in >>>> NerfHack.)
    [...]
    It's powerful, but lugging around an item as heavy as a loadstone isn't >>>> very appealing. (I'll have to see whether I drop it at my stash or take >>>> it with me.)

    With obtaining more loot I had to switch tactics because of the weight.
    While traveling I stash it in my bag of holding - luckily this game's
    Sokoban level provided one! - and when fighting with it I drop my bag
    to fight unburdened.

    That's ridiculous. The Knapsack problem tells us to sort better than that.

    If anything, a weapon of weight 500 is ridiculous.

    I think you should treat it like a defensive base, only pick it up to
    move it somewhere or wield it because sometimes you can put together a
    uniform that only weighs 300 stone and together the two would still be
    800/1000 total which is doable. I've often put together a non-metal
    uniform for characters as well armed as the valkyrie. This could be
    pretty similar. So to me it looks like a Frostbrand I think you called
    it. A heavy weapon designed for the wizard to use or maybe the ranger.
    Just some points from imagination. It's weird though to compare it to a loadstone because it is not cursed at all.
    --
    1.11 hrs the number of the beast You try to keep me in cages But baby
    you got to catch me first You think your love is contagious I do my best
    you cant do your worst

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to All on Tue Mar 11 09:13:52 2025
    On 11.03.2025 05:25, Xx/v]andrak|≡xX wrote:
    Janis Papanagnou wrote:
    On 11.03.2025 01:10, Xx/v]andrak|≡xX wrote:
    Janis Papanagnou wrote:
    On 27.02.2025 18:41, Janis Papanagnou wrote:
    Again playing a Monk and received the Load Brand, a heavy
    (weight:500!)
    two-handed artifact sword made of stone. (Obviously it got invented in >>>>> NerfHack.)
    [...]
    It's powerful, but lugging around an item as heavy as a loadstone
    isn't
    very appealing. (I'll have to see whether I drop it at my stash or
    take
    it with me.)

    With obtaining more loot I had to switch tactics because of the weight. >>>> While traveling I stash it in my bag of holding - luckily this game's
    Sokoban level provided one! - and when fighting with it I drop my bag
    to fight unburdened.

    That's ridiculous. The Knapsack problem tells us to sort better than
    that.

    If anything, a weapon of weight 500 is ridiculous.

    I think you should treat it like a defensive base, only pick it up to
    move it somewhere or wield it because sometimes you can put together a uniform that only weighs 300 stone and together the two would still be 800/1000 total which is doable. I've often put together a non-metal
    uniform for characters as well armed as the valkyrie. This could be
    pretty similar. So to me it looks like a Frostbrand I think you called
    it. A heavy weapon designed for the wizard to use or maybe the ranger.
    Just some points from imagination. It's weird though to compare it to a loadstone because it is not cursed at all.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to All on Tue Mar 11 09:58:30 2025
    On 11.03.2025 05:25, Xx/v]andrak|≡xX wrote:
    Janis Papanagnou wrote:
    On 11.03.2025 01:10, Xx/v]andrak|≡xX wrote:
    Janis Papanagnou wrote:
    On 27.02.2025 18:41, Janis Papanagnou wrote:
    Again playing a Monk and received the Load Brand, a heavy
    (weight:500!)
    two-handed artifact sword made of stone. (Obviously it got invented in >>>>> NerfHack.)
    [...]
    It's powerful, but lugging around an item as heavy as a loadstone
    isn't
    very appealing. (I'll have to see whether I drop it at my stash or
    take
    it with me.)

    With obtaining more loot I had to switch tactics because of the weight. >>>> While traveling I stash it in my bag of holding - luckily this game's
    Sokoban level provided one! - and when fighting with it I drop my bag
    to fight unburdened.

    That's ridiculous. The Knapsack problem tells us to sort better than
    that.

    If anything, a weapon of weight 500 is ridiculous.

    I think you should treat it like a defensive base, only pick it up to
    move it somewhere or wield it because sometimes you can put together a uniform that only weighs 300 stone and together the two would still be 800/1000 total which is doable. I've often put together a non-metal
    uniform for characters as well armed as the valkyrie. This could be
    pretty similar. So to me it looks like a Frostbrand I think you called
    it. A heavy weapon designed for the wizard to use or maybe the ranger.

    I don't understand why you refer to Frostbrand here. I do have the
    Frostbrand and also the Firebrand (and a couple of other artifacts);
    all are, despite being divine gifts, unusable (read: restricted) for
    a Monk. These weapons are all lousy toy weapons, though, if compared
    to the Load Brand. I do also have a staff artifact that is usable at
    least at Basic proficiency, and this indeed has usages if applied at
    non-sleep resistant monsters. But for monsters that you typically
    meet in the mid game it's ineffective, so you need another option.

    The point being that "only picking it up to move it", while sensible
    to organize stashes, isn't sensible for a primary weapon. (Unless I'm
    using it as I do to temporarily deposit it in a bag of holding while
    it's unused and while I'm traveling.)

    I don't know what you are talking about with "uniform" generally, and
    with "uniform that only weighs 300". - Do you mean armor? - The point
    in this thread is anyway that I'm playing a Monk, as I said upthread;
    my Monk is wearing no (heavy) body-armor because of the restrictions
    designed for the Monk character class.

    I agree that this weapon, especially during early game, should be used
    by strong characters to not get problems. But, as indicated upthread,
    there's a couple of inherent design issues with that. First of all,
    artifacts granted from your god should not be inappropriate (or even
    unusable in the fist place); YMMV. Then this specific weapon is, even
    in its restricted proficiency form, much better than a Monk's Martial
    Arts proficiency at Grand Master level, and that's still the case if
    you also wear the Monk's artifact gauntlets.

    Obviously the intention of the design decision was to compensate the
    extreme power of the Load Brand artifact by an absurd weight. So that
    you can only use it if you are strong enough and when either traveling
    without much loot, or (as I meanwhile have to do) if you put it in your
    bag of holding while unused and/or drop the sack/bag of your loot while fighting. (The latter is necessary because fighting while burdened has
    a couple crucial disadvantages in the NerfHack variant.)

    Just some points from imagination. It's weird though to compare it to a loadstone because it is not cursed at all.

    If we are talking about weight it's the only comparable single item in
    the game. - The difference is that a loadstone is a problem you have
    to get rid of *because* of its ridiculous weight, while the Load Brand
    is an item with the same deliberately chosen ridiculous weight, but
    it's too powerful to be ignored given the Monk's alternatives. It's a
    design issue.

    Janis

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