On 21.02.2025 06:43, Tahitian pearl wrote:
Janis Papanagnou wrote:
On 21.02.2025 05:38, Tahitian pearl wrote:
Travel on the path, and in each minimum of threat, rest for a good 50 or >>> 100 turns. A good place for this is at the top of a stairway and
nobody's around.
I prefer the bottom of the staircase to retreat to a known more
shallow level.
(In some variants, when not unburdened, descending may even make
you suffer from a significant HP loss which can kill a character
that is low on HPs.)
Yes, that's what you might think, but I don't go backwards on the path.
I get to the top of the stairs catch my breath by hundred rest and then
if there is a monster, navigate around it towards the destination.
Yes, I understood what you had written in your original post.
In your post you explicitly asked for a comment...
The potentially critical situation is that while you heal
there might approach foes and you have to flee to another
level. And the question is, IMO, which one is better, the
previous (already explored and cleared) level [that you
reach from the bottom of the upstairs], or the unexplored
next level [that you reach from the top of the downstairs].
I think when low on HPs it's more dangerous to have to flee
downward to unknown territory into a potentially hostile
vicinity with yet undetected traps and so on, and that it's
usually safer to return to known territory (unless you had
some dangerous critter left alive upstairs; but then you
know at least and can vary tactics).
YMMV.
Janis
I suppose if it were a leocrotta/balucitherum/etc. I would have to
consider going back down.
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