• Re: Healing 2.0

    From Janis Papanagnou@21:1/5 to Tahitian pearl on Fri Feb 21 06:02:03 2025
    On 21.02.2025 05:38, Tahitian pearl wrote:

    Travel on the path, and in each minimum of threat, rest for a good 50 or
    100 turns. A good place for this is at the top of a stairway and
    nobody's around.

    I prefer the bottom of the staircase to retreat to a known more
    shallow level.

    (In some variants, when not unburdened, descending may even make
    you suffer from a significant HP loss which can kill a character
    that is low on HPs.)

    Open to comments.

    Depending on the situation, I also retreat to dead-end corridors
    around a corner (to not get affected by ranged missile or wand
    attacks).

    Niches are nice as well, especially if you have a key.

    Co-aligned temples (as a special case) are of course also a very
    good place.

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to Tahitian pearl on Fri Feb 21 17:47:29 2025
    On 21.02.2025 06:43, Tahitian pearl wrote:
    Janis Papanagnou wrote:
    On 21.02.2025 05:38, Tahitian pearl wrote:

    Travel on the path, and in each minimum of threat, rest for a good 50 or >>> 100 turns. A good place for this is at the top of a stairway and
    nobody's around.

    I prefer the bottom of the staircase to retreat to a known more
    shallow level.

    (In some variants, when not unburdened, descending may even make
    you suffer from a significant HP loss which can kill a character
    that is low on HPs.)

    Yes, that's what you might think, but I don't go backwards on the path.
    I get to the top of the stairs catch my breath by hundred rest and then
    if there is a monster, navigate around it towards the destination.

    Yes, I understood what you had written in your original post.
    In your post you explicitly asked for a comment...

    The potentially critical situation is that while you heal
    there might approach foes and you have to flee to another
    level. And the question is, IMO, which one is better, the
    previous (already explored and cleared) level [that you
    reach from the bottom of the upstairs], or the unexplored
    next level [that you reach from the top of the downstairs].

    I think when low on HPs it's more dangerous to have to flee
    downward to unknown territory into a potentially hostile
    vicinity with yet undetected traps and so on, and that it's
    usually safer to return to known territory (unless you had
    some dangerous critter left alive upstairs; but then you
    know at least and can vary tactics).

    YMMV.

    Janis


    I suppose if it were a leocrotta/balucitherum/etc. I would have to
    consider going back down.


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)