• YAAP Marion-Arc-Dwa-Fem-Law (2/2)

    From Dave@21:1/5 to All on Fri Dec 27 12:17:36 2024
    [continued from previous message]

    a fountain to dip for Excalibur (collect them all!). Then, at the
    temple to Huhetotl she lured a panther to the altar, and converted it.
    She had already lost all of her protection so she didn’t really care
    about being called out as a murderer at this point. Priest of Huhetotl dispatched, she retrieved her 42000 zorkmids and headed to the temple of Camaxtli to buy all but 2 points of her protection back, bringing her AC
    down to -27.

    It was time to go to Gehennom. On arrival an arch-lich appeared and
    summoned Jubliex, but marion quickly dispatched them both. She bribed
    Asmodeus with 18 zorkmids for safe passage, and Baalzebub for 22. Bantu
    Wind V fell, was raised, and fell again. She made her day down to
    Orcus’ level but struggled with encumbrance. She returned to her stash, stopping at the temple to Camaxtli on the way to finish buying
    protection, and reviewed her haul. This trip had yielded gauntlets of dexterity and her first wand of death, plus a couple more wands of
    create monster which failed to elicit another gift from Quetzalcoatl.
    On the upside they did summon a gelatinous cube corpse which conferred
    fire resistance upon her.

    AC was now down to -29, but the bulk of marion’s food was in low-yield K/C-rations rather than high-yield food rations. She tamed a little dog
    called Nameless Monkey II on the way back down, as well as a warhorse
    called Bantu Wind VI. Hitting them with the polymorph wand tuned Bantu
    Wind VI into an Iron Golem and Nameless Monkey II into an Incubus.
    Orcus’ level was straightforward, and marion only had to chase him
    halfway back to the upstairs before he succumbed to Frost Brand. He had spawned with two wands of death this time, rather than the usual one. Unfortunately on the level below, a mind flayer got too close and she
    began to lose discoveries.

    The stairs to Vlad were only a couple of levels below Orcus’ level.
    After clearing out most of Vlad’s Tower, marion had to return to her
    stash to shed weight before taking on Vlad. She was over-prepared when
    she finally faced him, dispatching him with ease between free action,
    potions of paralysis and stairs blocked with a scroll of earth. She
    discovered a ring of free action and acquired cold resistance from a
    gelatinous cube corpse. A purple worm swallowed Bantu Wind VI whole.
    Nameless Monkey II began wielding +6 daggers thrown by marion and
    killing things off, but was slain by an Ogre Lord with a wand of
    lightning. She found a Helm of Brilliance, tamed a kitten named
    Michaelson II and a dog named Professor Abner Ravenwood II.

    The magic marker had 61 charges left, and if the number of hits marion
    was taking in Gehennom was any indication, it was time to use it up.
    Trimming as much inventory as possible, she uncursed a pair of gauntlets
    of power, restocked her supply of food, and started writing scrolls.
    With Frost Brand at +7 and her silver saber at +6 she was good on
    offense. She enchanted the helm of brilliance and the gauntlets of
    power, but ran out of charges before she could max out the water walking
    boots. AC -36 would have to do. She blessed her potions of extra
    healing, full healing, gain energy, and gain ability, and quaffed all
    but 3 potions of full healing, maxing most of her ability scores and
    bringing her HP above 200 and her Power above 100. She cursed a number
    of potions of water and built up a stack of cursed scrolls of genocide.
    She blessed her scrolls of taming and both of her luckstones. She then polymorphed Professor Abner Ravenwood II into a vrock and Michaelson II
    into a Fire Giant. It was about this time that I realized that I had
    lost the polyobjectless conduct. This meant that I had not only failed
    to gain a new conduct but lost one since my previous ascension. Though
    on consideration, I realized that the conduct count was the same as in
    my previous ascension, as somehow marion had never changed form.

    Now prepared, marion headed back down. A lich which had previously
    chased her away summoned nasties, and she countered with conflict.
    Sadly this seems to have resulted in Professor Abner Ravenwood II being
    slain by Michaelson II. Lich defeated, marion moved on, eventually
    discovering a pair of speed boots. At the entrance to the wizards tower
    a gremlin had split into thirty, but fortunately marion had made sure to
    keep light memorized, and she made short work of them. Quaffing a
    potion of object detect on each level to make sure she hadn’t missed
    anything important, she descended until she found the vibrating square
    on level 50. Then she proceeded to depopulate the wizard’s tower.
    Outside the treasure zoo a master lich summoned nasties before marion
    could slay it, and Michaelson II fell to an Ogre King, but was revived.
    She tamed a large cat named Reggie III on the way up to the top of the
    tower. A cockatrice left a corpse on the final level of the tower, and
    a marion used it to dispatch all of the Wizard’s moat monsters. She
    then returned to her stash for one last round of inventory management
    and alchemy before starting the run.

    Reggie III, unhelpful as a large cat, was polymorphed into a pit viper,
    but he went on to eat a chameleon corpse and became a hobbit. This was intolerable, so marion zapped him again and he became a Skeleton. He
    was now so slow that he was having trouble following her upstairs.
    Eventually she left him behind, just bringing Michaelson II with her up
    to the stash. She tried one more round of sacrifices with her remaining
    wands of create monster, but Quetzalcoatl wasn’t having it.

    Realizing that she had already blown the conduct for never having
    polymorphed an object, and not having found a ring of slow digestion
    yet, marion went ahead and polypiled rings, wands, scrolls, and tools.
    This yielded some scrolls of identify and enchant armor, spare
    low-charge wands of death and teleportation, and the long sought-after
    ring of slow digestion. She cancelled all of her useless potions,
    uncursed all of the useful cursed items, and enchanted her assorted
    boots. Her resting AC was now -38 with the water walking boots and -36
    with the speed boots. She shed excess weight, retaining enough of her ascension kit such that she wouldn’t be required to stop by the stash
    during her escape from the dungeon. Now it was time to begin.

    She picked up Reggie III on the way down and proceeded to wake up
    Rodney. Her first mistake was doing so while burdened. As soon as she
    opened the wall to his lair, he teleported out and stole the Orb of
    Detection, making the wands of death only useful for taking out the
    Double Trouble duplicate wizards, of which there were a total of four
    over the course of this fight. Many of these Wizards were floating over
    the moat, which complicated marion’s ability to dispatch them without
    the Book of the Dead and the Orb of Detection falling in. Fortuitously
    she still did massive damage with Frost Brand and the silver saber, so
    once she determined she couldn’t death-zap the real wizard, she was able
    to hack him to pieces. In the meantime, the wizard’s summoned nasties included gremlins, which quickly multiplied and stole marion’s
    protection. Between being slow to understand the implications of the
    wizard holding the Orb of Detection and the plethora of Double Trouble duplicates, she went through more than half of her death charges, a
    scroll of remove curse, and a potion of full healing before she finally defeated Rodney.

    She made her way to the vibrating square, performed the Ritual of
    Invocation, then entered the Sanctum. She donned her ring of conflict
    to deal with the graveyard. Neither Michaelson II nor Reggie II
    survived long. Fortunately a gargoyle and one of the priests of Moloch
    each dropped wands of death on her way to the temple. Once inside the
    Temple she death-zapped the high priestess, and was rewarded with a
    lightning strike from Moloch, but fortunately nothing worse. And with
    that, she had the Amulet. It was time to go. Somehow Michaelson II’s
    body was still where it lay on her way back, so she raised him on her
    way out of the Sanctum.

    During her flight from Gehennom, the wizard reappeared on five different occasions and the mysterious force struck on eight. Her way was further hampered by troublesome disenchanters, mind flayers, and one lich who
    gated in Yeenognu. Slowly but surely all of these challenges were
    overcome, though one death zap bounced after killing the wizard and took
    out Michaelson II, angering Quetzalcoatl for the umpteenth time.
    Fortunately, thanks to the gremlins at the wizards tower, she had no
    protection left to lose. By the time she escaped Gehennom she had lost
    a number of discoveries, her AC was down to -26, her silver saber to
    +5, and she had only one wand of death with charges remaining..

    The trip up to the top of the Dungeons of Doom was largely uneventful,
    slowed from time to time by nasties summoned by the wizard and levels
    forgotten from brain-eating. The wizard did show up around level 12 and
    dodged multiple zaps before he was dispatched. When marion reached the
    stash, she restocked her C and K-rations and grabbed an extra armload of
    wands of digging. She recharged a wand of death, switched her water
    walking boots out for her speed boots, grabbed additional holy water,
    greased her hat, cloak, and bag, added some enchantment back onto her
    silver saber, shed a bunch of weight, and set out for the Endgame.

    The elemental planes were uneventful. The Wizard only made an
    appearance on earth. She began each level with drunken gold detection,
    held off air elementals with her bugle, and shed weight at appropriate intervals, mostly on Water. She walked into the water once, but
    fortuitously didn’t lose her blessed scrolls of taming or cursed scrolls
    of genocide. She took a moment to bless her unicorn horn, her
    luckstone, and her default rings in order to ensure she could swap one
    out for conflict as needed. She ensured that she was satiated. Finally
    ready, she “treaded bubble” as close to the center of the plane of Water
    as she could until the portal appeared. When it did, she pulled out her
    six potions of gain level, a blessed potion of speed, her 3 cursed
    scrolls of genocide, and her 2 blessed scrolls of taming. She quaffed
    the potion of speed, and stepped through the portal to Astral.

    She immediately started drinking potions of gain level, but an arch-lich appeared. She began alternately summoning purple worms, taming them,
    and drinking gain level potions. By the time she was done a second
    arch-lich had appeared, she had consumed three of her six potions of
    gain level, and the other three had been shattered by the liches. She
    also now had eight pet purple worms and two wild, as well as a tame
    orange dragon which had taken “splash damage” from one of her scrolls.

    Bringing conflict to bear in order to hold off the liches, marion moved
    toward the central altar. She used her wand of teleport to open a path
    to the door, pounding on the liches with Frost Brand and the silver
    saber to dissuade them from blocking her way. Famine met her at the
    door but fell quickly to a death-zap. Between conflict, the wand of
    teleport, and lich-pounding, she made her way through the center foyer,
    razing the door to the center temple with a wand of digging. Making
    her way to the altar, she found that it was that of Huhetotl. She was
    going to have to try another. But left or right?

    When marion managed to emerge from the temple door, the foyer was
    stacked with angels, followed closely behind by a reconstituted Famine. Teleport and death-zaps cleared those hurdles, but by the time she made
    it back to the hall she had only four charges remaining in her wand of
    death. She was going to have to choose the correct altar next or there
    would be problems. By now the hall was completely packed. She cleared
    the right path with teleport, but it was quickly stoppered by the
    remaining arch-lich. She was down to her last wand of teleport. Death
    was to the right and Pestilence to the left. She pounded the arch-lich
    into oblivion and took a step to the right. She pulled out her magic
    whistle to bring her remaining allies closer - now just two purple worms
    and the orange dragon. Then she decided to go left instead.

    Losing another purple worm, and becoming hung up by a couple of green
    dragons, marion opted to pound on them with her swords to save teleport charges. She got out of the hall but was blocked by a pair of angels
    and a gray dragon. She used teleport again to clear a path.
    Fortunately before the bulk of the purple worms were killed off, they
    had thinned out the hoard somewhat. Running across some dead purple
    worm corpses, she used undead turning to raise one in order to give
    conflict something else to work on. She moved forward and was met by Pestilence, who received a death-zap for its trouble. Now there was a
    clear path into the left foyer. Confusion from an umber hulk waylaid
    her somewhat, but there were only a couple of foes between her and the
    temple. She dodged angels and teleported priests, opting to pound one
    priest of Moloch who blocked her progress toward the temple. When she
    reached the temple doorway it was blocked by another priest with an
    angel close behind. She teleported them away and marched to the altar.
    It was to Quetzalcoatl. She had done it. She chatted with the high
    priest of Quetzalcoatl to get 2 bits for the afterlife, then…





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    D@|.......|% -- | | | |
    AA|...@A..| --- % | ----.---- |
    |[email protected]%.[.@_U | ! |
    @ |......A| @ --- --- % ---
    @|.......| -- -- -----%-----
    --------- -- --.-
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    %%%----)-- %
    0 %% )
    ----------
    [Marion the Spelunker ] St:25 Dx:20 Co:20 In:20 Wi:20 Ch:13
    Lawful S:1
    Astral Plane $:2 HP:250(259) Pw:135(135) AC:-24 XP:19/2570393 T:106143
    10d:03h

    You offer the Amulet of Yendor to Quetzalcoatl...--More--
    An invisible choir sings, and you are bathed in radiance...--More--
    The voice of Quetzalcoatl booms out: "Mortal, thou hast done well!"--More--
    "In return for thy service, I grant thee the gift of Immortality!"--More--
    You ascend to the status of Demigoddess...--More--


    Do you want your possessions identified? [ynq] (y)

    Coins ('$')
    $ - 2 gold pieces
    Amulets ('"')
    D - an uncursed amulet of reflection named kindly donated by xdminsy
    (being wo
    Weapons (')')
    V - the blessed rustproof +7 Frost Brand (weapon in hand)
    Y - a blessed +6 silver saber (wielded in other hand)
    Armor ('[')
    H - a blessed greased +4 helm of brilliance (being worn)
    v - an uncursed +3 pair of gauntlets of power (being worn)
    I - a cursed +3 pair of speed boots (being worn)
    n - an uncursed greased burnt +3 cloak of displacement (being worn)
    Q - the uncursed +4 Really Cool Shirt (being worn)
    X - an uncursed +5 gray dragon scale mail (being worn)
    Comestibles (‘%’)
    J - an uncursed K-ration
    C - an uncursed tin of spotted jelly
    Scrolls ('?')
    S - a cursed scroll of genocide
    Spellbooks ('+')
    l - the uncursed Book of the Dead
    Rings (‘=‘)
    p - a cursed ring of conflict (on right hand)
    g - an uncursed ring of free action (on left hand)
    P - a blessed +1 ring of gain constitution
    W - a blessed ring of slow digestion
    Wands ('/')
    E - a cursed wand of death (1:2)
    B - a wand of digging (0:6)
    h - a wand of teleportation (0:4)
    j - a wand of teleportation (0:0)
    m - a wand of undead turning (0:2)
    Tools ('(')
    o - a blessed greased bag of holding containing 65 items
    t - the Bell of Opening (0:1)
    w- the uncursed Candelabrum of Invocation (7 candles attached)
    U - an uncursed magic whistle
    u - the Orb of Detection (0:2)
    f - an uncursed skeleton key
    R - a cursed stethoscope
    k - a blessed +0 unicorn horn
    Gems/Stones ('*')
    z - a cursed worthless piece of blue glass
    A - an uncursed worthless piece of green glass
    M - an uncursed worthless piece of orange glass
    F - an uncursed worthless piece of red glass
    K - a cursed worthless piece of violet glass
    B - an uncursed worthless piece of white glass
    x - a cursed worthless piece of yellowish brown glass
    Z - a blessed luckstone
    (3 of 3)


    Contents of the bag of holding:

    a cheap plastic imitation of the Amulet of Yendor
    an uncursed amulet of life saving
    an uncursed amulet of life saving
    an uncursed amulet of life saving
    an uncursed amulet of magical breathing
    the +1 Sting
    6 +6 daggers
    the rustproof +0 Snickersnee
    the blessed rustproof +0 Excalibur
    the blessed +0 Orcrist
    an uncursed +0 cloak of protection
    an uncursed date
    8 uncursed C-rations
    2 uncursed food rations
    10 uncursed K-rations
    6 uncursed tripe rations
    an uncursed scroll of scare monster
    4 uncursed scrolls of teleportation
    3 uncursed scrolls of blank paper
    a cursed scroll of blank paper
    an uncursed scroll of create monster
    an uncursed scroll of magic mapping
    a blessed scroll of remove curse
    2 blessed potions of full healing
    a blessed potion of object detection
    2 uncursed potions of object detection
    an uncursed potion of sleeping
    5 potions of holy water
    a potion of unholy water
    an uncursed ring of free action
    an uncursed ring of levitation
    an uncursed ring of protection from shape changers
    an uncursed ring of regeneration
    an uncursed ring of shock resistance
    an uncursed ring ring of sustain ability
    an uncursed ring of teleport control
    a wand of create monster (0:10)
    a wand of speed monster (0:2)
    a wand of speed monster (0:7)
    a wand of death (1:0)
    a wand of death (0:0)
    a wand of death (0:0)
    a wand of death (0:0)
    a wand of death (0:1)
    a wand of digging (0:8)
    a wand of digging (0:8)
    a wand of digging (0:7)
    a wand of fire (0:4)
    a wand of polymorph (0:4)
    a wand of polymorph (0:2)
    a wand of secret door detection (0:8)
    a wand of sleep (0:6)
    a blessed wand of wishing (0:2)
    a wand of wishing (0:3)
    an empty uncursed oilskin sack
    a horn of plenty (0:10)
    a magic flute (0:6)
    an uncursed bugle
    a can of grease (0:8)
    a blessed tinning kit (0:19)
    an uncursed towel
    a +0 unicorn horn
    10 uncursed diamonds
    a blessed luckstone
    an uncursed touchstone
    --More--


    Do you want to see your attributes? [ynq] (y)

    Marion the Archeologist's attributes:

    Background:
    You were a Spelunker, a level 19 female dwarven Archeologist.
    You were lawful, on a mission for Quetzalcoatl who was opposed by
    Camaxtli (neutral) and Huhetotl (chaotic).
    You were in the endgame, on the Astral Plane.
    You entered the dungeon 106143 turns ago.
    It was nighttime.
    You had 2570393 experience points, 2549607 more were needed for level 20.
    Your score was 1921830 before end-of-game adjustments.
    You have been playing for 1 day, 10 hours, 4 minutes and 42 seconds.

    Basics:
    You had 250 out of 259 hit points.
    You had all 135 energy points (spell power).
    Your armor class was -24.
    Your wallet contained 2 zorkmids.
    Autopickup was off.

    Final Characteristics:
    Your strength was 25 (base:18/22, innate limit:18/100).
    Your dexterity was 20 (limit:20).
    Your constitution was 20 (limit:20).
    Your intelligence was 20 (base: 16, innate limit:16).
    Your wisdom was 20 (base:16, innate limit:16).
    Your charisma was 13 (limit:16).

    Final Status:
    You were satiated.
    You were unencumbered.
    You were wielding two weapons at once.
    You had basic skill with two weapon combat.

    Final Attributes:
    You had infravision
    You were piously aligned.
    You were magic-protected.
    You were fire resistant.
    You were cold resistant.
    You were sleep resistant.
    You were poison resistant.
    You saw invisible.
    You were telepathic.
    You were warned.
    You had automatic searching.
    You had infravision.
    You were invisible to others.
    You were displaced.
    You were stealthy.
    You aggravated monsters.
    You caused conflict.
    You were warded.
    You took half spell damage.
    You were very fast.
    You had reflection.
    You had free action.
    You were extremely lucky.
    You had extra luck.
    Good luck did not time out for you.
    You survived.
    --More--


    Do you want an account of creatures vanquished? [ynaq] (y)

    Vanquished creatures:
    Orcus
    Yeenoghu
    Juiblex
    the Wizard of Yendor (12 times)
    Pestilence
    Famine (twice)
    Vlad the Impaler
    5 arch-liches
    a high priest
    5 mastodons
    Medusa
    Croesus
    8 krakens
    11 iron golems
    9 master liches
    20 storm giants
    a titan
    5 glass golems
    4 balrogs
    the Minion of Huhetotl
    19 purple worms

    [snip]

    3753 creatures vanquished.
    --More--


    Do you want a list of extinct species? [ynq] (y)

    Extinct species:
    soldiers (extinct)
    1 species extinct.


    Do you want to see your conduct? [ynq] (y)

    Voluntary challenges:
    You followed a strict vegan diet.
    You read items or engraved 141 times.
    You never engraved Elbereth.
    You never genocided any monsters.
    You never changed form.
    You used no wishes.
    You never died.
    --More--


    Do you want to see the dungeon overview? [ynq] (y)

    The Elemental Planes:
    Astral Plane: <- You are here.
    Some temples.
    Plane of Water:
    Plane of Fire:
    Plane of Air:
    Plane of Earth:

    The Dungeons of Doom: levels 1 to 27
    Level 1: "vault"
    One way stairs up to The Elemental Planes.
    Level 2:
    Level 3: "altar in fountain room"
    An altar to Quetzalcoatl.
    Portal to robotfindskitten.
    Level 4:
    A scroll shop.
    Level 5:
    A fountain.
    Level 6:
    Level 7:
    Level 8:
    A delicatessen, a fountain.
    Level 9:
    Level 10:
    Level 11:
    An altar to Quetzalcoatl, some fountains, a sink.
    Portal to The Quest.
    Level 12:
    A fountain.
    Portal to Fort Ludios.
    Level 13:
    A fountain.
    Level 14:
    A fountain.
    Level 15:
    A primitive area.
    Level 16:
    A fountain, a grave.
    Level 17:
    A grave.
    Level 18:
    Level 19:
    A temple.
    Level 20:
    Some fountains.
    Level 21:
    A temple, a fountain.
    Level 22:
    Level 23:
    A fountain.
    Portal to Deathmatch Arena.
    Level 24:
    Level 25:
    Level 26:
    Level 27:
    The castle.
    Connection to Gehennom.

    Gehennom: levels 28 to 51
    Level 28:
    A temple, many graves.
    Valley of the Dead.
    Level 29:
    Level 30:
    Level 31:
    Level 32:
    A fountain.
    Level 33:
    Level 34:
    Level 35:
    Level 36:
    Level 37:
    Level 38:
    Some shops, an altar, a grave.
    Level 39:
    Level 40:
    Level 41:
    Level 42:
    Level 43: "Lich on 43"
    Level 44:
    Level 45:
    Level 46:
    Level 47:
    Level 48:
    Level 49:
    Level 50:
    Level 51:
    A temple, many graves.
    Moloch's Sanctum.

    The Gnomish Mines: levels 3 to 10
    Level 6:
    Many shops, a temple, some fountains.
    Level 7:
    Level 8:
    Level 9:
    Level 10:
    Some fountains.

    The Quest: levels 1 to 6
    Level 1:
    A throne.
    Completed quest for Lord Carnarvon.
    Level 2:
    Level 3:
    Many temples.
    Level 4:
    Level 5:
    Level 6:
    A temple.

    Sokoban: levels 5 up to 2
    Level 2:
    Solved.
    Level 3:
    Solved.
    Level 4:
    Solved.
    Level 5:
    Solved.

    Fort Ludios:
    Level 1:
    Fort Ludios.

    DevTeam Office:
    Level 14:
    A throne, a fountain, some

    Deathmatch Arena:
    Level 23:

    robotfindskitten:
    Level 3:

    Vlad's Tower: levels 39 up to 37
    Level 37:
    A throne.
    Level 38:
    Level 39:
    --More--


    Goodbye marion the Demigoddess...

    You went to your reward with 3970160 points,
    The Book of the Dead (worth 10000 zorkmids and 25000 points)
    Orcrist (worth 2000 zorkmids and 5000 points)
    Sting (worth 800 zorkmids and 2000 points)
    Excalibur (worth 4000 zorkmids and 10000 points)
    Snickersnee (worth 1200 zorkmids and 3000 points)
    The Bell of Opening (worth 5000 zorkmids and 12500 points)
    The Orb of Detection (worth 2500 zorkmids and 6250 points)
    The Candelabrum of Invocation (worth 5000 zorkmids and 12500 points)
    The Really Cool Shirt (worth 800 zorkmids and 2000 points)
    Frost Brand (worth 3000 zorkmids and 7500 points)
    10 diamonds (worth 40000 zorkmids),
    7 worthless pieces of colored glass,
    3 amulets of life saving (worth 450 zorkmids),
    1 amulet of reflection (worth 150 zorkmids),
    1 amulet of magical breathing (worth 150
    1 cheap plastic imitation of the Amulet of Yendor (worth 8 zorkmids),
    and 2 pieces of gold, after 106143 moves.
    You were level 19 with a maximum of 259 hit points when you ascended.


    This ascension is dedicated to Ann Kathryn Lee, who ascended to demigoddess-hood in March of this year. Ann was my mother’s best
    friend, and I thought of her as my second mom. She was not my first
    dungeon master, but she ran the first full D&D campaign I ever
    participated in. She was a huge influence on my love of movies, music,
    and video games, and taught me what storytelling should feel like to the listener. I hope to one day be half as good of a dungeon master as she was.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)