What's in TNNT for someone who usually dies before Gomorrah?
I'll rack up some neat achievements but they are
dwarfed by others who know their shit.
I'm tired of hearing about ascensions as if that was all
there was to the game.
Jhulian Waldby <[email protected]> wrote:
What's in TNNT for someone who usually dies before Gomorrah?
The fun :) I never even come close to Gomorrah, nevermind
ascending. But I have died in couple of interesting ways.
I am in it for the achievements, trying to get them is
rather fun.
I'll rack up some neat achievements but they are
dwarfed by others who know their shit.
I have been playing nethack for like 30 years, I never came
close to an ascension. But players like me (an you) somehow
do help the TNNT clan you are in.
I'm tired of hearing about ascensions as if that was all
there was to the game.
Not much to say about this. But if I ever ascend, I
know I will let the whole world know about it, everyday
for years :) In fact if I ever get near Gomorrah, I
will advertise it too.
Regards
Jhulian Waldby <[email protected]> wrote:
What's in TNNT for someone who usually dies before Gomorrah?
The fun :) I never even come close to Gomorrah, nevermind
ascending. But I have died in couple of interesting ways.
I am in it for the achievements, trying to get them is
rather fun.
I'll rack up some neat achievements but they are
dwarfed by others who know their shit.
I have been playing nethack for like 30 years, I never came
close to an ascension. But players like me (an you) somehow
do help the TNNT clan you are in.
John McCue wrote:<snip>
Jhulian Waldby <[email protected]> wrote:
Where is a place to jockey for clan admission? It's probably too
late for Novemeber, but maybe I can get in a clan for Junethack.
Jhulian Waldby <[email protected]> wrote:[...]
I'll rack up some neat achievements but they are
dwarfed by others who know their shit.
I have been playing nethack for like 30 years, I never came
close to an ascension. [...]
I'm tired of hearing about ascensions as if that was all
there was to the game.
Not much to say about this. But if I ever ascend, I
know I will let the whole world know about it, everyday
for years :) In fact if I ever get near Gomorrah, I
will advertise it too.
On 18.11.2024 02:02, John McCue wrote:<snip>
Have you tried watching others to learn improving your play?
(In the far past times I occasionally found it helpful, e.g.
to learn about new tactics for specific situations.)
What's in TNNT for someone who usually dies before Gomorrah? I'll rack
up some neat achievements but they are dwarfed by others who know their
shit. I'm tired of hearing about ascensions as if that was all there
was to the game.
Jhulian Waldby <[email protected]> wrote:
know their shit. I'm tired of hearing about ascensions as if thatI’ve been playing for decades and I never ascended. But I always pick
was all there was to the game.
the monk. I don’t feel bad or inadequate or anything.
Eric Pozharski <[email protected]> wrote:
with <virmvm$1g41q$[email protected]> Oregonian Haruspex wrote:<snip>
Something is wrong with this "But". Monk is The Cruise Control to
Acsension. And still.
Not sure what this means. Are you saying Monk is these easiest
to ascend ? I thought I heard it was Valkyries. But that is
from an old memory :)
with <virmvm$1g41q$[email protected]> Oregonian Haruspex wrote:<snip>
Something is wrong with this "But". Monk is The Cruise Control to
Acsension. And still.
Jhulian Waldby <[email protected]> wrote:
What's in TNNT for someone who usually dies before Gomorrah? I'll rack
up some neat achievements but they are dwarfed by others who know their
shit. I'm tired of hearing about ascensions as if that was all there
was to the game.
I’ve been playing for decades and I never ascended. But I always pick the monk. I don’t feel bad or inadequate or anything.
On 2024-12-05, Oregonian Haruspex <[email protected]d> wrote:
Jhulian Waldby <[email protected]> wrote:Well, in Slashem the Doppleganger Monk it's amazing. Once you use #tecniques, you are like a manga/anime character sending energy blasts everywhere and hasting yourself.
What's in TNNT for someone who usually dies before Gomorrah? I'll rack
up some neat achievements but they are dwarfed by others who know their
shit. I'm tired of hearing about ascensions as if that was all there
was to the game.
I’ve been playing for decades and I never ascended. But I always pick the >> monk. I don’t feel bad or inadequate or anything.
Bozo User wrote:
[...]
Well, in Slashem the Doppleganger Monk it's amazing. [...]
I think I will try SlashEm. It sounds like the most developed of the variants, unless that is dNethack.
On 06.01.2025 23:20, Peter Steele wrote:
Bozo User wrote:
[...]
Well, in Slashem the Doppleganger Monk it's amazing. [...]
I think I will try SlashEm. It sounds like the most developed of the
variants, unless that is dNethack.
The term "most developed" sounds strange; mind that Slash'EM isn't
supported any more (as far as I know) and, e.g., on Hardfought they
are also still running the old 0.0.8E0F2 release.
That said, I also like Slash'EM, i.e. most of it. In the past years
I've tried quite some variants; there are some who introduced (IMO)
necessary changes (especially optimizing the user interface), other
variants introduced new atmospheric and game-play features that I
like (but that are not [yet] present in Slash'EM), and some respect
or even focus on balance aspects.
Slash'EM IMO combines familiar with new and demanding game elements.
Janis
On 06.01.2025 23:20, Peter Steele wrote:
Bozo User wrote:
[...]
Well, in Slashem the Doppleganger Monk it's amazing. [...]
I think I will try SlashEm. It sounds like the most developed of the
variants, unless that is dNethack.
The term "most developed" sounds strange; mind that Slash'EM isn't
supported any more (as far as I know) and, e.g., on Hardfought they
are also still running the old 0.0.8E0F2 release.
That said, I also like Slash'EM, i.e. most of it. In the past years
I've tried quite some variants; there are some who introduced (IMO)
necessary changes (especially optimizing the user interface), other
variants introduced new atmospheric and game-play features that I
like (but that are not [yet] present in Slash'EM), and some respect
or even focus on balance aspects.
Slash'EM IMO combines familiar with new and demanding game elements.
Janis
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