• The Community is too focused on ascensions

    From Jhulian Waldby@21:1/5 to All on Sun Nov 17 13:26:02 2024
    What's in TNNT for someone who usually dies before Gomorrah? I'll rack
    up some neat achievements but they are dwarfed by others who know their
    shit. I'm tired of hearing about ascensions as if that was all there
    was to the game.

    --- SoupGate-Win32 v1.05
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  • From John McCue@21:1/5 to Jhulian Waldby on Mon Nov 18 01:02:54 2024
    Jhulian Waldby <[email protected]> wrote:
    What's in TNNT for someone who usually dies before Gomorrah?

    The fun :) I never even come close to Gomorrah, nevermind
    ascending. But I have died in couple of interesting ways.
    I am in it for the achievements, trying to get them is
    rather fun.

    I'll rack up some neat achievements but they are
    dwarfed by others who know their shit.

    I have been playing nethack for like 30 years, I never came
    close to an ascension. But players like me (an you) somehow
    do help the TNNT clan you are in.

    I'm tired of hearing about ascensions as if that was all
    there was to the game.

    Not much to say about this. But if I ever ascend, I
    know I will let the whole world know about it, everyday
    for years :) In fact if I ever get near Gomorrah, I
    will advertise it too.

    Regards

    --
    csh(1) - "An elegant shell, for a more... civilized age."
    - Paraphrasing Star Wars

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  • From Jhulian Waldby@21:1/5 to John McCue on Sun Nov 17 20:12:54 2024
    John McCue wrote:
    Jhulian Waldby <[email protected]> wrote:
    What's in TNNT for someone who usually dies before Gomorrah?

    The fun :) I never even come close to Gomorrah, nevermind
    ascending. But I have died in couple of interesting ways.
    I am in it for the achievements, trying to get them is
    rather fun.

    I'll rack up some neat achievements but they are
    dwarfed by others who know their shit.

    I have been playing nethack for like 30 years, I never came
    close to an ascension. But players like me (an you) somehow
    do help the TNNT clan you are in.

    I'm tired of hearing about ascensions as if that was all
    there was to the game.

    Not much to say about this. But if I ever ascend, I
    know I will let the whole world know about it, everyday
    for years :) In fact if I ever get near Gomorrah, I
    will advertise it too.

    Regards

    Just to set it straight, at the time of posting I was confused - it is "Gehennom" with regards to nethack. I've been wrestling fatigue for a
    couple days after some Chinese food hit me wrong.

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  • From Jhulian Waldby@21:1/5 to John McCue on Mon Nov 18 04:55:57 2024
    John McCue wrote:
    Jhulian Waldby <[email protected]> wrote:
    What's in TNNT for someone who usually dies before Gomorrah?

    The fun :) I never even come close to Gomorrah, nevermind
    ascending. But I have died in couple of interesting ways.
    I am in it for the achievements, trying to get them is
    rather fun.

    I'll rack up some neat achievements but they are
    dwarfed by others who know their shit.

    I have been playing nethack for like 30 years, I never came
    close to an ascension. But players like me (an you) somehow
    do help the TNNT clan you are in.

    Where is a place to jockey for clan admission? It's probably too late
    for Novemeber, but maybe I can get in a clan for Junethack.

    --- SoupGate-Win32 v1.05
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  • From John McCue@21:1/5 to Jhulian Waldby on Mon Nov 18 14:17:17 2024
    Jhulian Waldby <[email protected]> wrote:
    John McCue wrote:
    Jhulian Waldby <[email protected]> wrote:
    <snip>

    Where is a place to jockey for clan admission? It's probably too
    late for Novemeber, but maybe I can get in a clan for Junethack.

    It is too late, but the best place is to join #tnnt and/or
    #hardfought on liberachat in IRC and ask to be invited to
    a clan.

    https://libera.chat/

    I asked there and was invited. Yes, it is too late to
    join a clan, that ended on Nov 10 :(

    https://tnnt.org/faq#clans

    But there is always next year, plus in June there is this,
    and in IRC you have #junethack and #hardfought and #nethack

    https://junethack.net/

    --
    [t]csh(1) - "An elegant shell, for a more... civilized age."
    - Paraphrasing Star Wars

    --- SoupGate-Win32 v1.05
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  • From Janis Papanagnou@21:1/5 to John McCue on Tue Nov 19 15:10:34 2024
    On 18.11.2024 02:02, John McCue wrote:
    Jhulian Waldby <[email protected]> wrote:
    [...]

    I'll rack up some neat achievements but they are
    dwarfed by others who know their shit.

    There's different things that I find interesting in Roguelikes;
    e.g. reports of interesting solutions to encountered problems,
    hilarious (and also stupid) deaths, sometimes also ascensions
    (unless it's just a list of the end-game-dump information).

    It should be clear that someone finding 10 pieces of gold on
    dungeon level 1 is of minor interest to most of us. ;-)


    I have been playing nethack for like 30 years, I never came
    close to an ascension. [...]

    Have you tried watching others to learn improving your play?
    (In the far past times I occasionally found it helpful, e.g.
    to learn about new tactics for specific situations.)


    I'm tired of hearing about ascensions as if that was all
    there was to the game.

    Given how hard it is for many (most?) people I think that's
    not that astonishing.


    Not much to say about this. But if I ever ascend, I
    know I will let the whole world know about it, everyday
    for years :) In fact if I ever get near Gomorrah, I
    will advertise it too.

    Sure. :-)

    As far as my faint memory serves, I accomplished my first
    ascension after three years of "unsuccessfully" playing.[*]
    Of course that event got posted, as did my second ascension
    (two months later).

    Janis

    [*] It's arguable, though, whether it was unsuccessful since
    typically you advance your proficiency. - "The journey is its
    own reward.", as they say.

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  • From John McCue@21:1/5 to Janis Papanagnou on Wed Nov 20 16:57:54 2024
    Janis Papanagnou <[email protected]> wrote:
    On 18.11.2024 02:02, John McCue wrote:
    <snip>

    Have you tried watching others to learn improving your play?
    (In the far past times I occasionally found it helpful, e.g.
    to learn about new tactics for specific situations.)

    I have a couple of times. But for me I consider myself a
    casual player. Plus all the different aspects are hard for
    me to remember :) I just like wandering around seeing what
    I can do and how far I c an get without thinking too much.
    But I do pick up some things as a go on.

    <snip>


    --
    csh(1) - "An elegant shell, for a more... civilized age."
    - Paraphrasing Star Wars

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  • From Oregonian Haruspex@21:1/5 to Jhulian Waldby on Thu Dec 5 08:07:18 2024
    Jhulian Waldby <[email protected]> wrote:
    What's in TNNT for someone who usually dies before Gomorrah? I'll rack
    up some neat achievements but they are dwarfed by others who know their
    shit. I'm tired of hearing about ascensions as if that was all there
    was to the game.


    I’ve been playing for decades and I never ascended. But I always pick the monk. I don’t feel bad or inadequate or anything.

    --- SoupGate-Win32 v1.05
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  • From Eric Pozharski@21:1/5 to Oregonian Haruspex on Sat Dec 14 18:54:33 2024
    with <virmvm$1g41q$[email protected]> Oregonian Haruspex wrote:
    Jhulian Waldby <[email protected]> wrote:

    *SKIP* [ 2 lines 2 levels deep]
    know their shit. I'm tired of hearing about ascensions as if that
    was all there was to the game.
    I’ve been playing for decades and I never ascended. But I always pick
    the monk. I don’t feel bad or inadequate or anything.

    Something is wrong with this "But". Monk is The Cruise Control to
    Acsension. And still.

    --
    Torvalds' goal for Linux is very simple: World Domination
    Stallman's goal for GNU is even simpler: Freedom

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  • From Janis Papanagnou@21:1/5 to John McCue on Mon Dec 16 17:52:35 2024
    On 16.12.2024 17:27, John McCue wrote:
    Eric Pozharski <[email protected]> wrote:
    with <virmvm$1g41q$[email protected]> Oregonian Haruspex wrote:
    <snip>

    Something is wrong with this "But". Monk is The Cruise Control to
    Acsension. And still.

    Not sure what this means. Are you saying Monk is these easiest
    to ascend ? I thought I heard it was Valkyries. But that is
    from an old memory :)

    (Unless something has fundamentally changed in newer releases...)

    Dwarven Valkyries are widely considered the easiest combination.
    (Role and race matters!)

    Monks (may) require a [slightly] different style of playing but
    their characteristics (e.g. their intrinsics gained per level)
    make them a considerably playable good choice. (On my list they
    rank at place 5 [of 13] amongst the more successful roles.)

    Janis

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  • From John McCue@21:1/5 to Eric Pozharski on Mon Dec 16 16:27:09 2024
    Eric Pozharski <[email protected]> wrote:
    with <virmvm$1g41q$[email protected]> Oregonian Haruspex wrote:
    <snip>

    Something is wrong with this "But". Monk is The Cruise Control to
    Acsension. And still.

    Not sure what this means. Are you saying Monk is these easiest
    to ascend ? I thought I heard it was Valkyries. But that is
    from an old memory :)

    --
    [t]csh(1) - "An elegant shell, for a more... civilized age."
    - Paraphrasing Star Wars

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Bozo User@21:1/5 to Oregonian Haruspex on Mon Jan 6 20:42:51 2025
    On 2024-12-05, Oregonian Haruspex <[email protected]d> wrote:
    Jhulian Waldby <[email protected]> wrote:
    What's in TNNT for someone who usually dies before Gomorrah? I'll rack
    up some neat achievements but they are dwarfed by others who know their
    shit. I'm tired of hearing about ascensions as if that was all there
    was to the game.


    I’ve been playing for decades and I never ascended. But I always pick the monk. I don’t feel bad or inadequate or anything.

    Well, in Slashem the Doppleganger Monk it's amazing. Once you use #tecniques, you are like a manga/anime character sending energy blasts everywhere and hasting yourself.

    --- SoupGate-Win32 v1.05
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  • From Peter Steele@21:1/5 to Bozo User on Mon Jan 6 16:20:24 2025
    Bozo User wrote:
    On 2024-12-05, Oregonian Haruspex <[email protected]d> wrote:
    Jhulian Waldby <[email protected]> wrote:
    What's in TNNT for someone who usually dies before Gomorrah? I'll rack
    up some neat achievements but they are dwarfed by others who know their
    shit. I'm tired of hearing about ascensions as if that was all there
    was to the game.


    I’ve been playing for decades and I never ascended. But I always pick the >> monk. I don’t feel bad or inadequate or anything.

    Well, in Slashem the Doppleganger Monk it's amazing. Once you use #tecniques, you are like a manga/anime character sending energy blasts everywhere and hasting yourself.



    I think I will try SlashEm. It sounds like the most developed of the
    variants, unless that is dNethack.

    --- SoupGate-Win32 v1.05
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  • From Janis Papanagnou@21:1/5 to Peter Steele on Tue Jan 7 00:27:39 2025
    On 06.01.2025 23:20, Peter Steele wrote:
    Bozo User wrote:
    [...]
    Well, in Slashem the Doppleganger Monk it's amazing. [...]

    I think I will try SlashEm. It sounds like the most developed of the variants, unless that is dNethack.

    The term "most developed" sounds strange; mind that Slash'EM isn't
    supported any more (as far as I know) and, e.g., on Hardfought they
    are also still running the old 0.0.8E0F2 release.

    That said, I also like Slash'EM, i.e. most of it. In the past years
    I've tried quite some variants; there are some who introduced (IMO)
    necessary changes (especially optimizing the user interface), other
    variants introduced new atmospheric and game-play features that I
    like (but that are not [yet] present in Slash'EM), and some respect
    or even focus on balance aspects.

    Slash'EM IMO combines familiar with new and demanding game elements.

    Janis

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  • From Peter Steele@21:1/5 to Janis Papanagnou on Mon Jan 6 19:55:20 2025
    Janis Papanagnou wrote:
    On 06.01.2025 23:20, Peter Steele wrote:
    Bozo User wrote:
    [...]
    Well, in Slashem the Doppleganger Monk it's amazing. [...]

    I think I will try SlashEm. It sounds like the most developed of the
    variants, unless that is dNethack.

    The term "most developed" sounds strange; mind that Slash'EM isn't
    supported any more (as far as I know) and, e.g., on Hardfought they
    are also still running the old 0.0.8E0F2 release.

    That said, I also like Slash'EM, i.e. most of it. In the past years
    I've tried quite some variants; there are some who introduced (IMO)
    necessary changes (especially optimizing the user interface), other
    variants introduced new atmospheric and game-play features that I
    like (but that are not [yet] present in Slash'EM), and some respect
    or even focus on balance aspects.

    Slash'EM IMO combines familiar with new and demanding game elements.

    Janis



    How about "tried and true?" It's a shame that it isn't supported
    anymore. Oh well, maybe someone will pick it up again after a
    sabbatical of sorts.

    --- SoupGate-Win32 v1.05
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  • From Bozo User@21:1/5 to Janis Papanagnou on Tue Jan 14 10:18:08 2025
    On 2025-01-06, Janis Papanagnou <[email protected]> wrote:
    On 06.01.2025 23:20, Peter Steele wrote:
    Bozo User wrote:
    [...]
    Well, in Slashem the Doppleganger Monk it's amazing. [...]

    I think I will try SlashEm. It sounds like the most developed of the
    variants, unless that is dNethack.

    The term "most developed" sounds strange; mind that Slash'EM isn't
    supported any more (as far as I know) and, e.g., on Hardfought they
    are also still running the old 0.0.8E0F2 release.

    That said, I also like Slash'EM, i.e. most of it. In the past years
    I've tried quite some variants; there are some who introduced (IMO)
    necessary changes (especially optimizing the user interface), other
    variants introduced new atmospheric and game-play features that I
    like (but that are not [yet] present in Slash'EM), and some respect
    or even focus on balance aspects.

    Slash'EM IMO combines familiar with new and demanding game elements.

    Janis


    A lot of Slashem variants are very unpolished, races lack any description
    on /, among others. If the last slashem-up fork at github it's 'complete', consider it a game on its own, as people relying on nethack 3.4.3 because
    of its mechanics and being ported everywhere.

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