In my notnotdNethack game I've entered a level with Lamashtu.
The description in the Wiki[*] sounds extremely awful! It's
very strongly suggested to avoid meeting her. Albeit the Wiki
speaks of her being initially meditating it seems (from the
description) that she'll wake up when reaching line of sight.
Cowardly, I immediately left her level. Now pondering about
additional options (that are not mentioned in the Wiki); for
example; will a potion of paralysis work (being able to hit
her, and keep her long enough immobile), will a boulder fort
work (or can she pass it, or smash it with striking)? Will
she wake up from other monster interactions (something like
mind flayer ESP, battle noise, or some such)? There's also
an unreliable sounding manoeuvre with branch-ports mentioned
but (as far as I see) there's just two artifact items that
provide that property (Silver Key and the Eye), and I have
none of them. Any other additional suggestions are welcome,
as are personal game experiences with her.
This beast seems really scary! Especially her attack that
removes and translocates your armor; losing my Platinum
Dragon Scale Mail (fire, cold, shock, disintegration, sleep
resistance, free action, magic resistance, and reflection)
and Yellow Dragon Shield (acid and stoning resistance)
would most likely be fatal. And also all her other attacks.
Janis
[*] https://nethackwiki.com/wiki/Lamashtu
In the Wiki-Artifact list it's not mentioned (for notnotdNethack)
but sacrifices provided it: the Houchou. It's description (for
Slashem) is that it will insta-kill monsters (and is usable just
once). - Would the Houchou also inst-kill Lamashtu?
And I wonder what the odds are to miss (Lamashtu and generally).
On 19.08.2024 06:37, Janis Papanagnou wrote:
In my notnotdNethack game I've entered a level with Lamashtu.
The description in the Wiki[*] sounds extremely awful! It's
very strongly suggested to avoid meeting her. Albeit the Wiki
speaks of her being initially meditating it seems (from the
description) that she'll wake up when reaching line of sight.
will a potion of paralysis work (being able to hit her, and keep her
long enough immobile),
will a boulder fort work (or can she pass it, or smash it with
striking)?
Will she wake up from other monster interactions (something like mind
flayer ESP, battle noise, or some such)?
There's also an unreliable sounding manoeuvre with branch-ports
mentioned but (as far as I see) there's just two artifact items that
provide that property (Silver Key and the Eye), and I have none of
them.
Any other additional suggestions are welcome,
as are personal game experiences with her.
Janis Papanagnou <[email protected]> writes:[...]
On 19.08.2024 06:37, Janis Papanagnou wrote:
In my notnotdNethack game I've entered a level with Lamashtu.
The description in the Wiki[*] sounds extremely awful! [...]
It is possible to get through her level without waking her. You can
either levelport down and use a cursed potion of gain level on the way
up (recommended, some of the other things on her level are quite nasty
too),
or close the drawbridges with a wand of locking/spell of wizard
lock without entering her line of sight.
will a potion of paralysis work (being able to hit her, and keep her
long enough immobile),
It would work if it hits her, but it may not last for long enough and
you may not be able to hit her.
[...]
[ branch-ports ]
The Cage Key can be invoked for branchport too. It is found at the top
of the spire, in the inventory of the Lady of Pain.
Any other additional suggestions are welcome,
as are personal game experiences with her.
She is unfightable without a way of preventing her attacks. She has no-cooldown spellcasting (like all demon lords), and casts summon angel, summon devil, summon alien, nightmare, filth, curse items, death touch,
and evil eye with equal probability. The most dangerous spells are
probably filth (which will make you vomit (causing paralysis), blind
you, and grease your hands (causing you to drop your weapon)),
nightmare
(which will confuse you, stun you, and make you hallucinate), and summon alien (which can summon extremely dangerous monsters such as uvuudaums).
The easiest way to kill her if you don't have Houchou is probably
timestop (via the Garnet Rod and/or wages of sloth): it's reliable
(gives a fixed duration that's shown in the statusline) and doesn't let
her get any attacks. You also need very high damage output and somewhat
high accuracy because she has 2568 HP, -26 AC, and 12 DR.
Misotheism (from a misotheistic pyramid - misotheistic fragments can technically be used but are death traps that will make her revive with
the fractured template) will block her clerical spellcasting, but not
her other attacks. Using a misotheistic pyramid/fragment outside of
Gehennom angers your god, and using a misotheistic pyramid will
temporarily give you darkvision like a drow (also preventing you from
seeing in light).
Since you have Houchou, just use that if you want to kill her.
It's
unlikely you're going to encounter anything more dangerous (unless
Demogorgon gets summoned).
Or just skip the level and save Houchou for an emergency.
On 14.09.2024 20:19, Ron Nazarov wrote:
The Cage Key can be invoked for branchport too. It is found at the top
of the spire, in the inventory of the Lady of Pain.
I don't have that key, but think I've done the Spire. - Maybe I'll
revisit that level to see what's going on on that level; I don't
recall whether I had killed the Lady of Pain (or whether I maybe
left the level prematurely because of her or for other reasons).
On 15.09.2024 15:12, Janis Papanagnou wrote:
On 14.09.2024 20:19, Ron Nazarov wrote:
The Cage Key can be invoked for branchport too. It is found at the top
of the spire, in the inventory of the Lady of Pain.
Is the "top of the spire" the level with a forest to the left and a
small maze to the right (with a stair leading to some endless spiral
maze and another stair continuing down to a level with a mirror maze)? Probably not... (see below)
I don't have that key, but think I've done the Spire. - Maybe I'll
revisit that level to see what's going on on that level; I don't
recall whether I had killed the Lady of Pain (or whether I maybe
left the level prematurely because of her or for other reasons).
I returned to the level; no Lady, no key (quaffed object detection).
In ~/dat/spire.des I found the Lady defined at the top of sequence
of spiral mazes, in a "sigil" named maze.
Alas, how can I get there. All I could enter was the endless spiral
maze that I climbed maybe ten or more levels up without getting to
the "sigil" maze with the Lady.
So where is the entry to that "sigil" branch?
Janis
On 15.09.2024 19:32, Janis Papanagnou wrote:
On 15.09.2024 15:12, Janis Papanagnou wrote:
On 14.09.2024 20:19, Ron Nazarov wrote:
The Cage Key can be invoked for branchport too. It is found at the top >>>> of the spire, in the inventory of the Lady of Pain.
Is the "top of the spire" the level with a forest to the left and a
small maze to the right (with a stair leading to some endless spiral
maze and another stair continuing down to a level with a mirror maze)?
Probably not... (see below)
I don't have that key, but think I've done the Spire. - Maybe I'll
revisit that level to see what's going on on that level; I don't
recall whether I had killed the Lady of Pain (or whether I maybe
left the level prematurely because of her or for other reasons).
I returned to the level; no Lady, no key (quaffed object detection).
In ~/dat/spire.des I found the Lady defined at the top of sequence
of spiral mazes, in a "sigil" named maze.
Alas, how can I get there. All I could enter was the endless spiral
maze that I climbed maybe ten or more levels up without getting to
the "sigil" maze with the Lady.
So where is the entry to that "sigil" branch?
Okay, I probably gave up too early...
LEVEL: "sigil" "none" @ (1, 0)
LEVEL: "stairs2" "none" @ (2, 0)
LEVEL: "stairs1" "none" @ (3, 0)
LEVEL: "stairs2" "none" @ (4, 0)
LEVEL: "stairs1" "none" @ (5, 0)
LEVEL: "stairs2" "none" @ (6, 0)
LEVEL: "stairs1" "none" @ (7, 0)
LEVEL: "stairs2" "none" @ (8, 0)
LEVEL: "stairs1" "none" @ (9, 0)
LEVEL: "stairs2" "none" @ (10, 0)
LEVEL: "stairs1" "none" @ (11, 0)
LEVEL: "stairs2" "none" @ (12, 0)
LEVEL: "stairs1" "none" @ (13, 0)
LEVEL: "stairs2" "none" @ (14, 0)
LEVEL: "stairs3" "none" @ (15, 0)
...retrying.
She is unfightable without a way of preventing her attacks. She has
no-cooldown spellcasting (like all demon lords), and casts summon angel, >>> summon devil, summon alien,
Which she'll use repeatedly when you put it on autoplay versus 52
dwarven lords.
Janis Papanagnou <[email protected]> writes:]...]
So where is the entry to that "sigil" branch?
Okay, I probably gave up too early...
LEVEL: "sigil" "none" @ (1, 0)
LEVEL: "stairs3" "none" @ (15, 0)
...retrying.
You could climb up all those levels, but a faster way is to read a
cursed scroll of teleportation on the first staircase level.
Levelporting on any of those staircase levels will always take you to
the sigil (which is the top of the spire and where the Lady of Pain is).
On 06.10.2024 23:42, Ron Nazarov wrote:
Janis Papanagnou <[email protected]> writes:]...]
So where is the entry to that "sigil" branch?
Okay, I probably gave up too early...
LEVEL: "sigil" "none" @ (1, 0)
LEVEL: "stairs3" "none" @ (15, 0)
...retrying.
You could climb up all those levels, but a faster way is to read a
cursed scroll of teleportation on the first staircase level.
Levelporting on any of those staircase levels will always take you to
the sigil (which is the top of the spire and where the Lady of Pain is).
After having started to travel upwards the hard and boring way I
noticed that the walls are diggable, so I took other shortcuts at
least. (Still thinking 15 [non-functional] levels is too much.)
Janis Papanagnou <[email protected]> writes:
On 06.10.2024 23:42, Ron Nazarov wrote:
Janis Papanagnou <[email protected]> writes:]...]
So where is the entry to that "sigil" branch?
Okay, I probably gave up too early...
LEVEL: "sigil" "none" @ (1, 0)
LEVEL: "stairs3" "none" @ (15, 0)
...retrying.
You could climb up all those levels, but a faster way is to read a
cursed scroll of teleportation on the first staircase level.
Levelporting on any of those staircase levels will always take you to
the sigil (which is the top of the spire and where the Lady of Pain is).
After having started to travel upwards the hard and boring way I
noticed that the walls are diggable, so I took other shortcuts at
least. (Still thinking 15 [non-functional] levels is too much.)
On the contrary, 15 is not enough. The spire is supposed to be
infinite, but unfortunately having an infinite number of levels is not possible. Levelporting is how you're supposed to reach the sigil.
On 13.10.2024 00:36, Ron Nazarov wrote:
Janis Papanagnou <[email protected]> writes:
On 06.10.2024 23:42, Ron Nazarov wrote:
Janis Papanagnou <[email protected]> writes:]...]
So where is the entry to that "sigil" branch?
Okay, I probably gave up too early...
LEVEL: "sigil" "none" @ (1, 0)
After having started to travel upwards the hard and boring way ILEVEL: "stairs3" "none" @ (15, 0)
...retrying.
You could climb up all those levels, but a faster way is to read a
cursed scroll of teleportation on the first staircase level.
Levelporting on any of those staircase levels will always take you to
the sigil (which is the top of the spire and where the Lady of Pain is). >>>
noticed that the walls are diggable, so I took other shortcuts at
least. (Still thinking 15 [non-functional] levels is too much.)
On the contrary, 15 is not enough. The spire is supposed to be
infinite, but unfortunately having an infinite number of levels is not
possible. Levelporting is how you're supposed to reach the sigil.
Is "the spire" an implementation referring to some book or film or
other source that describes it as infinite?
From the word alone, and also from a principal perspective, infinity
makes little sense, and I think less so in a dungeon game, let alone
from a game-play perspective.
Only from an artificial idea (or an "idee fixe" IMO) implementing an
infinite boring dungeon structure, such a concept seems justifiable.
If the goal is just to not let the topmost level of that branch be
reachable by climbing up, and making it reachable only by levelport,
it would be straightforward to omit the stairs and not bore players.
Your mileage may vary.
Since you say that it is supposed to be as it is, infinite any the
top only reachable by levelport; are you the inventor of that idea?
Then you could explain the idea behind that game-play "concept" and
its (intended or assumed) value (for players or else).
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