• [dnh, ndnh, nndnh] A weapon and a monster question

    From Janis Papanagnou@21:1/5 to All on Mon Aug 12 00:40:08 2024
    Two unrelated questions from my current notnotdNethack game...

    I killed a Leviathan that is (according to the Wiki) supposed
    to have an artifact, the Diadem of Amnesia. But, when dying, it
    didn't drop anything; I wonder why.

    I've found a strange attributed weapon that I first stashed away.
    Now I spent a scroll of identify to see that I've got "a greased
    +10 burning blood-drenched rakuyo". I wonder where I've got that
    from since the Wiki says that they "are not randomly generated,
    though they can be found in bones or wished for." - I'm not sure
    whether I shall swap it with my currently wielded Stormbringer.
    Yet I'm unskilled with sabres; the rakuyo is one. Its attributes
    also indicate that my insight level got 40+ (according to Wiki),
    BTW.

    Suggestions and insights are welcome.

    Janis

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Mon Aug 12 19:05:06 2024
    On 12.08.2024 00:40, Janis Papanagnou wrote:
    [...]
    I've found a strange attributed weapon that I first stashed away.
    Now I spent a scroll of identify to see that I've got "a greased
    +10 burning blood-drenched rakuyo". I wonder where I've got that
    from since the Wiki says that they "are not randomly generated,
    though they can be found in bones or wished for." - I'm not sure
    whether I shall swap it with my currently wielded Stormbringer.
    [...]

    An excellent weapon! - Only that I seem to have hit (obviously two
    times) some creature that removed enchantments - it's now at +8,
    and I think this is irreversible and (due to its high enchantment)
    can also not be re-enchanted. And it has the side-effect that the
    fire-blast killed peaceful creatures, so my god got mad and I also
    lost my divine protection; this makes it a bad weapon in practice.

    Janis

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  • From Ron Nazarov@21:1/5 to Janis Papanagnou on Wed Aug 14 21:44:56 2024
    Janis Papanagnou <[email protected]> writes:

    On 12.08.2024 00:40, Janis Papanagnou wrote:
    [...]
    I've found a strange attributed weapon that I first stashed away.
    Now I spent a scroll of identify to see that I've got "a greased
    +10 burning blood-drenched rakuyo". I wonder where I've got that
    from since the Wiki says that they "are not randomly generated,
    though they can be found in bones or wished for." - I'm not sure
    whether I shall swap it with my currently wielded Stormbringer.
    [...]

    They can be found in deep one village inclusions in the outlands
    (underwater in the 1x1 pool), as well as the inventory of certain
    monsters, including player monsters. Since it came greased and +10 it's
    likely that you got it from the castle chest, which contains the
    inventory of several player monster prisoners. You should fully
    identify it if you haven't already as there's a chance it might have an
    object property.

    If you can twoweapon with it it's good as an offhand. Even if you can't
    do that without a significant to-hit penalty (too heavy), remember that
    you can apply it to split it into a rakuyo-saber and rakuyo-dagger,
    which might be light enough to twoweapon with.

    An excellent weapon! - Only that I seem to have hit (obviously two
    times) some creature that removed enchantments - it's now at +8,
    and I think this is irreversible and (due to its high enchantment)
    can also not be re-enchanted.

    Rakuyos can be safely enchanted to +10 (or from +9). This is shown in
    the in-game description as "Holds enchantments extremely well." Several
    other weapons also share this property, specifically: blades of mercy, isamuseis, bestial claws, any weapon with the rakuyo, blade of mercy, or club-claw object properties, and any artifact with the ARTI_PLUSTEN
    property (you can search artilist.h for a full list).

    And it has the side-effect that the
    fire-blast killed peaceful creatures, so my god got mad and I also
    lost my divine protection; this makes it a bad weapon in practice.

    It's a good weapon if you are careful not to use it near peacefuls
    (switching to your offhand weapon with x is a free action) or don't care
    about killing peacefuls. Just killing peacefuls should not make you
    lose divine protection; you must have killed a coaligned priest.

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  • From Janis Papanagnou@21:1/5 to Ron Nazarov on Thu Aug 15 00:13:42 2024
    Thanks for the explanations!

    On 14.08.2024 22:44, Ron Nazarov wrote:
    Janis Papanagnou <[email protected]> writes:
    On 12.08.2024 00:40, Janis Papanagnou wrote:
    [...] "a greased +10 burning blood-drenched rakuyo". [...]

    They can be found in deep one village inclusions in the outlands
    (underwater in the 1x1 pool), as well as the inventory of certain
    monsters, including player monsters.

    I've not got it from a pool; yet I didn't dive in pools. So probably
    a player monster's death-drop, if I understand correctly.

    Since it came greased and +10 it's
    likely that you got it from the castle chest,

    Hmm.., I don't think so, but I'm not any more remembering the details
    or circumstances of the finding; I seem to recall it having been a
    death-drop.

    which contains the
    inventory of several player monster prisoners. You should fully
    identify it if you haven't already as there's a chance it might have an object property.

    It's already identified as depicted above. (Or is there another level
    of magic property where the blessed scrolls of ID doesn't suffice?)

    It has that fire-property, but as far as I understand that is related
    to an insight effect (triggered by me) and not a weapon property.


    If you can twoweapon with it it's good as an offhand. Even if you can't
    do that without a significant to-hit penalty (too heavy), remember that
    you can apply it to split it into a rakuyo-saber and rakuyo-dagger,
    which might be light enough to twoweapon with.

    I'm playing some huge winged-race Barbarian and my stats are maxed
    so there's not much of any penalties.

    I've never considered using its split-function though. Partly because
    I don't want to lose my yellow dragon's shield protection so I avoid two-weaponing. But it's also already a very good weapon as it is; at
    +10 with that fireball damage it's usually even more efficient than
    the +7 Stormringer that I alternately use. (And I also have that ring
    that makes hit targets sleep/paralyse, and often even with the first
    hit that is already deadly to most standard creatures.)


    An excellent weapon! - Only that I seem to have hit (obviously two
    times) some creature that removed enchantments - it's now at +8,
    and I think this is irreversible and (due to its high enchantment)
    can also not be re-enchanted.

    Rakuyos can be safely enchanted to +10 (or from +9).

    I'm always reluctant to try out unknown features if that may mean
    a destruction of the item in case I misunderstood. - Okay, so I can
    enchant it again to +10. This is fine with my tons of spare scrolls
    of enchant weapon available.

    This is shown in
    the in-game description as "Holds enchantments extremely well."

    A bit cryptic a description.

    Several
    other weapons also share this property, specifically: blades of mercy, isamuseis, bestial claws, any weapon with the rakuyo, blade of mercy, or club-claw object properties, and any artifact with the ARTI_PLUSTEN
    property (you can search artilist.h for a full list).

    Yeah, that's a file I occasionally take informations from.


    And it has the side-effect that the
    fire-blast killed peaceful creatures, so my god got mad and I also
    lost my divine protection; this makes it a bad weapon in practice.

    It's a good weapon if you are careful not to use it near peacefuls
    (switching to your offhand weapon with x is a free action) or don't care about killing peacefuls.

    (For a long time I switched between the two weapons mentioned above.
    And I have quite some more artifacts in by bag and in my home stash,
    but most seem not very appealing to use.)

    But its property to start casting fireballs behind the target makes
    it extremely unhandy in practice, i.e. once there are so many monsters
    spawned - I suspect there's some increase in monster generation over
    time (at least it appears so to me).

    Just killing peacefuls should not make you
    lose divine protection; you must have killed a coaligned priest.

    Not sure when and where it happened. All I can say is that monsters
    got mad when they stepped into a pit of mine or got indirectly hit
    by that weapon's property. And I didn't take notes of monsters that
    lost their peacefulness; if there's some (now or generally) hostile
    monster I just kill it.

    WRT the lost protection; I recovered it from scratch with the help
    of my stash of gold (100k+), even at XL:30.

    Janis

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