• Demons constantly appearing in a room

    From Janis Papanagnou@21:1/5 to All on Sun Aug 4 10:53:35 2024
    I'm not sure what happened in my current notnotdNethack game, or
    what I did to get that effect...

    It's a normal level in the upper dungeon (dlvl:14) with a temple (cross-aligned) and a co-aligned altar. I'm doing some sacrifice
    parties there. Now for ten thousands of turns nothing noteworthy
    happened; until recently...

    Regularly there's demons spawning at that level, major and minor
    ones. And it doesn't end. - What may be the reason for that? How
    can I stop that (other than leaving the level)?

    The demons spawn in the room where a downstairs is located (if
    that matters). I've dug up most of the floor tiles in case that
    there's something similar to some "brain-root" buried (which is
    the source of a similar effect with brainblossom patch monster),
    but there was nothing buried. There's also no magic inscription
    to summon something, as far as I can see. Or any other distant
    monster that would summon demons.

    Possible reasons...?
    What I've previously done is to have attacked a weeping angel
    that at some point. He dug down to leave the level. May that
    be the reason for the observed effect?

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Sun Aug 4 11:19:11 2024
    On 04.08.2024 10:53, Janis Papanagnou wrote:
    I'm not sure what happened in my current notnotdNethack game, or
    what I did to get that effect...

    It's a normal level in the upper dungeon (dlvl:14) with a temple (cross-aligned) and a co-aligned altar. I'm doing some sacrifice
    parties there. Now for ten thousands of turns nothing noteworthy
    happened; until recently...

    Regularly there's demons spawning at that level, major and minor
    ones. And it doesn't end. - What may be the reason for that? How
    can I stop that (other than leaving the level)?

    The demons spawn in the room where a downstairs is located (if
    that matters). I've dug up most of the floor tiles in case that
    there's something similar to some "brain-root" buried (which is
    the source of a similar effect with brainblossom patch monster),
    but there was nothing buried. There's also no magic inscription
    to summon something, as far as I can see. Or any other distant
    monster that would summon demons.

    Possible reasons...?
    What I've previously done is to have attacked a weeping angel
    that at some point. He dug down to leave the level. May that
    be the reason for the observed effect?

    In my stats I see these characterizations (in case they matter):
    You occasionally struggle with insanity.
    You occasionally see things you wish you hadn't.
    You have a tendency to hallucinate.
    You could use a stiff drink, or maybe some sedatives.
    I have some booze to tackle the latter, but that probably won't
    help me. (How to counter the other properties I don't know.)

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ron Nazarov@21:1/5 to Janis Papanagnou on Wed Aug 7 22:23:04 2024
    Janis Papanagnou <[email protected]> writes:

    On 04.08.2024 10:53, Janis Papanagnou wrote:
    I'm not sure what happened in my current notnotdNethack game, or
    what I did to get that effect...

    It's a normal level in the upper dungeon (dlvl:14) with a temple
    (cross-aligned) and a co-aligned altar. I'm doing some sacrifice
    parties there. Now for ten thousands of turns nothing noteworthy
    happened; until recently...

    Regularly there's demons spawning at that level, major and minor
    ones. And it doesn't end. - What may be the reason for that? How
    can I stop that (other than leaving the level)?

    That sounds like an alkilith is on the level. They're monsters that
    passively spawn demons on the level. They can spawn starting from 6
    insight, but require 66 insight to actually become visible, which is why
    you can't see it. You can stop it by reaching 66 insight and killing
    the alkilith. See https://codeberg.org/noisytoot/notnotdnethack/commit/023ffc0dd611a85cf549f6c0b1b8a2201187d6c1
    for a more complete description of alkiliths.

    The demons spawn in the room where a downstairs is located (if
    that matters). I've dug up most of the floor tiles in case that
    there's something similar to some "brain-root" buried (which is
    the source of a similar effect with brainblossom patch monster),
    but there was nothing buried. There's also no magic inscription
    to summon something, as far as I can see. Or any other distant
    monster that would summon demons.

    Possible reasons...?
    What I've previously done is to have attacked a weeping angel
    that at some point. He dug down to leave the level. May that
    be the reason for the observed effect?

    No.

    In my stats I see these characterizations (in case they matter):
    You occasionally struggle with insanity.

    This means you have between 50 and 74 sanity. Unrelated.

    You occasionally see things you wish you hadn't.

    This means you have between 1 and 19 insight, which explains why the
    alkilith spawned but you can't see it.

    You have a tendency to hallucinate.

    This means you have the delusions madness. Unrelated.

    You could use a stiff drink, or maybe some sedatives.
    I have some booze to tackle the latter, but that probably won't
    help me. (How to counter the other properties I don't know.)

    Delusions is a permanent madness and cannot be cured, although its
    effects can be mitigated by keeping your sanity high. Methods of
    changing your insight are listed on https://nethackwiki.com/wiki/Insight#Methods_of_changing_insight.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to Ron Nazarov on Thu Aug 8 00:40:34 2024
    On 07.08.2024 23:23, Ron Nazarov wrote:
    Janis Papanagnou <[email protected]> writes:
    On 04.08.2024 10:53, Janis Papanagnou wrote:
    I'm not sure what happened in my current notnotdNethack game, or
    what I did to get that effect...

    It's a normal level in the upper dungeon (dlvl:14) with a temple
    (cross-aligned) and a co-aligned altar. I'm doing some sacrifice
    parties there. Now for ten thousands of turns nothing noteworthy
    happened; until recently...

    Regularly there's demons spawning at that level, major and minor
    ones. And it doesn't end. - What may be the reason for that? How
    can I stop that (other than leaving the level)?

    That sounds like an alkilith is on the level. They're monsters that passively spawn demons on the level. They can spawn starting from 6
    insight, but require 66 insight to actually become visible, which is why
    you can't see it. You can stop it by reaching 66 insight and killing
    the alkilith. See https://codeberg.org/noisytoot/notnotdnethack/commit/023ffc0dd611a85cf549f6c0b1b8a2201187d6c1
    for a more complete description of alkiliths.

    Ah, okay. I suppose it means that neither searching nor fighting
    at all the [seemingly unoccupied] spots would help to place a hit
    on him.

    So I need insight - something I know little about, or rather, I
    haven't any clue what it is and how to obtain it. But given the
    huge difference of actual vs. required level it would anyway mean
    to require quite some effort and time, I'd assume. - So the best
    (i.e. most simplest) approach is to just ignore the alkilith,
    since I observed no further demon spawning once I left that
    specific level.

    [...]

    In my stats I see these characterizations (in case they matter):
    [...]
    You occasionally see things you wish you hadn't.

    This means you have between 1 and 19 insight, which explains why the
    alkilith spawned but you can't see it.

    [...] Methods of changing your insight are listed on https://nethackwiki.com/wiki/Insight#Methods_of_changing_insight.

    Hmm.., okay. I don't recall to have seen any (or many) of these
    monsters that would provide more insight. (Probably because I had
    been effectively skipping the river-levels of the neutral quest,
    and I also have yet visited just few levels of Gehennom.)

    I also don't quite understand the insight weapons (from which I
    think I have found or got the Bloodletter, a diskos, any maybe
    Isamusei; the latter sounds at least familiar, I'll have to look
    that up when I continue my game. Yet I don't understand how they
    help to increase insight, so I suppose I'll have to somewhere
    find the monsters listed on that page; a long-term undertaking).

    Thanks for your support in my understanding the "nndnh" topics.

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Fri Aug 9 21:24:44 2024
    On 08.08.2024 00:40, Janis Papanagnou wrote:
    On 07.08.2024 23:23, Ron Nazarov wrote:
    Janis Papanagnou <[email protected]> writes:
    On 04.08.2024 10:53, Janis Papanagnou wrote:
    [...]

    Regularly there's demons spawning at that level, major and minor
    ones. And it doesn't end. - What may be the reason for that? How
    can I stop that (other than leaving the level)?

    That sounds like an alkilith is on the level. They're monsters that
    passively spawn demons on the level. They can spawn starting from 6
    insight, but require 66 insight to actually become visible, which is why
    you can't see it. You can stop it by reaching 66 insight and killing
    the alkilith. See
    https://codeberg.org/noisytoot/notnotdnethack/commit/023ffc0dd611a85cf549f6c0b1b8a2201187d6c1
    for a more complete description of alkiliths.

    Ah, okay. I suppose it means that neither searching nor fighting
    at all the [seemingly unoccupied] spots would help to place a hit
    on him.

    At some point I decided to return to the level and wait some longer
    period of time while using the spent time for more sacrificing.

    At some point I noticed in said room an empty spot almost completely
    surrounded by demons; I concluded that the alkilith must therefore
    reside on that empty spot in the middle. A walk past that quare or
    search did not show up anything, as suspected.

    But of course the demon spawning continued. At some point I detected
    an "Ancient of death" demon, and its description outright frightens
    me. Not only the "death dealing, life stealing" sort of attack, but
    also the beheading attack, and its high level and huge armor class.

    Firing for the first time the Hellfire crossbow, launching hundreds
    of blessed +6 bolts, wasn't very effective. Despite the beheading
    threat I therefore decided to melee the beast, alas, meanwhile there
    was a second one of this powerful "Ancient of death" beast.

    So while the invisible alkilith monster wasn't an issue the summoned
    demons, especially demons like the ones mentioned here, may surely
    be deadly. - I wonder what sort of attack would be appropriate. With
    my +6 Stormbringer I could finally kill them, but it feels like a
    possibly deadly gamble given the change of that demons beheading me.

    Janis

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)