• Re: baghavad gita 75 cents a copy

    From Lane Larson@21:1/5 to Julian on Sat Feb 10 23:29:02 2024
    Julian wrote:
    On Saturday, January 20, 2024 at 10:16:44 PM UTC-6, Julian wrote:
    On Friday, December 22, 2023 at 12:43:42 AM UTC-6, Julian wrote:
    I believe it takes many little advantages over your average player to
    put the RNG daemon away. For example when I first started playing
    hack, I used the diagonal keys even though many of my mates used only
    defined adjacent moves.

    The latest improvement I'm working on is wearing my glasses. I could
    die every 60 turns or I could see what I'm doing. It will at least
    substitute as a credit card during Gehennom.
    sorry by the time i was done writing this i realized how important my new "little" advantage is and I'm not ready to part with it. The second paragraph is nonsense.

    I suppose after all the help I've received here I ought to let you in on what I decided:

    After getting wounded in combat many people sit in place and heal up to maximum. This is a waste of food.

    You wouldn't believe the food savings when healing on the go, choose a path that is low threat and use it to get to a different venue instead of wasting time sitting in place.

    What I already know is at the start you have two places to get experience, the mines and deeper in the dungeons of doom. When you reach Sokoban that opens up a third venue. I hammer away at these venues until experience doesn't help anymore. I'm
    not perfect at it - writing this reminded me of the third option which I gravely needed in my NAO priest game. I've got a mind flayer in the mines and relentless ants in the dungeon of doom. Time for Sokoban.

    He's got a blessed corroded mace +2. I'm not certain what the penalties are for corroded and I don't really like the performance I'm getting.

    Nailed that mind flayer wielding the mace and doing well at lvl 9.
    Taking it safe and slow. Had one dark potion freeze by winter wolf cub,
    other than that no complaints. AC is -4, will hit up minetown priestess
    soon for protection. Priest is chaotic male.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane Larson@21:1/5 to Lane Larson on Sun Feb 11 18:36:35 2024
    Lane Larson wrote:
    Julian wrote:
    On Saturday, January 20, 2024 at 10:16:44 PM UTC-6, Julian wrote:
    On Friday, December 22, 2023 at 12:43:42 AM UTC-6, Julian wrote:
    I believe it takes many little advantages over your average player to
    put the RNG daemon away. For example when I first started playing
    hack, I used the diagonal keys even though many of my mates used only
    defined adjacent moves.

    The latest improvement I'm working on is wearing my glasses. I could
    die every 60 turns or I could see what I'm doing. It will at least
    substitute as a credit card during Gehennom.
    sorry by the time i was done writing this i realized how important my
    new "little" advantage is and I'm not ready to part with it. The
    second paragraph is nonsense.

    I suppose after all the help I've received here I ought to let you in
    on what I decided:

    After getting wounded in combat many people sit in place and heal up
    to maximum.  This is a waste of food.

    You wouldn't believe the food savings when healing on the go, choose a
    path that is low threat and use it to get to a different venue instead
    of wasting time sitting in place.

    What I already know is at the start you have two places to get
    experience, the mines and deeper in the dungeons of doom.  When you
    reach Sokoban that opens up a third venue.  I hammer away at these
    venues until experience doesn't help anymore.   I'm not perfect at it
    - writing this reminded me of the third option which I gravely needed
    in my NAO priest game.  I've got a mind flayer in the mines and
    relentless ants in the dungeon of doom.  Time for Sokoban.

    He's got a blessed corroded mace +2.  I'm not certain what the
    penalties are for corroded and I don't really like the performance I'm
    getting.

    Nailed that mind flayer wielding the mace and doing well at lvl 9.
    Taking it safe and slow.  Had one dark potion freeze by winter wolf cub, other than that no complaints.  AC is -4, will hit up minetown priestess soon for protection.  Priest is chaotic male.

    Found a bilious monster and mentally prepared myself to club it to death.

    Threw the thonged club at the hideous blob, where it landed.

    0% chance of returning to hand if not wielded.

    I think this is second level muscle memory.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Lane Larson@21:1/5 to Lane Larson on Sat Feb 17 18:01:17 2024
    Lane Larson wrote:
    Lane Larson wrote:
    Julian wrote:
    On Saturday, January 20, 2024 at 10:16:44 PM UTC-6, Julian wrote:
    On Friday, December 22, 2023 at 12:43:42 AM UTC-6, Julian wrote:
    I believe it takes many little advantages over your average player to >>>>> put the RNG daemon away. For example when I first started playing
    hack, I used the diagonal keys even though many of my mates used only >>>>> defined adjacent moves.

    The latest improvement I'm working on is wearing my glasses. I could >>>>> die every 60 turns or I could see what I'm doing. It will at least
    substitute as a credit card during Gehennom.
    sorry by the time i was done writing this i realized how important
    my new "little" advantage is and I'm not ready to part with it. The
    second paragraph is nonsense.

    I suppose after all the help I've received here I ought to let you in
    on what I decided:

    After getting wounded in combat many people sit in place and heal up
    to maximum.  This is a waste of food.

    You wouldn't believe the food savings when healing on the go, choose
    a path that is low threat and use it to get to a different venue
    instead of wasting time sitting in place.

    What I already know is at the start you have two places to get
    experience, the mines and deeper in the dungeons of doom.  When you
    reach Sokoban that opens up a third venue.  I hammer away at these
    venues until experience doesn't help anymore.   I'm not perfect at it
    - writing this reminded me of the third option which I gravely needed
    in my NAO priest game.  I've got a mind flayer in the mines and
    relentless ants in the dungeon of doom.  Time for Sokoban.

    He's got a blessed corroded mace +2.  I'm not certain what the
    penalties are for corroded and I don't really like the performance
    I'm getting.

    Nailed that mind flayer wielding the mace and doing well at lvl 9.
    Taking it safe and slow.  Had one dark potion freeze by winter wolf
    cub, other than that no complaints.  AC is -4, will hit up minetown
    priestess soon for protection.  Priest is chaotic male.

    Found a bilious monster and mentally prepared myself to club it to death.

    Threw the thonged club at the hideous blob, where it landed.

    0% chance of returning to hand if not wielded.

    I think this is second level muscle memory.

    Got to lvl 16. Two ! of gain level and a wraith corpse after a
    polymorph trap gave me two levels. I screwed up with the potions, but
    got lucky anyways and found a wraith corpse. One aligned altar in
    Orctown. Right now diving to find a temple and protection. @dlvl14,
    will go down to dlvl20. AC around -5, passable for these early levels.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)