• The Illustrated NetHack Monsters

    From Ville Saalo@21:1/5 to All on Fri Dec 1 14:37:40 2023
    Greetings,

    I've created a new site that should be of some interest to you: The
    Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    Some 20 years ago I used to have a nethackmonsters-dot-tk domain where I
    had just collected a list of links to representative monster images around
    the web. That site expired a long time ago but the idea stuck with me, and
    now with the rise of AI image generators I could produce all the content
    for the site myself!

    More specifically, I've been using DALL-E 3 to create these NetHack
    monster images. For each monster I've asked for two different images: one
    that looks like it's from some dramatic fantasy movie, and another that
    looks like it could be from an old video game. As of writing this I've got images of 116 different monsters in there.

    Check it out and let me know what you think. I even figured out how to use
    the Usenet all over again just to let everyone here know about this!
    Cheers,

    -Ville

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  • From Ben Collver@21:1/5 to Ville Saalo on Fri Dec 1 18:12:10 2023
    On 2023-12-01, Ville Saalo <[email protected]> wrote:
    Greetings,

    I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    Hi!

    I enjoyed this very much. Thank you for putting it together. Way fun.
    :-) I hope they link to it from nethack.org.

    -Ben

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  • From Ben Collver@21:1/5 to Ville Saalo on Fri Dec 1 18:49:32 2023
    On 2023-12-01, Ville Saalo <[email protected]> wrote:
    Check it out and let me know what you think.

    p.s.

    I think you may have reversed the genders of the incubus and succubus.

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  • From Janis Papanagnou@21:1/5 to Ville Saalo on Fri Dec 1 20:00:38 2023
    On 01.12.2023 15:37, Ville Saalo wrote:

    Check it out and let me know what you think.

    Have you tried to create a variant of these images with reduced size
    to see whether these images can also be used as tiles in the game?

    Janis

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  • From Janis Papanagnou@21:1/5 to Ville Saalo on Fri Dec 1 19:55:04 2023
    On 01.12.2023 15:37, Ville Saalo wrote:
    I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    Not sure whether you are concerned about that, but in my browser
    I don't see any art. - What I see you can see in this screenshot: http://volatile.gridbug.de/nethackmonster.png

    Janis

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  • From Ben Collver@21:1/5 to Janis Papanagnou on Fri Dec 1 19:47:29 2023
    On 2023-12-01, Janis Papanagnou <[email protected]> wrote:
    On 01.12.2023 15:37, Ville Saalo wrote:
    I've created a new site that should be of some interest to you: The
    Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    Not sure whether you are concerned about that, but in my browser
    I don't see any art. - What I see you can see in this screenshot: http://volatile.gridbug.de/nethackmonster.png

    That may be because the images are in .webp format.

    I verified that i can view the images in lynx with the following
    configuration.

    ~/.mailcap

    image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp

    ~/bin/display-image.sh

    #!/bin/sh
    test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)

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  • From John McCue@21:1/5 to Ville Saalo on Fri Dec 1 19:49:57 2023
    Ville Saalo <[email protected]> wrote:
    Greetings,

    I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    very nice, saved for reference!

    <snip>

    -Ville

    --
    [t]csh(1) - "An elegant shell, for a more... civilized age."
    - Paraphrasing Star Wars

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  • From Janis Papanagnou@21:1/5 to Ben Collver on Fri Dec 1 21:29:14 2023
    On 01.12.2023 20:47, Ben Collver wrote:
    On 2023-12-01, Janis Papanagnou <[email protected]> wrote:
    On 01.12.2023 15:37, Ville Saalo wrote:
    I've created a new site that should be of some interest to you: The
    Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    Not sure whether you are concerned about that, but in my browser
    I don't see any art. - What I see you can see in this screenshot:
    http://volatile.gridbug.de/nethackmonster.png

    That may be because the images are in .webp format.

    Most likely.


    I verified that i can view the images in lynx with the following configuration.

    ~/.mailcap

    image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp

    ~/bin/display-image.sh

    #!/bin/sh
    test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)

    $ chafa
    ksh: chafa: not found [No such file or directory]

    Trying to fix one problem with another one? - No, thanks. :-)

    Janis

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  • From B. R. 'BeAr' Ederson@21:1/5 to Janis Papanagnou on Sat Dec 2 07:26:54 2023
    On Fri, 1 Dec 2023 20:00:38 +0100, Janis Papanagnou wrote:

    On 01.12.2023 15:37, Ville Saalo wrote:

    Check it out and let me know what you think.

    It never ceases to amaze me, what a selected few people can create in
    artistry. The "simpler" drawings on the left side are really well done
    and in many cases fetch an impression very alike to the one I have in
    mind when playing. The detailed images on the right side with fitting backgrounds are just mind-blowing. I have to forcibly drag me to the
    next one, because by continuing to look at an image I seem to detect
    more interesting details by the minute. But: I really don't know, if
    I'll ever be able to kill another red naga hatchling, again... ;-)

    Have you tried to create a variant of these images with reduced size
    to see whether these images can also be used as tiles in the game?

    The images on the right side would need the background to be removed
    to allow for consistent dungeon look and feel. A homunculus fighting
    alongside a wood nymph wood make a very funny background combination.

    I tried Baalzebub, because it is one with fewer background details and
    actively faces the player. - Which IMHO would be also important when
    playing with very detailed (and not just stylized) tiles. - The least resolution, where Baalzebub keeps some recognizability, seems to be
    the largest "absurd tiles" resolution 128x128 pixels. I don't know, if
    anybody ever played such a resolution on a regular basis.

    Some drawings on the left side (like Demogorgon) are recognizable
    down to 64x64 pixels. Few (like clay golem) might even work at 32x32
    pixels. But for /easy/ recognizability in the game, they all show too
    much detail. And the great level of detail of Ville's images, IMHO,
    is their most important appeal.

    @Ville Saalo:
    Thank you very much for sharing! :-)

    BeAr
    --
    ===========================================================================
    = What do you mean with: "Perfection is always an illusion"? = ===============================================================--(Oops!)===

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  • From Janis Papanagnou@21:1/5 to B. R. 'BeAr' Ederson on Sat Dec 2 10:08:06 2023
    On 02.12.2023 07:26, B. R. 'BeAr' Ederson wrote:
    On Fri, 1 Dec 2023 20:00:38 +0100, Janis Papanagnou wrote:
    On 01.12.2023 15:37, Ville Saalo wrote:

    Check it out and let me know what you think.

    Overall, amazing.

    There's one or two creature images that look, literally, like a heap
    of sh** - IMO, their design should be reconsidered.

    It appears to me that there's various types of images; some are very "realistic", while others are in a comic style (even within the same
    column). Depending on the intention of these images it may or may not
    be an issue.

    [..] But: I really don't know, if
    I'll ever be able to kill another red naga hatchling, again... ;-)

    They're as sweet as the gremlins from the movie. :-)


    Have you tried to create a variant of these images with reduced size
    to see whether these images can also be used as tiles in the game?

    The images on the right side would need the background to be removed
    to allow for consistent dungeon look and feel. A homunculus fighting alongside a wood nymph wood make a very funny background combination.

    I tried Baalzebub, because it is one with fewer background details and actively faces the player. - Which IMHO would be also important when
    playing with very detailed (and not just stylized) tiles. - The least resolution, where Baalzebub keeps some recognizability, seems to be
    the largest "absurd tiles" resolution 128x128 pixels. I don't know, if anybody ever played such a resolution on a regular basis.

    Myself I'm not playing with tiles; it was merely a question for the
    gain of folks who use tiles. I think artwork plainly on a web page
    is nice but it could be better cherished if it gets integrated in a
    "daily use" context like the roguelike games. That was my thought.


    Some drawings on the left side (like Demogorgon) are recognizable
    down to 64x64 pixels. Few (like clay golem) might even work at 32x32
    pixels. But for /easy/ recognizability in the game, they all show too
    much detail. And the great level of detail of Ville's images, IMHO,
    is their most important appeal.

    Thanks for your tests.

    Given that existing tiles are also not generally recognizable (as
    far as my perception goes) I wouldn't expect that detailed artwork
    would be too bad at reduced size; but tiles would probably require
    still some more refinements.

    Janis

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  • From B. R. 'BeAr' Ederson@21:1/5 to Janis Papanagnou on Sat Dec 2 12:29:22 2023
    On Sat, 2 Dec 2023 10:08:06 +0100, Janis Papanagnou wrote:

    Myself I'm not playing with tiles; it was merely a question for the
    gain of folks who use tiles. I think artwork plainly on a web page
    is nice but it could be better cherished if it gets integrated in a
    "daily use" context like the roguelike games. That was my thought.

    If the help system ever goes from text to (optionally) a html-based
    system (or the like), such artful images (esp. from the right column)
    could be incorporated into monster description info, IMHO.

    [Current tileset variants]
    Given that existing tiles are also not generally recognizable (as
    far as my perception goes) I wouldn't expect that detailed artwork
    would be too bad at reduced size; but tiles would probably require
    still some more refinements.

    Some tilesets are a bit too artful for my taste and therefore have some problems wrt. recognizability, IMO. KingHack tiles, for instance, have
    too many very small details, that are necessary to differentiate between certain monsters or objects.

    The default Nethack tileset, OTOH, displays very simple, but easily recognizable graphics. They permit identification from well-chosen
    color contrasts as much as from form. This /may/ be just me talking
    after years of playing. But I remember being overwhelmed and glad,
    when I first saw them. And thinking back, it took about no time to
    get accustomed to them. And every time I tested another tileset I
    immediately switched back to the default one. Never converted back to
    playing ASCII characters, as well.

    BeAr
    --
    ===========================================================================
    = What do you mean with: "Perfection is always an illusion"? = ===============================================================--(Oops!)===

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  • From Ben Collver@21:1/5 to Janis Papanagnou on Sun Dec 3 21:25:27 2023
    On 2023-12-01, Janis Papanagnou <[email protected]> wrote:
    image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp

    ~/bin/display-image.sh

    #!/bin/sh
    test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)

    $ chafa
    ksh: chafa: not found [No such file or directory]

    Trying to fix one problem with another one? - No, thanks. :-)

    Janis

    The display command is from ImageMagick and the chafa command is from https://hpjansson.org/chafa/

    If you want to get the most out of *nix, you'll need to learn how to
    use your package manager.

    -Ben

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  • From Janis Papanagnou@21:1/5 to Ben Collver on Mon Dec 4 00:51:14 2023
    On 03.12.2023 22:25, Ben Collver wrote:

    The display command is from ImageMagick and the chafa command is from https://hpjansson.org/chafa/

    Sadly you completely missed the point. - But thanks for trying.


    If you want to get the most out of *nix, you'll need to learn how to
    use your package manager.

    What an arrogant attitude.

    Trying to teach an old Unix guy? - Next time we'll probably hear
    from you hints how to turn on the computer and how to use Google.

    Janis

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  • From Ben Collver@21:1/5 to Janis Papanagnou on Mon Dec 4 16:19:49 2023
    On 2023-12-03, Janis Papanagnou <[email protected]> wrote:
    On 03.12.2023 22:25, Ben Collver wrote:
    The display command is from ImageMagick and the chafa command is from
    https://hpjansson.org/chafa/

    Sadly you completely missed the point. - But thanks for trying.

    Since you expressed gratitude for my effort... perhaps we could try
    again. What was your point? And what point did you "hear" me make?

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  • From Ville Saalo@21:1/5 to All on Sun Dec 10 22:25:06 2023
    Overall, amazing.

    There's one or two creature images that look, literally, like a heap of
    sh** - IMO, their design should be reconsidered.

    Thank you for the honest feedback! :D I've updated some of the worst
    offenders, please take a look again.

    It appears to me that there's various types of images; some are very "realistic", while others are in a comic style (even within the same
    column). Depending on the intention of these images it may or may not be
    an issue.

    Yep, I admit that... Like I mentioned, I've been creating these images
    with AI and it's struggling to be consistent in the style. I've got a
    pretty good system set up now, but there are definitely images of
    different "generations". For example, initially I thought I wanted images
    that look more like "ASCII art", but it turns out the early ~1990s pixel
    art look works better, at least to my eye. So there are different factors
    in play. I kind of like it too, though, as it keeps it more varied and interesting in a way.

    -Ville

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  • From Ville Saalo@21:1/5 to All on Sun Dec 10 22:19:51 2023
    Good site, but you've switched around incubus & succubus.

    Thanks, good catch, fixed!

    -Ville

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  • From Ville Saalo@21:1/5 to All on Sun Dec 10 22:18:43 2023
    Not sure whether you are concerned about that, but in my browser I don't
    see any art. - What I see you can see in this screenshot: http://volatile.gridbug.de/nethackmonster.png

    Please try again now! I've added PNG and JPG versions (PNG for the retro
    game look and JPG for the fantasy look) as fallback options in case your browser doesn't understand the WebP format. :)

    -Ville

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  • From Michael Meyer@21:1/5 to Ville Saalo on Mon Dec 11 20:04:49 2023
    Ville Saalo <[email protected]> wrote:
    I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/

    I'm impressed at how well it does the faux pixel art style. I thought
    those image generators produced really wonky "pixels" that were all
    different shapes and sizes and not really aligned to a grid -- I guess
    the technology has improved a lot since I last saw it, because that
    seems to still be true for many of them, but to a small enough degree
    that they looks like believable pixel art at a glance (to me anyway --
    maybe not to an experienced pixel art creator).

    Interesting that the cockatrice looks rather like a griffin, and the baluchitherium looks more like a mammoth than an actual baluchitherium (https://static.wikia.nocookie.net/forgottenrealms/images/9/95/Baluchitherium.png).
    I also like the massive escalation in menace from Keystone Kop to Kop
    Sergeant (I guess because the phrase "Keystone Kop" was no longer
    included in the prompt, so it lost the "comedy character" implication?).

    - Michael

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  • From klauskassner@21:1/5 to All on Mon Apr 29 20:27:51 2024
    Am 01.12.2023 um 15:37 schrieb Ville Saalo:
    Greetings,

    I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/



    Check it out and let me know what you think. I even figured out how to use the Usenet all over again just to let everyone here know about this!
    Cheers,

    -Ville

    It seems that earth elementals are missing...

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