Greetings,
I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Check it out and let me know what you think.
Check it out and let me know what you think.
I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
On 01.12.2023 15:37, Ville Saalo wrote:
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Not sure whether you are concerned about that, but in my browser
I don't see any art. - What I see you can see in this screenshot: http://volatile.gridbug.de/nethackmonster.png
Greetings,
I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
-Ville
On 2023-12-01, Janis Papanagnou <[email protected]> wrote:
On 01.12.2023 15:37, Ville Saalo wrote:
I've created a new site that should be of some interest to you: The
Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Not sure whether you are concerned about that, but in my browser
I don't see any art. - What I see you can see in this screenshot:
http://volatile.gridbug.de/nethackmonster.png
That may be because the images are in .webp format.
I verified that i can view the images in lynx with the following configuration.
~/.mailcap
image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp
~/bin/display-image.sh
#!/bin/sh
test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)
On 01.12.2023 15:37, Ville Saalo wrote:
Check it out and let me know what you think.
Have you tried to create a variant of these images with reduced size
to see whether these images can also be used as tiles in the game?
On Fri, 1 Dec 2023 20:00:38 +0100, Janis Papanagnou wrote:
On 01.12.2023 15:37, Ville Saalo wrote:
Check it out and let me know what you think.
[..] But: I really don't know, if
I'll ever be able to kill another red naga hatchling, again... ;-)
Have you tried to create a variant of these images with reduced size
to see whether these images can also be used as tiles in the game?
The images on the right side would need the background to be removed
to allow for consistent dungeon look and feel. A homunculus fighting alongside a wood nymph wood make a very funny background combination.
I tried Baalzebub, because it is one with fewer background details and actively faces the player. - Which IMHO would be also important when
playing with very detailed (and not just stylized) tiles. - The least resolution, where Baalzebub keeps some recognizability, seems to be
the largest "absurd tiles" resolution 128x128 pixels. I don't know, if anybody ever played such a resolution on a regular basis.
Some drawings on the left side (like Demogorgon) are recognizable
down to 64x64 pixels. Few (like clay golem) might even work at 32x32
pixels. But for /easy/ recognizability in the game, they all show too
much detail. And the great level of detail of Ville's images, IMHO,
is their most important appeal.
Myself I'm not playing with tiles; it was merely a question for the
gain of folks who use tiles. I think artwork plainly on a web page
is nice but it could be better cherished if it gets integrated in a
"daily use" context like the roguelike games. That was my thought.
Given that existing tiles are also not generally recognizable (as
far as my perception goes) I wouldn't expect that detailed artwork
would be too bad at reduced size; but tiles would probably require
still some more refinements.
image/webp; ~/bin/display-image.sh %s; nametemplate=%s.webp
~/bin/display-image.sh
#!/bin/sh
test -n "$DISPLAY" && display "$1" || (chafa "$1"; read pause)
$ chafa
ksh: chafa: not found [No such file or directory]
Trying to fix one problem with another one? - No, thanks. :-)
Janis
The display command is from ImageMagick and the chafa command is from https://hpjansson.org/chafa/
If you want to get the most out of *nix, you'll need to learn how to
use your package manager.
On 03.12.2023 22:25, Ben Collver wrote:
The display command is from ImageMagick and the chafa command is from
https://hpjansson.org/chafa/
Sadly you completely missed the point. - But thanks for trying.
Overall, amazing.
There's one or two creature images that look, literally, like a heap of
sh** - IMO, their design should be reconsidered.
It appears to me that there's various types of images; some are very "realistic", while others are in a comic style (even within the same
column). Depending on the intention of these images it may or may not be
an issue.
Good site, but you've switched around incubus & succubus.
Not sure whether you are concerned about that, but in my browser I don't
see any art. - What I see you can see in this screenshot: http://volatile.gridbug.de/nethackmonster.png
I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Greetings,
I've created a new site that should be of some interest to you: The Illustrated NetHack Monsters: https://nethackmonsters.art/monsters/
Check it out and let me know what you think. I even figured out how to use the Usenet all over again just to let everyone here know about this!
Cheers,
-Ville
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