In dNethack - not sure about behavior of other variants - I wielded
two weapons - which was possible despite lacking the two-weaponing proficiency. When dropping the off-hand weapon and trying to wear
my shield again I got: "You cannot wear a shield while wielding two weapons.". (The workaround to unwield all weapons, wear the shield,
and then wield the primary weapon again, worked as expected.)
Janis Papanagnou <[email protected]> writes:
In dNethack - not sure about behavior of other variants - I wielded
two weapons - which was possible despite lacking the two-weaponing
proficiency. When dropping the off-hand weapon and trying to wear
my shield again I got: "You cannot wear a shield while wielding two
weapons.". (The workaround to unwield all weapons, wear the shield,
and then wield the primary weapon again, worked as expected.)
In dNetHack, anyone can twoweapon (even if restricted), and you can
twoweapon with no offhand weapon to use offhand bare-handed
combat/martial arts. This is not a bug. You should be able to use #twoweapon (or X) to stop twoweaponing even if you have no offhand.
In dNetHack, anyone can twoweapon (even if restricted), and you can
twoweapon with no offhand weapon to use offhand bare-handed
combat/martial arts. This is not a bug. You should be able to use
#twoweapon (or X) to stop twoweaponing even if you have no offhand.
I understand what you say, but find it counter-intuitive that if you
drop your weapon you cannot wield a shield.
And the message "You cannot wear a shield while wielding two weapons."
is also highly misleading (actually wrong), since you aren't wielding
two weapons any more if one is dropped.
There's more to that: If dropping an offhand weapon does not immediately
end two-weaponing, then the next (ungloved) offhand-hit to a cockatrice
may be deadly.
A combatant loosing an offhand weapon like a second long sword would
/not/ immediately switch to combined "primary weapon + martial arts"
combat. All concentration would be focused to the remaining primary
weapon.
Enabling twoweaponing for martial arts would imply, that any "normal"
bare handed combat would be done single-handedly. (Which of course it
is not supposed to be.)
Apart from this: A shield can be used better as attack weapon than a
bare hand. Some shields (real past as well as fantasy) were equipped
with sharp edges or even spikes for exactly this purpose. If dNethack
really is open for an extreme interpretation of two-weaponed combat,
it IMHO should permit shields as weapon, as well. (Not that this was
an approach, I'd like...)
On Sat, 11 Nov 2023 23:34:44 +0100, Janis Papanagnou wrote:
In dNetHack, anyone can twoweapon (even if restricted), and you can
twoweapon with no offhand weapon to use offhand bare-handed
combat/martial arts. This is not a bug. You should be able to use
#twoweapon (or X) to stop twoweaponing even if you have no offhand.
I understand what you say, but find it counter-intuitive that if you
drop your weapon you cannot wield a shield.
There's more to that: If dropping an offhand weapon does not immediately
end two-weaponing, then the next (ungloved) offhand-hit to a cockatrice
may be deadly.
And the message "You cannot wear a shield while wielding two weapons."
is also highly misleading (actually wrong), since you aren't wielding
two weapons any more if one is dropped.
Apart from this: A shield can be used better as attack weapon than a
bare hand. Some shields (real past as well as fantasy) were equipped
with sharp edges or even spikes for exactly this purpose. If dNethack
really is open for an extreme interpretation of two-weaponed combat,
it IMHO should permit shields as weapon, as well. (Not that this was
an approach, I'd like...)
There's more to that: If dropping an offhand weapon does not immediately
end two-weaponing, then the next (ungloved) offhand-hit to a cockatrice
may be deadly.
This is not possible in dNetHack - if you try to attack a cockatrice barehanded the attack will just not happen with the message "That would
be unwise."
And the message "You cannot wear a shield while wielding two weapons."
is also highly misleading (actually wrong), since you aren't wielding
two weapons any more if one is dropped.
Apart from this: A shield can be used better as attack weapon than a
bare hand. Some shields (real past as well as fantasy) were equipped
with sharp edges or even spikes for exactly this purpose. If dNethack
really is open for an extreme interpretation of two-weaponed combat,
it IMHO should permit shields as weapon, as well. (Not that this was
an approach, I'd like...)
The development version has a style that knights can use to hit with
their shield.
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