• [dnethack] Status and equipment at Medusa

    From Janis Papanagnou@21:1/5 to All on Thu Sep 21 16:39:47 2023
    After having got the Chaos Key I skipped most of the other quests and
    decided to clear the Tomb, skip Moloch's Temple, and continue downward.
    So I reached Medusa's level that I almost cleared. A yellow dragon left
    scales, and I reconsidered my body armor; I have

    a blessed +1 elven mithril-coat -- that I had worn till now
    an uncursed +0 crystal plate mail
    a blessed +1 yellow dragon scale mail

    The first one had the huge advantage of being very light.
    The advantages of the crystal plate appeared not too important for my
    role/race with the additional equipment I have. Best AC but the damage reduction is not better than the dragon scales. I can anyway cast only divination spells with Nenya, and that is at 0% fail anyway.
    The yellow dragon armor provides acid- and stone-resistance; the latter
    is indeed very interesting, also for Medusa.
    All armor provide sufficient damage reduction, as I see. So I'll drop
    the mithril and crystal mails and continue with dragon armor.

    The essence of my (openly carried) equipment:

    Amulets
    y - an uncursed very rusty amulet versus curses (being worn) {20}
    Weapons
    a - the blessed +7 Lifehunt Scythe (weapon in claws) {64}
    Z - the blessed rustproof +5 Mjollnir {50}
    Armor
    A - a blessed +1 yellow dragon scale mail (being worn) {150}
    B - a blessed fireproof +3 pair of speed boots (being worn) {20}
    C - an uncursed burnt +2 leather dwarvish cloak (being worn) {15}
    G - the uncursed rustproof +0 Gauntlets of Spell Power (being worn) {30}
    H - an uncursed greased +0 mithril dwarvish helm (being worn) {20}
    T - the blessed fireproof +5 Tie-Dye Shirt of Shambhala (being worn) {5}
    Rings
    I - an uncursed ring of free action (on right claw) {3}
    J - the uncursed Nenya (on left claw) {3}
    Tools
    b - the blessed fireproof greased Wallet of Perseus {1733}
    l - an uncursed candle of invocation (lit) {2}
    s - a blessed stethoscope {4}
    u - a blessed +0 stained unicorn horn {20}
    K - the uncursed etched Second Key of Chaos {3}
    Gems
    e - a blessed luckstone {1}
    O - the blessed Heart of Ahriman {1}

    I still have some unused enchantment scrolls; shall I enchant the boots
    or the dragon mail?

    My stats:
    St:25 Dx:10 Co:19 In:13 Wi:17 Ch:8 Chaotic
    Dlvl:24 $:0 HP:499(499) Pw:158(158) Br:6 AC:-13 DR:12 Xp:25/553988
    T:93814
    Burdened Fly

    I'm not yet crowned, but I have (at least currently) all resistances
    but disintegration.

    Current Attributes:

    You last prayed 8292 turns ago
    That prayer was well received
    You have since reconciled with your god.
    You are piously aligned.
    You are acid resistant.
    You are cold resistant.
    You are fire resistant.
    You are level-drain resistant.
    You are magic-protected.
    You are waterproof.
    You are petrification resistant.
    You are poison resistant.
    You are shock resistant.
    You are sleep resistant.
    You are resistant to magical damage.
    You have a drunkard score of 0.
    You have 83 sanity points.
    You have 0 insight points.
    You see invisible.
    You are telepathic.
    You are sensing the presence of monsters.
    You have a carrying capacity of -752 remaining.
    You have 966 points of nutrition remaining.
    You are invisible to others.
    You are stealthy.
    You aggravate monsters.
    You can teleport.
    You have teleport control.
    You can fly.
    You can walk on water.
    You are protected.
    You are very fast.
    You have reflection.
    You have free action.
    You have augmented spellcasting.
    You are extremely lucky.
    You have extra luck.
    Good luck times out slowly for you.
    You can safely pray.

    On Medusa's level I stumbled across some "gorgonian ward"; I'd suppose
    it would somehow protect me against Medusa - is a ward some engraving
    like Elbereth?
    (But I think I don't need that now that I have the yellow scale mail.)

    I also got "prayer warded wrappings", and various engraved rings. And
    I have no idea how I get advantages from these properties, or whether
    these are relevant (in my game or generally).

    So continuing to face Medusa and then directing towards the Castle...

    Janis

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ron Nazarov@21:1/5 to Janis Papanagnou on Sat Sep 23 00:29:30 2023
    Janis Papanagnou <[email protected]> writes:

    After having got the Chaos Key I skipped most of the other quests and
    decided to clear the Tomb, skip Moloch's Temple, and continue downward.
    So I reached Medusa's level that I almost cleared. A yellow dragon left scales, and I reconsidered my body armor; I have

    a blessed +1 elven mithril-coat -- that I had worn till now
    an uncursed +0 crystal plate mail
    a blessed +1 yellow dragon scale mail

    The first one had the huge advantage of being very light.
    The advantages of the crystal plate appeared not too important for my role/race with the additional equipment I have. Best AC but the damage reduction is not better than the dragon scales. I can anyway cast only divination spells with Nenya, and that is at 0% fail anyway.
    The yellow dragon armor provides acid- and stone-resistance; the latter
    is indeed very interesting, also for Medusa.


    Remember that you have reflection from the Heart of Ahriman, so Medusa
    is trivial (just step in LoS while not invisible and she will stone
    herself in her reflection).


    All armor provide sufficient damage reduction, as I see. So I'll drop
    the mithril and crystal mails and continue with dragon armor.

    The essence of my (openly carried) equipment:

    Amulets
    y - an uncursed very rusty amulet versus curses (being worn) {20}
    Weapons
    a - the blessed +7 Lifehunt Scythe (weapon in claws) {64}
    Z - the blessed rustproof +5 Mjollnir {50}
    Armor
    A - a blessed +1 yellow dragon scale mail (being worn) {150}
    B - a blessed fireproof +3 pair of speed boots (being worn) {20}
    C - an uncursed burnt +2 leather dwarvish cloak (being worn) {15}
    G - the uncursed rustproof +0 Gauntlets of Spell Power (being worn) {30}
    H - an uncursed greased +0 mithril dwarvish helm (being worn) {20}
    T - the blessed fireproof +5 Tie-Dye Shirt of Shambhala (being worn) {5}
    Rings
    I - an uncursed ring of free action (on right claw) {3}
    J - the uncursed Nenya (on left claw) {3}
    Tools
    b - the blessed fireproof greased Wallet of Perseus {1733}
    l - an uncursed candle of invocation (lit) {2}
    s - a blessed stethoscope {4}
    u - a blessed +0 stained unicorn horn {20}
    K - the uncursed etched Second Key of Chaos {3}
    Gems
    e - a blessed luckstone {1}
    O - the blessed Heart of Ahriman {1}

    I still have some unused enchantment scrolls; shall I enchant the boots
    or the dragon mail?


    I'd probably enchant on whichever slot has the least DR (see ^X for
    per-slot DR), if I was going to keep the armour.


    My stats:
    St:25 Dx:10 Co:19 In:13 Wi:17 Ch:8 Chaotic
    Dlvl:24 $:0 HP:499(499) Pw:158(158) Br:6 AC:-13 DR:12 Xp:25/553988
    T:93814
    Burdened Fly


    I would recommend not being burdened. Do you really need to carry 10398
    aum worth of stuff in your bag?


    I'm not yet crowned, but I have (at least currently) all resistances
    but disintegration.

    [attributes]

    On Medusa's level I stumbled across some "gorgonian ward"; I'd suppose
    it would somehow protect me against Medusa - is a ward some engraving
    like Elbereth?
    (But I think I don't need that now that I have the yellow scale mail.)


    See https://nethackwiki.com/wiki/Ward_(dNetHack). They're kind of
    engravings, but they're engraved with #ward (^W) and can share a square
    with an ordinary engraving. Elbereth in dNetHack only scares orcs,
    ogres, and Nazgul unless you are either: an elf, worshipping a Tolkien
    elf god (elf ranger/priest/priestess pantheons), or worshipping a holy
    drow goddess (Eilistraee), in which case it's just as powerful as in
    3.4.3 vanilla.


    I also got "prayer warded wrappings", and various engraved rings. And
    I have no idea how I get advantages from these properties, or whether
    these are relevant (in my game or generally).


    Prayer warded wrappings provide (100%) curse resistance and act as mummy wrappings (block invisibility). You could replace your leather dwarvish
    cloak with them and wear an amulet of life saving. Engraved rings are
    just rings with engravings. Some of them are wards and can be read to
    learn the ward or applied towards a monster to scare it (if it is scared
    by that ward), some of them are drow houses and can be applied towards
    drow to either pacify or anger all drow of the same house on the level, depending on your gender and body armour (I think if you are male you
    need to also be wearing the correspoding body armour, and you need to be
    not wearing another drow house's body armour either way), and others are
    just for flavour.

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  • From Janis Papanagnou@21:1/5 to Ron Nazarov on Sat Sep 23 09:16:17 2023
    On 23.09.2023 01:29, Ron Nazarov wrote:
    Janis Papanagnou <[email protected]> writes:
    [Medusa]

    Remember that you have reflection from the Heart of Ahriman, so Medusa
    is trivial (just step in LoS while not invisible and she will stone
    herself in her reflection).

    My problem is that recently I played a lot of variants[*] and in
    some the reflection did not work; I just did not know how it's in
    dNethack, so I assumed the worst be be sure. (In my current game
    I decided to simply zap death at her.)

    [inventory list]

    I still have some unused enchantment scrolls; shall I enchant the boots
    or the dragon mail?

    I'd probably enchant on whichever slot has the least DR (see ^X for
    per-slot DR), if I was going to keep the armour.

    Meanwhile I've got some more types of armor and used some of the
    scrolls to enchant some pieces. (I usually try them on and check
    the DR, because the AC often doesn't change; which I still find
    to be confusing - but given that I operate like a tank fighter I
    decided that AC is of minor importance to me (at least till now),
    and I focus more on noticeable primary magical armor properties
    (as far as I understand them).

    (My divine protection is also already at maximum; not that I'd
    notice it in my AC value.)

    I would recommend not being burdened. Do you really need to carry 10398
    aum worth of stuff in your bag?

    Well, you never know what you'll need. :-) But honestly, no, I
    don't need all these items. It's just the [not uncommon] pack-rat
    effect - and since it works to stay alive despite reduced speed.

    Of course some game design decisions contribute to that carrying
    (mis-)behavior of mine; these tons of items littering the games
    (in most/all variants I noticed) is something I don't like (as I
    already mentioned some time ago). - Is it really necessary to
    achieve "complexity"/"difficulty" mostly by generation of hordes
    of monsters that leave tons of items? - Is the introduction of
    materials really contributing an _essential_ factor to the game
    (besides adding [maybe] some realism)? - Is it sensible to equip
    (say) any dwarf with a potion of booze? (Just to name an example.)

    So I happen to carry also duplicates, or carry armor variants of
    different material, keep items that indicate to have same useful
    properties (whether they actually have them or not, whether they
    are actually necessary or not, etc.). Occasionally I drop them at
    my stashes, some were used up (mostly to just reduce my load), but
    there are still far too many items in my bag, yes.

    [...]

    I also got "prayer warded wrappings", and various engraved rings. And
    I have no idea how I get advantages from these properties, or whether
    these are relevant (in my game or generally).


    Prayer warded wrappings provide (100%) curse resistance and act as mummy wrappings (block invisibility).

    Okay, so the wards here have just a single property and I can drop
    the spare ones. I assumed and noticed the anti-invisibility effect.
    I try to be invisible if possible (it wears off, I think), so I
    avoid the wrapping as a standard piece of armor. I've obtained the
    anti-curse amulet that proved to be very important and that I wear
    constantly now.

    You could replace your leather dwarvish
    cloak with them and wear an amulet of life saving.

    I found a cloak of displacement (it's now my standard cloak), and I
    use the curse-absorbing amulet, as mentioned. - It appears to me to
    be a sensible choice. (I never was a fan of amulets of life saving.
    Though when playing new variants with yet unknown dangers it can be,
    well, a live-saver, I'm sure.)

    [...]

    Thanks again for your insights.

    Janis

    [*] That's one reason why I'd prefer some Vanilla version (or only few variants) that is (that are) sensibly designed and balanced, and that
    will incorporate interesting and proven contributions from variants.
    Having more than a dozen variants, to be honest, just confuses me; the
    details may differ greatly or even in subtle ways amongst the variants,
    and I'm never sure whether one thing or another works or will show to
    be deadly. Yet I haven't found the One and Only variant that I'd like
    to focus on. (Of course this is just me and my humble opinion. YMMV.)

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  • From RecRanger@21:1/5 to Janis Papanagnou on Fri Sep 29 16:44:23 2023
    On Saturday, September 23, 2023 at 3:16:23 AM UTC-4, Janis Papanagnou wrote:
    On 23.09.2023 01:29, Ron Nazarov wrote:
    Janis Papanagnou <[email protected]> writes:

    I would recommend not being burdened. Do you really need to carry 10398 aum worth of stuff in your bag?
    Well, you never know what you'll need. :-) But honestly, no, I
    don't need all these items. It's just the [not uncommon] pack-rat
    effect - and since it works to stay alive despite reduced speed.

    Of course some game design decisions contribute to that carrying (mis-)behavior of mine; these tons of items littering the games
    (in most/all variants I noticed) is something I don't like (as I
    already mentioned some time ago). - Is it really necessary to
    achieve "complexity"/"difficulty" mostly by generation of hordes
    of monsters that leave tons of items? - Is the introduction of
    materials really contributing an _essential_ factor to the game
    (besides adding [maybe] some realism)? - Is it sensible to equip
    (say) any dwarf with a potion of booze? (Just to name an example.)

    So I happen to carry also duplicates, or carry armor variants of
    different material, keep items that indicate to have same useful
    properties (whether they actually have them or not, whether they
    are actually necessary or not, etc.). Occasionally I drop them at
    my stashes, some were used up (mostly to just reduce my load), but
    there are still far too many items in my bag, yes.

    [...]

    I also got "prayer warded wrappings", and various engraved rings. And
    I have no idea how I get advantages from these properties, or whether
    these are relevant (in my game or generally).


    Prayer warded wrappings provide (100%) curse resistance and act as mummy wrappings (block invisibility).

    This is my biggest issue with a lot of variants. Having the extra things and the added realism is interesting and can be fun, but the pack rat in me gets quite overwhelmed quite quickly. It is hard to know what is junk and what is not when you are trying to learn a new game. Often, when I do let things lay
    on the ground, I find later they are important and end up retracing a lot of steps.

    Even in simpler games or vanilla I find myself hording all weapons, ammo, armor, potions, scrolls and all tools just to polypile.

    --

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