[ wands of magic missile ]
Are these enchantments normal in dNethack?
Magic missile wands were recently changed in dNetHack to have ~100
charges (10x normal) to have them be more useful in the early game
(because you can spam them). Unfortunately this had some bad side
effects (incantifiers get loads of nutrition by eating them, explosions
do loads of damage) so in the next version (devel-3.22.1) they have been changed to instead have a 1/10 chance of not using a charge.
You should be very careful not to carry these wands in open inventory
unless you have shock resistance, as each charge lost in a wand
explosion does 1d6 shock damage to you, and there is a 1/10 chance of
losing each charge. This means that you may take up to 108d6 shock
damage from that 108-charge wand (average of ~10d6), which will likely
kill you.
I've just identified a couple wands in my inventory; not sure where I
got them from:
K - a wand of magic missile (0:32) {7}
P - a wand of magic missile (0:23) {7}
S - a wand of magic missile (0:108) {7}
Are these enchantments normal in dNethack?
[...] I've got some sparkling
effect and suspected that some wands lots charges, [...]
Janis
Magic missile wands were recently changed in dNetHack to have ~100
charges (10x normal) to have them be more useful in the early game
(because you can spam them). Unfortunately this had some bad side
effects (incantifiers get loads of nutrition by eating them, explosions
do loads of damage) so in the next version (devel-3.22.1) they have been changed to instead have a 1/10 chance of not using a charge.
On 16.09.2023 14:24, Ron Nazarov wrote:
[ wands of magic missile ]
Are these enchantments normal in dNethack?
Magic missile wands were recently changed in dNetHack to have ~100
charges (10x normal) to have them be more useful in the early game
(because you can spam them). Unfortunately this had some bad side
effects (incantifiers get loads of nutrition by eating them, explosions
do loads of damage) so in the next version (devel-3.22.1) they have been
changed to instead have a 1/10 chance of not using a charge.
You should be very careful not to carry these wands in open inventory
unless you have shock resistance, as each charge lost in a wand
explosion does 1d6 shock damage to you, and there is a 1/10 chance of
losing each charge. This means that you may take up to 108d6 shock
damage from that 108-charge wand (average of ~10d6), which will likely
kill you.
Good to know. Meanwhile I am in an advanced game, still not shock
resistance (as far as I recall), and sometimes suffered from such
attacks. I cannot tell whether these wands got destroyed (I have
plenty of HPs to survive such HP-losses). I've got some sparkling
effect and suspected that some wands lots charges, but I may also
be mistaken here.
This variant still has a lot mysteries to me; like AC occasionally
dropping and restoring within a couple of turns. AC from donations
did not always provide a point despite a message that indicates to
do that. Also that a +4 armor type provides only 1 point more of
AC than the respective +1 armor (or some such) of the same type.
And my AC is generally not good despite some mithril and dragon
scaled pieces of armor. The artifact I got (The Lifehunt Scythe)
deals immense damage (60+) and kills most things in one turn. So
the Mjollnir that I found in a bones heap needs not be practiced;
well, its one-handedness would be an advantage, of course.
Not sure what to do with my lacking MR. Ludios had 2 gray dragons
but none (also other types) left scales. Should I wish for some?
(Playing a Half-dragon race I'm not sure what I can wear and what
I can't; I don't want to waste a wish.)
Janis Papanagnou <[email protected]> writes:[...]
This variant still has a lot mysteries to me;
dNetHack splits AC (armour class) and DR (damage reduction). [...]
Not sure what to do with my lacking MR. Ludios had 2 gray dragons
but none (also other types) left scales. Should I wish for some?
(Playing a Half-dragon race I'm not sure what I can wear and what
I can't; I don't want to waste a wish.)
Which chaos quest did you get (the Oracle can give you a hint)?
Half-dragons can wear any normal medium-sized armour (same as human),
however I would not recommend wishing for MR. 2/3 chaos quests
(chaos1/Chaos Temple and chaos3/Mordor do, chaos2/Mithardir doesn't)
have a slotless MR source at the end, and the high-caste Eladrin statue
traps at the end of the law quest (at the top of Oona's tower) have guaranteed MR cloaks.
Also, if you are a Barbarian (as I think you are), the quest artifact provides slotless MR, as well as extrinsic fire resistance, half spell damage, drain resistance, and reflection. Thoth Amon isn't that hard
and I would recommend doing the quest as soon as possible.
I always thought, that Nethack unnecessary deviates from general magic
lore with wands. In most fantasy settings, wands are either (just) used
to channel magic directly from witches/wizards. Or wands are "pre-loaded" using the magic of witches/wizards. Afterwards, they can be applied
without further magical drain at any time; sometimes even by non-magical persons.
Nethack could therefore implement a "charge wand" command, that drains
the (magical) energy from the player character as a balance. [...]
Wands like
magic missile and striking should be chargeable by low-level characters. Charging wands of death and other "high-level" wands should, OTOH, drain
a ridiculous amount of energy. Each charging attempt usually adds just 1 charge to the chosen wand.
[...]
Wands have a chance to blow up during charging. (Wand of wishing: 100%.)
[...]
Like with magic markers, insufficient energy will just drain the player
empty of energy without adding any charge to the wand.
The current restriction on the number of recharges for each wand will
need to be dropped to permit recurring recharges. Just the wand of
wishing should keep the restriction. - For the one possible recharge
by scroll.
With these changes to wands, players need to decide, whether to use
up (magical) energy for preparation (= wands) or save it for immediate
use in combat (= spells).
On 17.09.2023 03:23, Ron Nazarov wrote:
Janis Papanagnou <[email protected]> writes:[...]
This variant still has a lot mysteries to me;
dNetHack splits AC (armour class) and DR (damage reduction). [...]
Thanks for the detailed explanations.
Not sure what to do with my lacking MR. Ludios had 2 gray dragons
but none (also other types) left scales. Should I wish for some?
(Playing a Half-dragon race I'm not sure what I can wear and what
I can't; I don't want to waste a wish.)
Which chaos quest did you get (the Oracle can give you a hint)?
Half-dragons can wear any normal medium-sized armour (same as human),
Are dragon scales and armor normal sized? (I know I cannot wear the
wrappings from giant mummies.)
however I would not recommend wishing for MR. 2/3 chaos quests
(chaos1/Chaos Temple and chaos3/Mordor do, chaos2/Mithardir doesn't)
have a slotless MR source at the end, and the high-caste Eladrin statue
traps at the end of the law quest (at the top of Oona's tower) have
guaranteed MR cloaks.
Also, if you are a Barbarian (as I think you are), the quest artifact
provides slotless MR, as well as extrinsic fire resistance, half spell
damage, drain resistance, and reflection. Thoth Amon isn't that hard
and I would recommend doing the quest as soon as possible.
I've not yet reached any of the quests. I've done the orc variant of mines-end (got the balrog figurine; might be useful?), and I've done
the Vlad branch in the mines, and of course Sokoban, and also Knox.
I fear polytraps destroying my armor but I have poly control (in my
bag; my nutrition demands seem to be high - an effect of my race? -
so I avoid rings). I also have got Nenya, but it doesn't seem to be
worth wearing (to avoid nutricion effects), since half-dragons do
spot monsters sufficiently early and water walking is also pointless
for a winged race with intrinsic flying.
I have a lot of types of amulets; against evil gaze(?), life saving,
and lately (the thing I am wearing) reflection. So my fear of wands
of death is now softened. (I met a lot monsters carrying such wands,
but it seems they don't zap them as liberally as in Nethack?)
I'm still unsure whether I should get (or whether it is possible in
the first place) dragon armor for better AC (or other properties).
With two magic lamps and some permanent candle there's some chance
for free wishes available.
[ upgrade kit ]
I would explore down to the quest portal and do the Barbarian quest as
soon as possible, then crown as soon as possible for permanent
intrinsics.
[...] Note that your weapon (the Lifehunt Scythe) is
safe to enchant to +10 (from +9), despite what vibrations may indicate.
I looked at your ttyrec and you seem to be wearing a ring of alacrity.
This gives you very fast speed, but also causes extra nutrition usage as
a ring of regeneration or conflict.
Nenya is a diamond ring (or silver
ring if diamond is polymorph) and probably one of the best artifacts depending on the base type. What base type did you get?
An amulet versus evil eyes protects versus all gaze attacks. It's situationally useful if you are fighting a monster with an
annoying/dangerous gaze, but life-saving is generally better.
Dragon scale mail wears 150aum and doesn't provide the best protection, although it does provide useful extrinsics.
I would probably wear the
crystal plate mail from Vlad's tower, if I had the carrycap. It's
170aum (more than DSM but much less than in vanilla) and provides more protection.
[ "dokkalfar eternal matriarch" ]
Nethack could therefore implement a "charge wand" command, that drains
the (magical) energy from the player character as a balance. [...]
Why not just drain an amount of power at the moment then wand is used
by the player?
Wands have a chance to blow up during charging. (Wand of wishing: 100%.)
These wands of wishing could just be removed from the game. (Other
variants seem to have [also] other means for wishes.)
Wands getting blown up should IMO depend on the wand; since I somewhat dislike the wand-charging concept, only cursed ones could/should have a chance to blow up and/or when using them with high-level "spells" there
could also be a chance.
On 17.09.2023 15:27, Ron Nazarov wrote:
[ upgrade kit ]
I found a couple in the mines but didn't know what they are for and
just ignored them all.
I would explore down to the quest portal and do the Barbarian quest as
soon as possible, then crown as soon as possible for permanent
intrinsics.
Meanwhile I seem to have all (five) basis intrinsics. (I'm not sure,
though, whether they wear off or are permanent in dNethack.)
[...] Note that your weapon (the Lifehunt Scythe) is
safe to enchant to +10 (from +9), despite what vibrations may indicate.
Yeah, I've also read about it - only that I'm paranoid and abstained enchanting it beyond +6 yet, as it's already very effective. :-)
I looked at your ttyrec and you seem to be wearing a ring of alacrity.
This gives you very fast speed, but also causes extra nutrition usage as
a ring of regeneration or conflict.
Ah, good to know!
Nenya is a diamond ring (or silver
ring if diamond is polymorph) and probably one of the best artifacts
depending on the base type. What base type did you get?
The game says: "Nenya [unaligned ring of see invisible]" and
see invisible is a diamond ring.
Re: "one of the best artifacts"? (I don't get it or missed it.) Why?
BTW, I found it somewhere lying around on the floor. (Is there a
guaranteed place to find it or standard procedure to obtain it?)
An amulet versus evil eyes protects versus all gaze attacks. It's
situationally useful if you are fighting a monster with an
annoying/dangerous gaze, but life-saving is generally better.
I was wearing life-saving a while to prevent unexpected deaths. When
I found reflection I decided to switch. "Now I'm feeling safe enough." (Famous last words!)
Dragon scale mail wears 150aum and doesn't provide the best protection,
although it does provide useful extrinsics.
Oh, that's heavy (it was 50 in vanilla, IIRC). At the moment I am
wearing an elven mithril coat (weight 20), a dwarven mithril cloak
that I found had shown the same AC.
I would probably wear the
crystal plate mail from Vlad's tower, if I had the carrycap. It's
170aum (more than DSM but much less than in vanilla) and provides more
protection.
I am used to ignore this type of armor, so I left it unexplored in
Vlad's tower. (So I should probably return to get it?) Still, if I
compare my weight 20 mithril armor with a 150 or 170 item, hmm...
[ "dokkalfar eternal matriarch" ]
Hmm, okay, this procedure sounds very interesting but the opponent
doesn't sound right for a "101" player candidate. :-)
Janis Papanagnou <[email protected]> writes:
[intrinsics]
They will wear off eventually. I think how long that will take depends
on what monster you got it from. Intrinsics from crowning are permanent
and cannot be stolen (gremlins and other intrinsic-thieves can only
steal temporary intrinsics).
Nenya is a diamond ring (or silver
ring if diamond is polymorph) and probably one of the best artifacts
depending on the base type. What base type did you get?
The game says: "Nenya [unaligned ring of see invisible]" and
see invisible is a diamond ring.
That's quite a useless base type since it provides monster detection (intrinsic see invisible has a limited range in dNetHack so generally it
has some use), but not an especially bad one (like hunger or aggravate monster).
Re: "one of the best artifacts"? (I don't get it or missed it.) Why?
https://github.com/Chris-plus-alphanumericgibberish/dNAO/commit/32793670fbe600d2e7b3ad36c1d2b6dfc04c197e
describes its effects in more detail, but basically: monster detection, waterproofing, water walking, extra eregen, extra AC, +1d20 silver
damage to all (including thrown weapons) attacks, and the ability to
cast divination spells (such as identify and magic mapping) at 0% fail
is very nice. The geyser clerical monster spell (and some other
attacks) can water-damage your inventory, but a greased or oilskin cloak
will protect your entire inventory (although grease can of course wear
off).
[...]
I see. Some are not relevant in my case (water walking, monster
detection), but I see that spell casting is - even for my 100%
spell failure barbarian it gets 0%; sadly I have only the detect
monsters divination spell. Energy regeneration is also of little
use in this context. May be more valuable as the game evolves.
One question; would the geyser clerical monster spell also clear scrolls/spellbooks and dilute potions that are inside a container?
And another one; I found a room with walls full of books. As a non-spellcaster barbarian I ignored them. But, given Nenya, it
may now be interesting to read the books for divination spells.
Monster detection works across the entire level, but half-dragon scent
has a limited range.
[water damage / geyser spell]
Yes. A greased cloak will protect your entire inventory, but it can
wear off, so grease your cloak and bag. Grease has a lower chance of
wearing off if your cloak is blessed. [...]
Spellbooks can also be read to learn wards, so they are useful even for non-spellcasters. The chance of successfully learning a ward still
depends on your intelligence and level, but it's much higher than the
chance of successfully learning a spell.
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