• [dnethack] Got unknown artifact from sacrifice?

    From Janis Papanagnou@21:1/5 to All on Thu Sep 14 17:46:04 2023
    On Hardfought I am playing dNetHack v3.22.0 and got from a sacrifice
    boots that show as "the uncursed +0 Frost Treads". I've downloaded
    the sources and been looking through artilist.h and objects.c but I
    didn't find these boots. Also searching for "Frost" or "Tread" over
    all files did not show anything matching for these boots. The boots
    show also no speed or jump property when worn. On the NethackWiki I
    find them mentioned, though. - Was my download-link[*] wrong?

    Janis

    [*] https://github.com/Chris-plus-alphanumericgibberish/dnethack

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  • From Ron Nazarov@21:1/5 to All on Thu Sep 14 19:26:10 2023
    Was my download-link[*] wrong?

    Yes. The actually maintained dNetHack repository is at https://github.com/Chris-plus-alphanumericgibberish/dNAO.

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  • From Janis Papanagnou@21:1/5 to Ron Nazarov on Thu Sep 14 21:32:14 2023
    On 14.09.2023 20:26, Ron Nazarov wrote:

    Was my download-link[*] wrong?

    Yes. The actually maintained dNetHack repository is at https://github.com/Chris-plus-alphanumericgibberish/dNAO.

    Ah, thanks. (Fixed it.)

    Janis

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  • From Janis Papanagnou@21:1/5 to Janis Papanagnou on Fri Sep 15 03:08:25 2023
    On 14.09.2023 17:46, Janis Papanagnou wrote:
    On Hardfought I am playing dNetHack v3.22.0 [...]

    Another thing that irritates me (now with the right source package)...
    In a shop I see:
    "an obsidian ember-runed knife named Fire Brand (4000 zorkmids)"
    In the source code it says it's a long sword:
    A("Fire Brand", LONG_SWORD, "ember-runed %s", 3000L, [...])
    I am playing a Half-dragon Barbarian (in case it matters).

    Janis

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  • From Loggers X@21:1/5 to All on Fri Sep 15 10:06:12 2023
    In the source code it says it's a long sword:

    Janis

    I'm not sure about how the code for this works, but in dnethack fire/frost brand have a randomized weapon type (or they can be gloves). The first one generated will have a random base type, and the second one will copy that one's. You can wish for a
    certain type if one hasn't been randomly generated yet.

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