• Instant death challenge at Hardfought?

    From Janis Papanagnou@21:1/5 to All on Wed May 24 17:08:19 2023
    On the Hardfought EU server there's a user post163 who is continuously "playing" games in various variants, each one dying at Xp:1/0 T:1 with
    "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new challenge?

    Janis

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  • From nabru@21:1/5 to All on Wed May 24 19:22:56 2023
    Em 24/05/2023 12:08, Janis Papanagnou escreveu:
    On the Hardfought EU server there's a user post163 who is continuously "playing" games in various variants, each one dying at Xp:1/0 T:1 with
    "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new challenge?

    Janis

    I think they just enjoy dying. Well, there's something for everyone.

    --
    nabru

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  • From CSS Dixieland@21:1/5 to nabru on Wed May 24 16:56:21 2023
    On Wednesday 24 May 2023 at 22:24:58 UTC, nabru wrote:
    Em 24/05/2023 12:08, Janis Papanagnou escreveu:
    On the Hardfought EU server there's a user post163 who is continuously "playing" games in various variants, each one dying at Xp:1/0 T:1 with
    "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new challenge?

    Janis
    I think they just enjoy dying. Well, there's something for everyone.

    --
    nabru
    Yes, Mister Papanagnou, yesterday I sent to Mister Post163 a scroll during one of his early dying games (the scroll with my message is delivered by the postman who makes his route inside the game). I respectfully asked the player about his play in a
    number of Nethack varieties. As Mister Nabru comments, for some reason the player seems to enjoy early deaths. Certainly the complexity of Nethack has something to offer to every kind of player. We are really fortunate in being enthusiasts of a game that
    needs very few computer resources, but that features an incredible degree of sophistication for the player. Those who prefer arcade games of 'point and shoot', or those inclined to computer games with heavy graphics, are a different kind of players. I
    love Chess and I love Nethack, and I play both SLOWLY, thinking my moves. Of course I often need to save the game, and continue playing it on another day, but that is my style of playing. No rapid games for me, I prefer games in which I have plenty of
    time for making every decision.

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  • From Janis Papanagnou@21:1/5 to CSS Dixieland on Thu May 25 02:23:50 2023
    On 25.05.2023 01:56, CSS Dixieland wrote:
    On Wednesday 24 May 2023 at 22:24:58 UTC, nabru wrote:
    Em 24/05/2023 12:08, Janis Papanagnou escreveu:
    On the Hardfought EU server there's a user post163 who is
    continuously "playing" games in various variants, each one dying
    at Xp:1/0 T:1 with "Do not pass Go. Do not collect 200 zorkmids."
    - Is that sort of a new challenge?

    I think they just enjoy dying. Well, there's something for
    everyone.

    [...] I respectfully asked the player about his play in a number of
    Nethack varieties. As Mister Nabru comments, for some reason the
    player seems to enjoy early deaths. [...]

    There are roguelike tournaments that have prizes for certain
    achievements, wins or deaths. I suspected such an achievement
    on a meta-level, since here there's no setup that you have to
    play; all these games start and *end* at turn #1. So the joy
    would be the "Collector's Joy" (sort of), to perform a single
    deadly action in every variant. Not so much the joy of playing.
    Bizarre and fancy.

    Janis

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  • From Jukka Lahtinen@21:1/5 to Janis Papanagnou on Thu May 25 22:42:43 2023
    Janis Papanagnou <[email protected]> writes:

    On the Hardfought EU server there's a user post163 who is continuously "playing" games in various variants, each one dying at Xp:1/0 T:1 with
    "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new challenge?

    Is the player actually dying in those games, or just escaping the
    dungeon immediately?
    Continuously dying during the first move doesn't sound very likely, I
    would think even suiciding would mostly take more than one turn.

    --
    Jukka Lahtinen

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  • From Janis Papanagnou@21:1/5 to Jukka Lahtinen on Thu May 25 22:24:20 2023
    On 25.05.2023 21:42, Jukka Lahtinen wrote:
    Janis Papanagnou <[email protected]> writes:

    On the Hardfought EU server there's a user post163 who is continuously
    "playing" games in various variants, each one dying at Xp:1/0 T:1 with
    "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
    challenge?

    Is the player actually dying in those games, or just escaping the
    dungeon immediately?
    Continuously dying during the first move doesn't sound very likely, I
    would think even suiciding would mostly take more than one turn.

    I've collected some screen-shots where you see a bit more information
    about the circumstances

    http://random.gridbug.de/post163_level_1_deaths.txt

    (activate UTF-8 encoding in the browser if you see characters garbled).

    Janis

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  • From nabru@21:1/5 to All on Thu May 25 20:22:14 2023
    Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:
    Janis Papanagnou <[email protected]> writes:

    On the Hardfought EU server there's a user post163 who is continuously
    "playing" games in various variants, each one dying at Xp:1/0 T:1 with
    "Do not pass Go. Do not collect 200 zorkmids." - Is that sort of a new
    challenge?

    Is the player actually dying in those games, or just escaping the
    dungeon immediately?
    Continuously dying during the first move doesn't sound very likely, I
    would think even suiciding would mostly take more than one turn.


    They usually die by trying to ride their horse or, when they start with
    scroll of genocide, by genociding their race.


    --
    nabru.

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  • From Janis Papanagnou@21:1/5 to nabru on Fri May 26 02:51:30 2023
    On 26.05.2023 01:22, nabru wrote:
    Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:
    Continuously dying during the first move doesn't sound very likely, I
    would think even suiciding would mostly take more than one turn.

    They usually die by trying to ride their horse or, when they start with scroll of genocide, by genociding their race.

    Or by zapping a deadly wand at self (or the ray reflected from a wall).

    Janis

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  • From RecRanger@21:1/5 to Janis Papanagnou on Thu May 25 18:55:57 2023
    On Thursday, May 25, 2023 at 8:53:20 PM UTC-4, Janis Papanagnou wrote:
    On 26.05.2023 01:22, nabru wrote:
    Às 16:42 de 25/05/2023, Jukka Lahtinen escreveu:
    Continuously dying during the first move doesn't sound very likely, I
    would think even suiciding would mostly take more than one turn.

    They usually die by trying to ride their horse or, when they start with scroll of genocide, by genociding their race.
    Or by zapping a deadly wand at self (or the ray reflected from a wall).

    Janis

    Without the mailer daemon inquiry, one could also assume start scumming.

    --

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  • From Jukka Lahtinen@21:1/5 to nabru on Fri May 26 18:20:52 2023
    nabru <[email protected]> writes:
    �s 16:42 de 25/05/2023, Jukka Lahtinen escreveu:

    Is the player actually dying in those games, or just escaping the
    dungeon immediately?
    Continuously dying during the first move doesn't sound very likely, I
    would think even suiciding would mostly take more than one turn.

    They usually die by trying to ride their horse or, when they start
    with scroll of genocide, by genociding their race.

    Ah, that explains it. So, apparently they are mostly knigts.
    To avoid this, whenever I happen to have a knight, I wait until my max
    hp is at least 20 before trying to mount.

    --
    Jukka Lahtinen

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