• [SR] Alternative ShadowRun Ruleset?

    From Sunny Olunya@21:1/5 to All on Thu Feb 8 13:00:22 2018
    XPost: rec.games.frp.misc, rec.games.frp.dnd

    Has anyone tried to run a Shadowrun game using Starfinder and
    Pathfinder rules? If you cut out all the high tech weapons and space
    rules is it doable? I love the Shadowrun world but I hate the rules.

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  • From Ubiquitous@21:1/5 to [email protected] on Wed Feb 14 18:07:11 2018
    XPost: rec.games.frp.misc, rec.games.frp.dnd

    [email protected] wrote:

    Has anyone tried to run a Shadowrun game using Starfinder and
    Pathfinder rules? If you cut out all the high tech weapons and space
    rules is it doable? I love the Shadowrun world but I hate the rules.

    I remember not being impressed by the d20 version of ShadowRun. I don't
    imagine this will be better.


    --
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    -- Glenn Beck

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  • From Benjamin Gear@21:1/5 to All on Sun Feb 11 20:12:30 2018
    XPost: rec.games.frp.misc, rec.games.frp.dnd

    [email protected] wrote:

    <<Has anyone tried to run a Shadowrun game using Starfinder and
    Pathfinder rules? If you cut out all the high tech weapons and space
    rules is it doable? I love the Shadowrun world but I hate the rules.>>


    There's a lot of reasons why D20 just doesn't fit with Shadowrun. The probability curves are completely different and it'd be a nightmare to
    adapt every number and test. They're just really incompatible.

    But apart from numbers it's a major feel thing. D20 feels like the hand
    of fate being modified by godly abilities. It's why it suits your
    traditional high fantasy settings with super-powered characters.

    The SR dice system is about your every bit of skill being brought
    together to overcome a challenge. I've never understood the complaint
    of "too many dice!" (I really think it's not a real issue anyone has,
    just one they're taught to have.) It suits being a scrappy underdog in
    a deadly world. You feel week if you're rolling few dice. You feel
    strong when you're rolling fistfuls.

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  • From Mattew Henry@21:1/5 to [email protected] on Mon Feb 12 08:12:30 2018
    XPost: rec.games.frp.misc, rec.games.frp.dnd

    [email protected] wrote:

    Has anyone tried to run a Shadowrun game using Starfinder and
    Pathfinder rules? If you cut out all the high tech weapons and space
    rules is it doable? I love the Shadowrun world but I hate the rules.

    Huh. That's an interesting thought.
    It's probably pretty doable, if you re-skin everything to fit the themes of Shadowrun instead of a high-fantasy/sci-fi game.
    Thinking about it, I don't see why it wouldn't work. Might have to homebrew a lot
    of cyberware and such, though.
    However, you could play Anarchy instead, which is a rules lite Shadowrun.

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  • From Jibini Kula Tumbili Kujisalimisha@21:1/5 to Benjamin Gear on Wed Feb 14 15:30:45 2018
    XPost: rec.games.frp.misc, rec.games.frp.dnd

    Benjamin Gear <[email protected]> wrote in news:[email protected]:

    [email protected] wrote:

    <<Has anyone tried to run a Shadowrun game using Starfinder and
    Pathfinder rules? If you cut out all the high tech weapons and
    space rules is it doable? I love the Shadowrun world but I hate
    the rules.>>


    There's a lot of reasons why D20 just doesn't fit with
    Shadowrun. The probability curves are completely different and
    it'd be a nightmare to adapt every number and test. They're just
    really incompatible.

    But apart from numbers it's a major feel thing. D20 feels like
    the hand of fate being modified by godly abilities. It's why it
    suits your traditional high fantasy settings with super-powered
    characters.

    The SR dice system is about your every bit of skill being
    brought together to overcome a challenge. I've never understood
    the complaint of "too many dice!" (I really think it's not a
    real issue anyone has, just one they're taught to have.) It
    suits being a scrappy underdog in a deadly world. You feel week
    if you're rolling few dice. You feel strong when you're rolling
    fistfuls.

    Personally, I feel bored when everyone else is *counting* fistfulls
    of dice. (Hero is prone to that, too.)

    --
    Terry Austin

    Vacation photos from Iceland:
    https://plus.google.com/u/0/collection/QaXQkB

    "Terry Austin: like the polio vaccine, only with more asshole."
    -- David Bilek

    Jesus forgives sinners, not criminals.

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  • From John Geoffrey@21:1/5 to Mattew Henry on Wed Apr 18 02:50:11 2018
    On Thursday, 15 February 2018 00:14:33 UTC+1, Mattew Henry wrote:
    [email protected] wrote:

    Has anyone tried to run a Shadowrun game using Starfinder and
    Pathfinder rules? If you cut out all the high tech weapons and space
    rules is it doable? I love the Shadowrun world but I hate the rules.

    Huh. That's an interesting thought.
    It's probably pretty doable, if you re-skin everything to fit the themes of Shadowrun instead of a high-fantasy/sci-fi game.
    Thinking about it, I don't see why it wouldn't work. Might have to homebrew a lot
    of cyberware and such, though.
    However, you could play Anarchy instead, which is a rules lite Shadowrun.

    There's a few more rulesets for the setting, many of which try to minimalise the rules somewhat.

    There's Karma in the Dark, which is based on Swords in the Dark https://www.casskdesigns.com/

    There's Shadowrun in the Sprawl, an extension of The Sprawl https://drive.google.com/file/d/1BtD9Rvgn3NR6OdsIRJZuvZcdNxieFEI4/view http://www.drivethrurpg.com/product/171286/The-Sprawl----MIDNIGHT

    Sixth World, which is a Dungeon World hack https://docs.google.com/document/d/1vLdlUf4Vj3lSOMZtEzezXfhCUdvLacvzOkxsPU59jHs/edit

    The Savage World of Shadowrun, which is for Savage Worlds https://wrathofzombie.files.wordpress.com/2013/01/savage-worlds-of-shadowrun-final.pdf

    and there's also Shadow-Hack, which is based on Old School Hack https://sentientgames.wordpress.com/2012/05/31/shadow-hack/

    I bet there's a lot more.

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