On 4/2/2024 1:58 AM, Kyonshi wrote:
I recently was rethinking the use of NPC classes in my (mostly
OSR-style) games. Previously I had dismissed them as unsuccessful
attempts at making overpowered PC classes. But reading them "as written"
they make much more sense as human boss monsters in a lot of cases.
I specifically mean stuff like e.g. Lew Pulsipher's Necromancer class,
which is a terrible class for players (it demands human sacrifices of increasing specificity to advance), but does actually make more sense
when used as a maybe recurring human antagonist who keeps getting
stronger as over the course of a PCs career.
I also looked at the Witch class from Dragon magazine but find that one
oddly lacking.
What are your preferred NPC classes, if any?
I never used any in AD&D. Pretty much whatever's fair for the PCs is
fair for the NPCs as well and vice versa. I do think I remember letting someone use the Archer one time, but that didn't turn out well, because
of course it was the resident rules-lawyer/power-gamer.
I only even let any of the UA classes be used one time, not so much
because Barbarian and Cavalier were overpowered, but because they were
written in such a way that they didn't work well with the normal makeup
of a party (Barbarians hating magic users and cavaliers having to Leroy
Jenkins all threats.)
The races I didn't like as they were obviously power creep.
I did use the 3e NPC classes a few times for NPCs, but it was rare and
not particularly memorable. Those NPC classes were far less dangerous
than a normal PC of the same level though.
5e NPC monsters are kind of like/hate. I like that they're easier to
handle than full characters, hate that we have to use pared down
versions of PCs because PCs are too complicated.
--
-Justisaur
ø-ø
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