On 2/26/2024 4:25 AM, kyonshi wrote:
On 2/26/2024 4:22 AM, Spalls Hurgenson wrote:
I guess Kyonshi was a victim of Google's recent shutdown of Usenet on
Google Groups. It's a shame; the recent splurge of conversation here
was very welcome.
Our campaign solved this issue by retiring characters once they
reached 8-12th level. They remained NPCs - and future PCs would often
interact with them - but weren't (usually) involved in the adventures.
Essentially, the players created their own future Elminsters and
Conans that helped shape the campaign world.
Personally I am against all this level-inflation that has been happening
over time. I think that players should be able to have meaningful and impactful adventures even at level 1. I abhor those stupid kill-the-rats quests people foist on beginning players. It used to be that 7-9 were
high levels, but by now for people that's just barely over beginner.
Well, since 3e, which moved the whole player experience into a 20 level format (with additional Epic levels that never made sense to me).
I think especially with the problems we all encounter with time to
actually play it makes more sense to have adventures that create a
fulfilling experience even if the characters are at level 1.
E6 was an interesting idea (basically 3.5e, but level 6 was highest
level, you could still get xp and broaden your skills, but no more
stacking.) But I never played it as the limit was a bit on the low side.
I like the original limit of 6th level spells, which puts us at 11th
level max, It's only really the 7th+ spells that get into world shaking territory where I started to get into shaky territory. In fact that's
what I did with my game, URPG. However I did manage to run one 2e
campaign up to 27th level, with world shattering magic and play against
the gods themselves (using primal order so they were a bit more sturdy
than standard AD&D gods.) I averaged about a level every 2-3 6 hour
session, which seemed a good pace to me. 5e's been significantly faster
from what I've seen around 1.5, a bit too fast for my taste.
Personally I think the game opens up more after somewhere between 3rd to
7th level and while I do enjoy the lower levels, I'm glad they tend to
be shorter. These days I'm more inclined to skip 1-2, especially in old
school D&D as the characters are a bit fragile and groups too small
these days to handle any challenge at that level (except of course for 3e+)
--
-Justisaur
ø-ø
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