On Sun, 18 Sep 2022 23:54:22 -0700 (PDT), midnight shadowz <
[email protected]> wrote:
very neat. Just seems to me missing the kits from Diablo 2 : The awakening.( it is an AD&D 2e product).
I always liked the concept of kits in 2nd Ed. Having four main classes
with everything else being a 'kit' (a.k.a. 'subclass') just appealed
to my sense of order and neatness.
In practice, it got very messy very quickly, not helped by the lack of play-testing and balancing caused by TSR's internal problems at the
time. But as an idea, I appreciated the hierarchal division. Modern
D&D, with its 12 (14, with expansions) character classes, seems messy
in comparison.
That said, we almost never used kits, partly for the balance issues
but mostly because a lot of what they offered could be fudged with
some good role-playing and a bit of DM initiative. That seemed to be
common for a lot of the groups I played with at the time; almost
everyone owned the red-covered PHBR books, but nobody made use of
their content except, perhaps, as inspiration. If you wanted to play a swashbuckler-type character, odds were you'd play him as a standard
Fighter or Thief with a customized proficiency loadout and a lot of
flair.
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