On Sun, 01 Mar 2020 10:54:25 -0600, JimP <
[email protected]> wrote:
On Sun, 01 Mar 2020 09:20:16 -0500, Spalls Hurgenson ><[email protected]> wrote:
On a related note: can't find any players? Maybe turn to a computer! >>https://www.wired.com/story/forget-chess-real-challenge-teaching-ai-play-dandd/
While not an AI, as far as we know, MMORPGs monsters and NPCs are
controlled by the computer program that makes up the game.
I've seen a few claims from some MMOs their monsters, etc. do respond
to things the player characters say that aren't scripted. I haven't
taken those claims seriously.
Well, unless the monsters are driectly controlled by GMs then all
responses have to be scripted. I recall this sometimes happened back
in the Ultima Online days but I don't know how common it is in modern
MMORPGs.
There is that one MMO - mentioned in the article - the AI Dungeon
https://aidungeon.io/ - that creates a narrative around player
responses, but - while more wordy - it is no better about following
the plot than the old Eliza chatbots.
And of course, even the best of these aren't really AIs in the sense
the word was originally defined; they are all more expert systems with extensive language-processing-and-response algorithms that have no
real understanding about what they are saying, much less any sense of
identity. They are call-and-response with a large library of
pre-programmed replies; my cat has more real intelligence than any of
them. Still, if they can present the illusion of a real DM - reliably
creating new characters and situations on the fly that fit the
existing narrative - I'm all for it. But I fear it will be a long time
before we get anywhere near that.
Incidentally, I started playing with one of my groups as a direct
counter to how limited modern CRPGs were. I wanted to show them how
limited their options were when playing against a computer and how
much more fun it was when you had a GM who could creatively react to
their wilder ideas. Considering the group has stayed together (more or
less) for so many years, I think I successfully proved my point ;-)
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