My best game so far is Benediction. The rules can be found here.
https://drive.google.com/file/d/1k_9dSZEK8kcdV_3wIZj-KzXwNXLVCJgE
It was originally conceived as a Hex-grid variant of my previous game ACNOS but evolved significantly as I play tested. I tweaked/tuned the rules until I couldn't find any problems, despite exhaustive and extensive play testing. How I designed the game
is documented in a designer's diary thread on BGG. This thread contains over 60 replies, most of them written by me, reporting the results of play testing sessions.
https://boardgamegeek.com/thread/2323362
Eventually, I submitted the game to BGG. That link is here.
https://boardgamegeek.com/boardgame/297728
A friend of mine has produced a Windows client for Benediction, but never made it far enough to create the AI. I still use it as a tool to notate games and make videos. Despite there are bugs in the software, I think the developer has lost interest in
the project.
https://github.com/MichaelSpencerJr/BenedictionGame/tree/master/src/ClientPrototype
I wish that somebody could help code strong AI to master this game, which I believe to be very deep and balanced. However, programmers will have an extremely difficult time making even competent AI, partially because the branching factor is much higher
than Go (~5000 possibilities per turn per player). I am very hopeful that Stephen Tavener's AiAi will be a jumping-off point for computer-Benediction to blossom.
I also wish that a human could become strong enough to defeat me in this game, but I doubt this will ever happen.
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