On Wed, 9 Apr 2025 17:57:59 -0500, Mandrake the Praetorian
<
[email protected]> wrote:
The authors try to come up with a taxonomy of traps, pitfalls, and
swindles, but it doesn't make much sense, and later in the book they
call such things "gimmicks".
Of these, pitfalls are my favorite. About a thousand times I advance a
pawn that threatens a pawn or a piece, but the real reason is what
moving that pawn clears a path for on the board. For example discovery
check and discovered attack fall under this header.
So what term would you use towards a position where one player with
best play is objectively lost and that player deliberately complicates
to make it easier for his opponent to go wrong? (Knowing full well
that if the opponent DOESN'T go wrong he's probably winning)
My point is that many blunders do not come out of thin air but are
engineered.
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