On Thursday, November 25, 2021 at 10:05:47 PM UTC, Tim Chow wrote:
On Thursday, November 25, 2021 at 4:42:16 PM UTC-5, [email protected] wrote:
And it's not TG because ... ?
Oh, hmmm. Yes, if it's a pass and there are hardly any sequences
that regain the market, then I guess it's probably TG. If this is part
of your mission to show that people other than Stick cash TG
positions too often, then score one point for you.
---
Tim Chow
It doesn't work as an example of a TG that people wrongly cash because it's actually too close to call (in my opinion) and is ultra-marginal between D/P and TG.
It works as an example of "a quiz Tim got wrong" though. In my opinion, D/P is an ok answer because,
with it being so marginal, no one can say this is wrong. But then the TG possibility must be mentioned
to score any points.
Analyzed in Rollout
No redouble
Player Winning Chances: 82.27% (G:14.87% B:0.17%)
Opponent Winning Chances: 17.73% (G:1.77% B:0.05%)
Redouble/Take
Player Winning Chances: 81.85% (G:16.37% B:0.21%)
Opponent Winning Chances: 18.15% (G:2.00% B:0.06%)
Cubeless Equities: No Double=+0.778, Double=+1.564
Cubeful Equities:
No redouble: +1.004
Redouble/Take: +1.441 (+0.437)
Redouble/Pass: +1.000 (-0.004)
Best Cube action: Too good to redouble / Pass
Percentage of wrong take needed to make the double decision right: 0.9%
Rollout:
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.003 (+1.001..+1.007)
Confidence Double: ± 0.011 (+1.430..+1.452)
Double Decision confidence: 99.6%
Take Decision confidence: 100.0%
Duration: 48 minutes 44 seconds
--- SoupGate-Win32 v1.05
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