On 11/13/2021 3:44 PM,
[email protected] wrote:
On Saturday, November 13, 2021 at 8:41:39 PM UTC, [email protected] wrote:
In money play, it's well-known that there are no-contact positions where
the take/pass decision is exactly marginal.
I'd like to pose a construction problem to find a no-contact position in
money play where the hold/double decision is as marginal as possible.
(I expect that exact marginality is impossible).
I don't have any answers myself.
Thank You,
Paul
I just realised that I need to add the condition that the position is a take. Otherwise, you could solve the
problem by giving a position where the onroll player is certain to bear off immediately.
Somebody probably has a database where they can look this up,
but in the meantime, here's a straw man that I came up with
after a few minutes of experimentation.
XGID=-DBDCB--------------ccccc-:0:0:1:00:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O |
| | | O O O O O |
| | | O O O O O |
| | | |
| | | |
| |BAR| |
| | | |
| | | X X |
| | | X X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 42 O: 45 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 70.08% (G:0.00% B:0.00%)
Opponent Winning Chances: 29.92% (G:0.00% B:0.00%)
Double/Take
Player Winning Chances: 70.07% (G:0.00% B:0.00%)
Opponent Winning Chances: 29.93% (G:0.00% B:0.00%)
Cubeful Equities:
No double: +0.621
Double/Take: +0.620 (-0.001)
Double/Pass: +1.000 (+0.379)
Best Cube action: No double / Take
Percentage of wrong pass needed to make the double decision right: 0.3%
Rollout:
10368 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves and cube decisions: XG Roller+
Search interval: Huge
Confidence No Double: ± 0.001 (+0.620..+0.622)
Confidence Double: ± 0.002 (+0.618..+0.621)
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
--- SoupGate-Win32 v1.05
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