On 10/21/2023 6:25 AM,
[email protected] wrote:
On Saturday, October 21, 2023 at 5:13:33 AM UTC+1, Stick Rice wrote:
Without even thinking about it at dmp I'll have an anchor on the 24pt, a checker on the 18pt, and a 6 prime from the 4pt to the 9pt.
It appears that giving X even more timing than that is an improvement.
I didn't work too hard to optimize, but see below for example.
XGID=-----AADBBA-----A-AcccccB-:0:0:1:21:0:0:0:1:10
Score is X:0 O:0 1 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X | | O O O O O X |
| | | O O O O O X |
| | | O O O O O |
| | | |
| | | |
| |BAR| |
| | | |
| X | | |
| X | | |
| X X X | | |
| X X X X | | X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 165 O: 60 X-O: 0-0/1
Cube: 1
X to play 21
1. Rollout¹ 7/6 7/5 eq:-0.531
Player: 23.44% (G:0.00% B:0.00%)
Opponent: 76.56% (G:56.98% B:30.73%)
Confidence: ±0.005 (-0.537..-0.526) - [100.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2
-----------------------------------------------------------------
XGID=----AADBBB--------AcccccB-:0:0:1:21:0:0:0:1:10
Score is X:0 O:0 1 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O O O O X |
| | | O O O O O X |
| | | O O O O O |
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| X X X | | X |
| X X X | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 147 O: 60 X-O: 0-0/1
Cube: 1
X to play 21
1. Rollout¹ 6/5 6/4 eq:-0.567
Player: 21.64% (G:0.00% B:0.00%)
Opponent: 78.36% (G:52.36% B:22.79%)
Confidence: ±0.004 (-0.571..-0.563) - [100.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2
For money I suspect everything will be TG with the anchor made regardless of how you put your offensive position so we can only have one checker back and the gammon save a certainty so it'll have to go DP. (one checker on the 24pt, full board, spares
reasonable)
Stick
For money, how about trying to win the race?
10 checkers on your own ace point, 4 on your 2 point?
The above two positions roll out about the same. But it seems that
it's actually slightly better for us to have an anchor.
Just because Position A is TG (for the opponent owning the cube)
and Position B is D/P (again, for the opponent owning the cube)
doesn't automatically mean that Position A is better than Position B
(for the opponent) if we own the cube.
XGID=-BBBBCB--A---------cccccA-:1:1:1:12:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O X |
| | | O O O O O |
| | | O O O O O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| | | X X X X X X | | 2 |
| X | | X X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 80 O: 60 X-O: 0-0
Cube: 2, X own cube
X to play 12
1. Rollout¹ 9/6 eq:-0.904
Player: 4.99% (G:0.00% B:0.00%)
Opponent: 95.01% (G:1.82% B:0.03%)
Confidence: ±0.002 (-0.906..-0.903) - [100.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-----------------------------------------------------------------
XGID=-ICB---------------cccccA-:1:1:1:12:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O X |
| | | O O O O O |
| | | O O O O O |
| | | |
| | | |
| |BAR| |
| | | 9 |
| | | X |
| | | X X | +---+
| | | X X X | | 2 |
| | | X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 45 O: 60 X-O: 0-0
Cube: 2, X own cube
X to play 12
1. Rollout¹ 3/2 3/1 eq:-0.907
Player: 5.53% (G:0.00% B:0.00%)
Opponent: 94.47% (G:3.07% B:0.05%)
Confidence: ±0.002 (-0.909..-0.905) - [100.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves and cube decisions: XG Roller+
Search interval: Gigantic
eXtreme Gammon Version: 2.19.211.pre-release
-----------------------------------------------------------------
XGID=--BBBBBB---A-------cccccB-:1:1:1:12:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O X |
| | | O O O O O X |
| | | O O O O O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| X | | X X X X X | | 2 |
| X X | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 113 O: 60 X-O: 0-0
Cube: 2, X own cube
X to play 12
1. Rollout¹ 11/8 eq:-0.888
Player: 12.57% (G:0.00% B:0.00%)
Opponent: 87.43% (G:18.18% B:0.71%)
Confidence: ±0.003 (-0.892..-0.885) - [100.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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