On 10/12/2023 1:23 PM, ah...Clem wrote:
HINT: there are three points to "anchor" on.
XGID=------E-B---eEb--bAdbA-A--:1:1:1:52:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O X | | O O X X |
| X O O | | O O |
| X | | O |
| X | | O |
| X | | |
| |BAR| |
| O | | X |
| O | | X |
| O | | X | +---+
| O X | | X | | 2 |
| O X | | X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 173 O: 137 X-O: 0-0
Cube: 2, X own cube
X to play 52
Normally, the bar-point "anchor" is a very valuable point to make
in the early game, but X is so far behind in the pip count that I
worry that it's not enough contact. I do think we need to anchor,
since otherwise we're too vulnerable to being attacked. I would
play 23/21. As for the 5, the obvious 5 is 18/13, but again I
think we need to play for more contact, so I'd try 13/8 instead,
which unstacks the midpoint instead of plopping down yet another
checker on it.
---
Tim Chow
--- SoupGate-Win32 v1.05
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