On 10/6/2023 9:54 AM, ah...Clem wrote:
Race? Prime? Attack?
XGID=-a-aBBB-C--BdB-a--Bbbbb---:1:-1:1:52:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O X | | O O O O | +---+
| X X | | O O O O | | 2 |
| | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| O | | |
| O X | | |
| O X X | | X X X |
| O X X | | X X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 138 O: 144 X-O: 0-0
Cube: 2, O own cube
X to play 52
Attacking seems a bit reckless when we have escaped our back checkers,
and have a lead in the pip count and a weaker board. Even if we are
missed after we hit, the cleanup isn't so easy. I would just play the pedestrian 13/11 13/8.
I've just been reading Michy's book on "Back Checker Strategy," and he
would say that X has reached the "advanced stage" where he has an
advanced anchor. His general advice is to play safe at the advanced
stage. This is a slight modification of Magriel's criteria, because
Magriel would suggest that an anchor allows you to play boldly. But
in Michy's "advanced stage," you stand to lose a lot by getting hit:
you lose a lot in the pip count and your progress in escaping your
back checkers receives a setback.
---
Tim Chow
--- SoupGate-Win32 v1.05
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