XGID=-B-C-A------a----b-fdb--A-:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O X |
| O | | O O O |
| | | O O |
| | | O O |
| | | 6 |
| |BAR| |
| | | |
| | | |
| | | X |
| | | X X |
| O | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 40 O: 93 X-O: 0-0
Cube: 1
X on roll, cube action
I don't know that there's a way to analyze these sorts of positions
other than by accumulating examples and studying them. Paul made a
valiant effort to analyze this position using "standard" facts, and
did a pretty good job, but the crucial question of how likely O is
to successfully contain X is hard to judge. XG says it's an easy
take.
Paul did raise the question about the winning probability after a
closeout. With all of X's checkers on low points, the game is
about even when X has four checkers borne off:
http://www.gammonlife.com/writers/07tardieuart1.htm
Here, though, things are more favorable for O in the sense that she
has some chances of picking up another checkers in a blot-hitting
contest.
Analyzed in Rollout
No double
Player Winning Chances: 68.68% (G:9.67% B:0.44%)
Opponent Winning Chances: 31.32% (G:0.00% B:0.00%)
Double/Take
Player Winning Chances: 69.00% (G:9.27% B:0.41%)
Opponent Winning Chances: 31.00% (G:0.00% B:0.00%)
Cubeful Equities:
No double: +0.548 (-0.162)
Double/Take: +0.710
Double/Pass: +1.000 (+0.290)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.009 (+0.539..+0.557)
Confidence Double: ± 0.012 (+0.698..+0.722)
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=-B-C-A------a----b-fdbA---:0:0:1:00:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O X |
| O | | O O O |
| | | O O |
| | | O O |
| | | 6 |
| |BAR| |
| | | |
| | | |
| | | X |
| | | X X |
| O | | X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 38 O: 93 X-O: 0-0
Cube: 1
X on roll, cube action
Analyzed in Rollout
No double
Player Winning Chances: 73.46% (G:7.08% B:0.32%)
Opponent Winning Chances: 26.54% (G:0.00% B:0.00%)
Double/Take
Player Winning Chances: 73.70% (G:7.15% B:0.34%)
Opponent Winning Chances: 26.30% (G:0.00% B:0.00%)
Cubeful Equities:
No double: +0.580 (-0.309)
Double/Take: +0.889
Double/Pass: +1.000 (+0.111)
Best Cube action: Double / Take
Rollout:
1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 4-ply, cube decisions: XG Roller+
Search interval: Large
Confidence No Double: ± 0.007 (+0.574..+0.587)
Confidence Double: ± 0.008 (+0.881..+0.897)
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
--- SoupGate-Win32 v1.05
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