On January 14, 2023 at 4:03:06 PM UTC-7, MK wrote:
Come on bozos, I need some math entertainment... :)
I wonder if you are having difficulty with figuring out
where to start...? Let me help you get started. ;)
Here are some random rolls. How they are played
shouldn't make a difference and don't at first. The
third column are the dice rolls, the fourth column
are the equities of the corresponding dice rolls.
1 Player1 23 +0.014 +0.0140 +0.014
2 Player2 61 -0.091 +0.0455 +0.045
3 Player1 52 -0.071 -0.0237 -0.024
4 Player2 65 +0.012 -0.0030 -0.003
5 Player1 31 -0.014 -0.0028 -0.003
6 Player2 41 +0.115 -0.0192 -0.019
7 Player1 54 +0.137 +0.0196 +0.020
8 Player2 22 -0.083 +0.0104 +0.010
The last column is the "luck equity per move" that
XG displays in its analysis summary panel. Didn't
you guys ever pay attention to those numbers...?
I saved the fifth column for the punch line. Those
are each individual dice roll's equity divided by the
number of rolls (by both players) after each move,
calculated to four decimal accuracy, (before XG
rounds to three. ;)
Take for example, line 3: -0.071 / 3 = -0.0237, line 6:
0.115 / 6 -0.0192 (negative for Player2). Ohh noo! :(
Ohh yess! :) This is how XG starts out calculating the
"luck rate per move" for you... :))
But don't stop there at only eight rolls. Keep rolling
to see what else you may discover and let me/us
all know... ;)
MK
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)