XGID=-ABbCCB-----bB-----bdbcB--:1:1:1:52:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O O O X |
| X | | O O O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X | +---+
| O | | X X X O X | | 2 |
| O | | X X X O X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 116 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 52
As is often the case, an excellent starting point is Woolsey's
article on the subject.
https://www.bkgm.com/articles/GOL/Sep02/anchor.htm
Breaking anchor is a kind of pay now/pay later decision, in the
sense that breaking anchor typically exposes you to attack right
away, while waiting risks being forced to break anchor later under
less favorable circumstances. Here, timing considerations slightly
lean toward breaking anchor now, while board strength considerations
point toward breaking anchor later. The balance is delicate and
requires carefully assessing O's attacking potential.
It's too soon to rip up our board, so 13/6 is the main alternative.
For the variant, I have covered X's 1pt blot with the spare from
the 4pt. This strengthens X's board and also slightly worsens his
flexibility and timing. In the variant, XG runs.
1. Rollout¹ 13/6 eq:-0.233
Player: 35.96% (G:9.56% B:0.35%)
Opponent: 64.04% (G:16.31% B:0.81%)
Confidence: ±0.007 (-0.240..-0.225) - [100.0%]
2. Rollout¹ 23/16 eq:-0.362 (-0.130)
Player: 35.81% (G:14.25% B:0.60%)
Opponent: 64.19% (G:32.49% B:1.13%)
Confidence: ±0.008 (-0.370..-0.355) - [0.0%]
3. Rollout¹ 6/4 6/1 eq:-0.382 (-0.149)
Player: 32.79% (G:6.92% B:0.12%)
Opponent: 67.21% (G:22.14% B:0.93%)
Confidence: ±0.008 (-0.390..-0.374) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=-BBbBCB-----bB-----bdbcB--:1:1:1:52:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O O O X |
| X | | O O O O X |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| O | | X X X O X X | | 2 |
| O | | X X X O X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 113 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 52
1. Rollout¹ 23/16 eq:-0.148
Player: 41.27% (G:15.58% B:0.56%)
Opponent: 58.73% (G:25.31% B:0.64%)
Confidence: ±0.008 (-0.156..-0.140) - [100.0%]
2. Rollout¹ 13/6 eq:-0.186 (-0.038)
Player: 37.69% (G:9.39% B:0.22%)
Opponent: 62.31% (G:15.07% B:0.63%)
Confidence: ±0.006 (-0.192..-0.180) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)