On 12/1/2022 9:18 AM, Timothy Chow wrote:
XGID=-a--a-E-C-A-dDa--cAe----A-:0:0:1:65:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O X | | O X |
| X O | | O | | X O | | O | | X | | O | | | | O |
| |BAR| |
| | | X |
| O | | X | | O X | | X | | O X | | X | | O X X | | X O O | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 158 O: 162 X-O: 0-0
Cube: 1
X to play 65
I's early so grabbing a permanent asset like the bar point is thematic.
But it's also thematic to knock your opponent off the four point in the
early game. And so is simply running the back checker to safety.
Plus there's the double hit, which should always be a candidate play.
So many options, and I'm not sure which is optimal. I'll hit loose on
the four point and move the blot on the 18 to safety. Not sure
.
--- SoupGate-Win32 v1.05
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