On November 21, 2022 at 12:57:05 PM UTC-7, Tim Chow wrote:
On 11/21/2022 11:39 AM, Nasti Chestikov wrote:
Not sure what's new, first update in many years.
There's some information here: https://lists.gnu.org/archive/html/bug-gnubg/2022-11/threads.html
Not much of an update, other than now it has
Python v3 and 8,027 files vs 7,068 previously.
For some reason, they aren't very receptive to
suggestions for fundamental improvements,
like my suggestion to add player settings for
truly random checker and cube decisions, as
well as doubling/taking points ertered by the
user, etc. even though the existing capability
of setting checker and cube levels separately
for each side is a great/unique feature of Gnubg.
Even though I maintain that equity, luck, error,
etc. calculations are inaccurate and useless,
they could at least try to improve them by, for
example, including the "position complexity" in
them as I had suggested years ago (i.e. "cost"
of errors varying by position complexities at
different stages of the games).
About a month ago Tim suggested a similar
improvement, from a different perspective on
"position complexity" (which I don't subscribe
to but neither oppose, as any progress is better
than stagnation), even including ideas on how
it could be implemented but it didn't receive a
single response from the group.
Too bad... :(
MK
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