On Wednesday, September 14, 2022 at 3:36:12 PM UTC+1, ah....Clem wrote:
On 9/14/2022 7:59 AM, Timothy Chow wrote:
XGID=-EBA-BC--AA---aa---cbdaab-:0:0:1:00:0:0:0:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O O |
| | | O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | X |
| | | X |
| | | X X |
| | | X X X X |
| X X | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 59 O: 72 X-O: 0-0
Cube: 1
X on roll, cube action
Add seven to X's pipcount for the spares on the ace and the open four
point to get 66. That seems to put it squarely in the D/T zone using
the Trice metric.
D/T.
--
Ah....Clem
The future is fun, the future is fair.
Same result as you -- D/T. But I don't agree with applying these formulas so mechanically.
In this particular case, the open 4 point is not a problem for us and is likely to be filled efficiently.
So we shouldn't penalize it by a full pip.
Of course, it makes no difference here. But I think that some thought can be made as to how
the algo applies to the specific position at hand.
Paul
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