On 9/13/2022 8:50 AM, Timothy Chow wrote:
XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O O |
| | | O O O O O |
| | | O O O |
| | | O |
| | X | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| | | | | 2 |
| | | X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 27 O: 54 X-O: 0-0
Cube: 2, X own cube
X on roll, cube action
According to the rollout below (with somewhat stronger settings than
the default), the position above is RD/T. But see the two other
positions that I was faced with on subsequent rolls.
The two big questions I had about this position were whether gammons
mattered and how big a factor was the possibility of picking up another checker. Your first variant seems to indicate that the 2% gammmon
chances tips it to being a cube (O with one checker off barely changes
the GWC, but the gammons go away.)
In the variant below, I've given X a second checker on the deuce point
so that picking up a second checker is much rarer. This pushes it
(barely) into TG territory with the take being a triple whopper with
cheese. The chance for O to pick up a second checker appears to make a
huge difference.
XGID=--B----------------bcbdcaA:1:1:1:00:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O O |
| | | O O O O O |
| | | O O O |
| | | O |
| | X | |
| |BAR| |
| | | |
| | | |
| | | | +---+
| | | X | | 2 |
| | | X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 29 O: 54 X-O: 0-0
Cube: 2, X own cube
X on roll, cube action
Analyzed in Rollout
No redouble
Player Winning Chances: 84.63% (G:3.31% B:0.22%)
Opponent Winning Chances: 15.37% (G:0.00% B:0.00%)
Redouble/Take
Player Winning Chances: 84.73% (G:2.96% B:0.31%)
Opponent Winning Chances: 15.27% (G:0.00% B:0.00%)
Cubeless Equities: No Double=+0.728, Double=+1.454
Cubeful Equities:
No redouble: +1.014
Redouble/Take: +1.361 (+0.347)
Redouble/Pass: +1.000 (-0.014)
Best Cube action: Too good to redouble / Pass
Percentage of wrong take needed to make the double decision right: 3.9%
Rollout:
1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.001 (+1.013..+1.015)
Confidence Double: ± 0.010 (+1.350..+1.371)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
Duration: 8.4 seconds
eXtreme Gammon Version: 2.10
--
Ah....Clem
The future is fun, the future is fair.
--- SoupGate-Win32 v1.05
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