On Tuesday, September 6, 2022 at 2:14:44 PM UTC+1, Tim Chow wrote:
XGID=-CBBBbB--B-------b-bcBabc-:1:1:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O X O O O |
| O | | O O X O O |
| | | O O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| X | | X O X X X X | | 2 |
| X | | X O X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 93 O: 93 X-O: 0-0
Cube: 2, X own cube
X to play 22
---
Tim Chow
I can't recall Stick ever being wrong so 6/2(2) must be right.
I'm also not at all sure that I would have played this.
But I think I know the main reasons that this is correct.
Let's look at the other candidates: 4/2(2) 3/1(2) is just too ugly.
Hopefully, I wouldn't have played this even if I didn't have the solution in front of me.
A strong board is likely to become useful and we have no reason to destroy it. Plays with 9/7(2) work badly if the opponent's next roll has no aces or twos. So 4/9 of the time, the opponent brings their rear checkers into the outfield, making our own
escape difficult. I don't think I would have been terribly surprised if this play was right, though.
It is correct that the blocking point is useful.
One deficit of the correct play is that it wastes 4 pips which is expensive in an even race.
So "the race is close" could also be an argument against the correct play -- maybe that's what
Stick meant with his wrong-reason zinger.
Paul
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