On 8/21/2022 10:34 AM, Timothy Chow wrote:
...because it's DMP.
XGID=aB---bCDC-b-aa---A-bbBbb--:0:0:1:62:0:0:0:1:10
X:Player 1 O:Player 2
Score is X:0 O:0 1 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O X O O |
| | | O O X O O |
| | | |
| | | |
| | | |
| |BAR| |
| | O | |
| X | | |
| X X | | X |
| O X X | | X O X |
| O O X X | | X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 131 O: 152 X-O: 0-0/1
Cube: 1
X to play 62
Yes, that *is* the best reason to make the DMP play.
Sending a second checker to the roof looks sound, and hitting is usually
more favored at DMP. What else is there? We could make the 15 point,
but I'm not seeing that as much of an asset. 17/9 looks playable, but I
prefer the more aggressive hit. I don't see how slotting a deep
homeboard point would be the right idea so I'll stick with the hit.
21/13*
--
Ah....Clem
The future is fun, the future is fair.
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)