On Friday, August 19, 2022 at 8:11:11 AM UTC+1, Axel Reichert wrote:
"[email protected]" <[email protected]> writes:
It's a correctly Axelised take (so I took) but Isight wrongly finds an
easy take.
See below ...
The other methods [...] seem to understand the position much better.
Paul, please. A method does not understand a position.
So I don't like pure Axelisation here, despite the answer being
correct from a binary standpoint.
(From above) It seems you are being here even more picky than usual
(-;
Now not even a correct solution is sufficient for you, because it does
not pinpoint the position in the doubling window perfectly ...
The solution? With so much play left in the position, there is no
need to penalise for crossovers and gaps here.
I get your point, but then you need to define "so much play left". You
know that I do not like this kind of hand-waving, but rather prefer to
stay algorithmic.
Alternatively, perhaps use one of the above two methods for this type
of long-distance race (sorry, Axel)?
The last page of my article mentions an extension of my method for long
races like this (which are much rarer than most people think, see figure
14). With it, you will get
74 - 96/5 + 2*(107 - 96) = 76.8 < 78
compared to my standard method's result of
80 - 96/3 + 2*(107 - 96) = 70 < 76
Does this make you happier?
Best regards
Axel
Yes, it makes me happier.
I think this position is interesting because it's a situation where a world-class
player would be unlikely to use your method completely literally (even the long-race version)
but they would adjust by realising that penalising the high-stack gap isn't really appropriate.
I really doubt that any human player could make the take/pass decision with any confidence, because
humans can't cope with this type of marginality in a position which goes well beyond exact calculation.
So maybe my previous posting could have been framed differently. Rather than a framing of [This is
a problem with Isight] which may be unfair and may have annoyed you, the framing probably should have been
"Here's a way in which a strong player might (and probably would [if they use Isight at all]) use Isight as a base but adjust for improved results."
So, it's just a framing issue.
Sorry, if my post annoyed you.
If we use the long-race version but omit the high-stack penalty (which really does seem irrelevant here), we get 74 - 95/5 + 2 * (107 - 95), we get 79 which passes.
Following the theme of my previous postings, I strongly prefer a verdict of "marginal pass" to a verdict of "clear take".
I actually prefer my method above (getting 79) in my position even though it leads to a (very slightly) bad pass.
I don't think any human (even Mochy) would regret having passed this. 0.015 take/pass errors come with the territory of human play.
Paul
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)