Timothy Chow <
[email protected]> writes:
XGID=--A-CDA------------aaadbc-:0:0:1:43:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O O O O O O |
| | | O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X |
| | | X X |
| | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 40 O: 34 X-O: 0-0
Cube: 1
X to play 43
| Moves | Adjustments | |-----------+---------------------------|
| 5/2 4/off | None |
| 6/3 4/off | Vacated 6 |
| 4/1 4/off | None |
| 6/3 5/1 | Additional man, vacated 6 |
| 5/2 5/1 | Additional man |
| 5/1 4/1 | Additional man |
| 6/2 4/1 | Additional man, vacated 6 |
| 6/2 5/2 | Additional man, vacated 6 |
So regarding Isight adjustments we have no way to decide between 5/2
4/off and 4/1 4/off. The heuristic "maximize the from/to stack
difference" advocates for the former (after the "mandatory" 4/off),
the heuristic "fill the highest gap" advocates for the latter.
My gut feeling prefers the former heuristic, but I do not have hard
numbers to back this up. I was surprised by the equity difference, so
maybe I should do a more systematic study.
Best regards
Axel
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