On 7/17/2022 8:28 AM,
[email protected] wrote:
Similarly, XG prefers a double hit for 3-1. The game has just started and I think the most important thing here is to seize the initiative.
It still take judgment to assess that the blitz has good
chances to succeed. If we move X's straggler back to the 24pt
then XG thinks the decision is much closer.
XGID=--aa--EaC--AdC---c-eB---A-:0:0:1:63:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X X |
| X O | | O X |
| X O | | O |
| | | O |
| | | O |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X |
| O X X O | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 168 O: 169 X-O: 0-0
Cube: 1
X to play 63
1. Rollout¹ 13/7* 6/3* eq:+0.388
Player: 58.29% (G:18.82% B:0.96%)
Opponent: 41.71% (G:9.84% B:0.43%)
Confidence: ±0.011 (+0.377..+0.399) - [99.7%]
2. Rollout¹ 11/5 8/5 eq:+0.367 (-0.021)
Player: 57.31% (G:19.12% B:0.61%)
Opponent: 42.69% (G:8.03% B:0.31%)
Confidence: ±0.010 (+0.357..+0.377) - [0.3%]
¹ 2592 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
--- SoupGate-Win32 v1.05
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