On July 7, 2022 at 7:17:27 PM UTC-6, Tim Chow wrote:
On 7/4/2022 5:53 PM, MK wrote:
in the past I had caught and posted many examples of
Gnubg's making "PR sacrificing" checker decisions
during the game by looking ahead to upcoming dice rolls.
You still believe this nonsense?
Don't you yet?
Even by your standards, this is nuts. How do you explain
the fact that even when you change the dice seed and
play from this position, GNU makes exactly the same
decisions every time?
This can become a multi-faceted interesting discussion.
Let's start.
First, I assume you mean if you change the dice seed not
from this position but from previous position, i.e. before
the bot makes its decision. Otherwise, it's already done
and it's too late.
Second, I assume you understand that when you say it
will make the same decision, you mean "the same wrong,
inferior decision", or else you would be missing the point
by a mile...
My comment was meant to be a semi-serious, semi-snide
explanation, expecting that nobody else would ridicule
themselves offering explanations.
Do you realize and accept that your blabbering bullshit
explantion is no better than mine that you sneer at...?
Also, I was referring to past examples of checker plays
which may have changed since then, while here we are
talking a cube decision. Very different things...
Starting with Jellyshit, I have argued for and provided
statistical evidence for that games played with manual
dice against the bots "enfold", "develop" in such easily
observable different ways, that if anyone denies to or is
incapable to see it, I won't take them seriously enough to
debate with them.
In the past, I was the one begging to be given a chance to
prove my points. Now I don't give a shit. Except, of course,
if you guys make it easy for me to demonstrate to you all,
in a way open to the public and if you all are willing to bet
money on it against me.
I have given you step-by-step instructions to prove it to
yourselves in the past. I don't think that any of you ever
made a genuine effort. I won't waste my time again with
repeating them but I can perhaps add this one new way.
Recently, I posted here an external dice dll for XG reading
numbers from text files, including the source code and
instructions to compile it as a dll or as an exe.
Gnubg already has the feature of reading dice from files.
So, let it read from a text file and use my dll to make XG
get rolls from the same file. Play money games against
both bots thus with the same dice rolls.
Per you guys' own argument, (and mine:)) both bots play
almost exactly the same way, except for very well known
differences like their playing the opening 64's and a few
others. You will see that depending on who rolls the dice,
the bots will diverge on best moves. But, why am I even
wasting my time with you half brained "believer" morons
when I should know better that you neither won't or can't
consider what I say even as mere hypothetical possibilities...
MK
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